Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 30 31 [32] 33 34

Author Topic: WizardQuest: The Quest to be a Wizard  (Read 60723 times)

Harbingerjm

  • Bay Watcher
  • [ENTROPY INTENSIFIES]
    • View Profile
Re: WizardQuest: The Quest to be a Wizard
« Reply #465 on: August 24, 2013, 12:15:16 am »

That would also work, yes.
Logged
15:35   HugoLuman reads Harb his secret spaghetti recipe

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: WizardQuest: The Quest to be a Wizard
« Reply #466 on: August 25, 2013, 03:06:04 pm »

Well then. Put blood in all the holes?

You and JESSE move to insert blood into the other two holes.


You insert the last of the dried blood into a hole, but nothing happens.
JESSE'S blood, meanwhile, causes the symbol of IRRIDIUS, GOD OF ILLUMINATION to appear.


CHARLIE'S blood produces no effect on the last hole.


JAMES' blood activates the last hole, revealing the symbol of VENEPRAEUS, GOD OF MAGIC.


->

The HEXAGONAL CRYSTAL crumbles.
The SWORD is free.
Logged

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: WizardQuest: The Quest to be a Wizard
« Reply #467 on: August 25, 2013, 03:18:59 pm »

Grab the sword?
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Chink

  • Bay Watcher
  • !
    • View Profile
Re: WizardQuest: The Quest to be a Wizard
« Reply #468 on: August 25, 2013, 04:32:06 pm »

Logged

Harbingerjm

  • Bay Watcher
  • [ENTROPY INTENSIFIES]
    • View Profile
Re: WizardQuest: The Quest to be a Wizard
« Reply #469 on: August 25, 2013, 04:48:33 pm »

Damnit, that crystal looked valuable! Try gathering the remains.

Also, this is Bay12, it's a blue sword in a pedestal, and we're in an underground stone room.
Take the sword.
Logged
15:35   HugoLuman reads Harb his secret spaghetti recipe

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: WizardQuest: The Quest to be a Wizard
« Reply #470 on: August 25, 2013, 09:36:19 pm »

Then run. VERY VERY FAST.

Kazymir

  • Bay Watcher
    • View Profile
Re: WizardQuest: The Quest to be a Wizard
« Reply #471 on: August 26, 2013, 12:16:03 am »

Then run. VERY VERY FAST.
If we hang around we're sure to be in for some !!FUN!!
Logged
We must not look at Goblin Men
We must not buy their fruits
Who knows upon what soil they've fed
Their hungry, thirsty roots?

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: WizardQuest: The Quest to be a Wizard
« Reply #472 on: August 26, 2013, 01:26:00 am »

Check for traps! Also regardless of what we find, cast some kind of protection spell on whoever grabs the sword.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: WizardQuest: The Quest to be a Wizard
« Reply #473 on: August 27, 2013, 05:50:38 pm »

I think the sword is the quest item Jesse wants. Let him grab it.

...If nothing evil happens, have Jesse collect the dead pirate and leave the dungeon.
Logged

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: WizardQuest: The Quest to be a Wizard
« Reply #474 on: August 27, 2013, 09:37:39 pm »

Don't forget to grab the magic light crystals.

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: WizardQuest: The Quest to be a Wizard
« Reply #475 on: September 10, 2013, 01:15:36 pm »

Check for traps! Also regardless of what we find, cast some kind of protection spell on whoever grabs the sword.

You think that JESSE could use some extra protection before he grabs the sword...


You CONJURE a CARDBOARD SUIT OF +2 CORRUGATION!
JESSE'S expression suggests he is deeply impressed with your MIGHTY WIZARDRY.

I think the sword is the quest item Jesse wants. Let him grab it.
...If nothing evil happens, have Jesse collect the dead pirate and leave the dungeon.

->

The DIVINE SWORD has been claimed by its rightful owner.

Don't forget to grab the magic light crystals.

The three non-tiny party members collect the five LIGHT CRYSTALS.


->

You exit the HEXAGONAL ROOM and continue forward.
The hallway ends in a large STONE OBSTRUCTION, on which there appears to be DEMONIC SYMBOLS.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: WizardQuest: The Quest to be a Wizard
« Reply #476 on: September 10, 2013, 02:36:09 pm »

Press the RESET button.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: WizardQuest: The Quest to be a Wizard
« Reply #477 on: September 10, 2013, 02:45:13 pm »

WAIT. WHAT WAS THAT IN PANEL FIVE?


Oh.




I don't get it.

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: WizardQuest: The Quest to be a Wizard
« Reply #478 on: September 10, 2013, 02:51:12 pm »

Where is the pirate corpse? we were supposed to take that.

Press reset.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: WizardQuest: The Quest to be a Wizard
« Reply #479 on: September 10, 2013, 03:22:39 pm »

WAIT. WHAT WAS THAT IN PANEL FIVE?


Oh.




I don't get it.
It's panel 420.
Logged
Pages: 1 ... 30 31 [32] 33 34