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Author Topic: Roll to Dungeon Quest - It's not you, it's me.  (Read 193798 times)

Harry Baldman

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Re: Roll to Dungeon Quest - Chapter 1.120b
« Reply #1590 on: September 15, 2014, 09:22:56 am »

"Hm. Well, fair enough."

Slash at Nigel... again. Use my axe right-handedly while I pursue him.
« Last Edit: September 15, 2014, 11:21:45 am by Harry Baldman »
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Dwarmin

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Re: Roll to Dungeon Quest - Chapter 1.120b
« Reply #1591 on: September 15, 2014, 09:56:53 am »

Foxglove didn't know why they were attacking her new flying sheep mount. Her new, lowered intelligence stat only slowly informed her it was actually an invisible whizard under there.

"...another bruise? Better get out the ointment.

But first. Let's find a head! I bet it's still alive, sulking in a corner somewhere...we'll squeeze plot details from it..."
She said, trawling to where her superthighs had broken the ovimancers fragile whizbones.

She had a suspicious thought that the crafty whizard, who survived his deheading at first, had desummoned all his sheeps a the moment of his apparent "death". She was going to bounce him off her various parts so hard!

Action: Find that invisible head! If successful, play hackey sack with him until he gives up plot details. Get him to turn Bukkar into a sheep, too.

Also, make sure bukkar gets a healy potion from me, however, ideally before he dies
« Last Edit: September 15, 2014, 11:27:42 am by Dwarmin »
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Xantalos

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Re: Roll to Dungeon Quest - Chapter 1.120b
« Reply #1592 on: September 15, 2014, 10:39:22 am »

FOR FUCK'S SAKE TACKOV I AM GOING TO TRAMPLE YOUR ANCESTRAL LANDS UNDER MY ARSE. SOMEONE GET ME A HEALING POTION THING.

Appeal to teammates' sense of generosity. Quaff healings.
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Dwarmin

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Re: Roll to Dungeon Quest - Chapter 1.120b
« Reply #1593 on: September 15, 2014, 10:57:38 am »

((
Quote
Overdrive Mode! (or; death)
If a character is reduced to 0HP then they will spend two turns dying. Any further damage sustained (this includes bleeding and burning) in those two turns will kill them; they can be saved by being brought above 0HP. However! They will not die in a turn in which they inflict at least 1HP of damage

Hum, seems only whiz and myself have a healing potion each, and you've got two bleeding wounds and if you don't drink two potions right now you'll die unless you do some damage...I'm not sure if lady Fox is in range of you, either.

Though by the way lawas wrote it, you can probably attack teammates to indefinitely prolong the death timer!

Edit: Ohhhhhh

Well, from what I can see on the inventory we have minor healing potions to stop your bleeding but nothing that will actually HEAL you above 0, so you're pretty much doomed after two turns.

Dose anyone have any skills that can help here?

Otherwise we'll have to get creative...
))
« Last Edit: September 15, 2014, 11:05:40 am by Dwarmin »
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Toaster

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Re: Roll to Dungeon Quest - Chapter 1.120b
« Reply #1594 on: September 15, 2014, 11:07:00 am »

Well, we could just cut off his torso, since the problem seems to be there.  He's getting by without a head, so emergency amputation may carry the day.  He can be a pair of arms and legs held together by pure rage, like some sort of reverse Phantom Limb.
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Xantalos

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Re: Roll to Dungeon Quest - Chapter 1.120b
« Reply #1595 on: September 15, 2014, 11:07:45 am »

Or Whiz could generate a healing potion magic carpet like he did once.
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Dwarmin

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Re: Roll to Dungeon Quest - Chapter 1.120b
« Reply #1596 on: September 15, 2014, 11:09:34 am »

My personal plan is to bounce the maybe dead ovimancers head around, and make him agree to turn bukkar into a sheep.

Better a non-standard game over then a player death right!

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Toaster

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Re: Roll to Dungeon Quest - Chapter 1.120b
« Reply #1597 on: September 15, 2014, 11:10:43 am »

Flaming rage sheep!
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Xantalos

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Re: Roll to Dungeon Quest - Chapter 1.120b
« Reply #1598 on: September 15, 2014, 11:12:32 am »

Well,,I've been a flaming rage toad once.
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lawastooshort

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Re: Roll to Dungeon Quest - Chapter 1.120b
« Reply #1599 on: September 15, 2014, 11:21:19 am »

((since i believe being out of combat starts the healing process, the simplest thing would be to give Bukkar the two potions and immediately finish off the enemy to end the encounter. Sheep transformation would also work though))
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Dwarmin

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Re: Roll to Dungeon Quest - Chapter 1.120b
« Reply #1600 on: September 15, 2014, 11:27:08 am »

((Well ive amended my action to give him my potion, though I'm not sure if it cancels my other action))
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Dwarmin

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Re: Roll to Dungeon Quest - Chapter 1.120b
« Reply #1601 on: September 15, 2014, 11:33:44 am »

Foxgloves corpse looting senses started tingling.

"Oh, whose dying now? In suppose I could help...who would want to loot a nasty barrel...I mean, no! Our valuable teammate! Let me write up a contract...

Bukkar, I need you to sign this!"


Quote
⋅⋅⋅ᵀʰᶦˢ ᶦˢ ᵃ ᶜᵒᶰᵗʳᵃᶜᵗ ᵉᶰᵗᵉʳᵉᵈ ᶦᶰᵗᵒ ᵇʸ ⁽ʰᵉʳᵉᶦᶰᵃᶠᵗᵉʳ ʳᵉᶠᵉʳʳᵉᵈ ᵗᵒ ᵃˢ "ᵗʰᵉ ᴾʳᵒᵛᶦᵈᵉʳ"⁾ ᵃᶰᵈ ⁽ʰᵉʳᵉᶦᶰᵃᶠᵗᵉʳ ʳᵉᶠᵉʳʳᵉᵈ ᵗᵒ ᵃˢ "ᵗʰᵉ ᶜᶫᶦᵉᶰᵗ"⁾ ᵒᶰ ᵗʰᶦˢ ᵈᵃᵗᵉ⋅ ᵀʰᵉ ᶜᶫᶦᵉᶰᵗ ʰᵉʳᵉᵇʸ ᵉᶰᵍᵃᵍᵉˢ ᵗʰᵉ ᴾʳᵒᵛᶦᵈᵉʳ ᵗᵒ ᵖʳᵒᵛᶦᵈᵉ ˢᵉʳᵛᶦᶜᵉˢ ᵈᵉˢᶜʳᶦᵇᵉᵈ ʰᵉʳᵉᶦᶰ ᵘᶰᵈᵉʳ "ˢᶜᵒᵖᵉ ᵃᶰᵈ ᴹᵃᶰᶰᵉʳ ᵒᶠ ˢᵉʳᵛᶦᶜᵉˢ⋅" ᵀʰᵉ ᴾʳᵒᵛᶦᵈᵉʳ ʰᵉʳᵉᵇʸ ᵃᵍʳᵉᵉˢ ᵗᵒ ᵖʳᵒᵛᶦᵈᵉ ᵗʰᵉ ᶜᶫᶦᵉᶰᵗ ʷᶦᵗʰ ˢᵘᶜʰ ˢᵉʳᵛᶦᶜᵉˢ ᶦᶰ ᵉˣᶜʰᵃᶰᵍᵉ ᶠᵒʳ ᶜᵒᶰˢᶦᵈᵉʳᵃᵗᶦᵒᶰ ᵈᵉˢᶜʳᶦᵇᵉᵈ ʰᵉʳᵉᶦᶰ ᵘᶰᵈᵉʳ "ᴾᵃʸᵐᵉᶰᵗ ᶠᵒʳ ˢᵉʳᵛᶦᶜᵉˢ ᴿᵉᶰᵈᵉʳᵉᵈ⋅" ˢᶜᵒᵖᵉ ᵃᶰᵈ ᴹᵃᶰᶰᵉʳ ᵒᶠ ˢᵉʳᵛᶦᶜᵉˢ⁻ˢᵉʳᵛᶦᶜᵉˢ ᵀᵒ ᴮᵉ ᴿᵉᶰᵈᵉʳᵉᵈ ᴮʸ ᴾʳᵒᵛᶦᵈᵉʳ﹕ <ᵒᶰᵉ ʰᵉᵃᶫᶦᶰᵍ ᵖᵒᵗᶦᵒᶰ>⋅ ᵀʰᵉ ᶜᶫᶦᵉᶰᵗ ˢʰᵃᶫᶫ ᵖᵃʸ ᵗʰᵉ ᴾʳᵒᵛᶦᵈᵉʳ ᶠᵒʳ ˢᵉʳᵛᶦᶜᵉˢ ʳᵉᶰᵈᵉʳᵉᵈ ᵃᶜᶜᵒʳᵈᶦᶰᵍ ᵗᵒ ᵗʰᵉ ᴾᵃʸᵐᵉᶰᵗ ˢᶜʰᵉᵈᵘᶫᵉ ᵃᵗᵗᵃᶜʰᵉᵈ, ʷᶦᵗʰᶦᶰ ᶜᵃᶫᵉᶰᵈᵃʳ ᵈᵃʸˢ ᵒᶠ ᵗʰᵉ ᵈᵃᵗᵉ ᵒᶰ ᵃᶰʸ ᶦᶰᵛᵒᶦᶜᵉ ᶠᵒʳ ˢᵉʳᵛᶦᶜᵉˢ ʳᵉᶰᵈᵉʳᵉᵈ ᶠʳᵒᵐ ᵗʰᵉ ᴾʳᵒᵛᶦᵈᵉʳ⋅ ˢʰᵒᵘᶫᵈ ᵗʰᵉ ᶜᶫᶦᵉᶰᵗ ᶠᵃᶦᶫ ᵗᵒ ᵖᵃʸ ᵗʰᵉ ᴾʳᵒᵛᶦᵈᵉʳ ᵗʰᵉ ᶠᵘᶫᶫ ᵃᵐᵒᵘᶰᵗ ˢᵖᵉᶜᶦᶠᶦᵉᵈ ᶦᶰ ᵃᶰʸ ᶦᶰᵛᵒᶦᶜᵉ ʷᶦᵗʰᶦᶰ ᶜᵃᶫᵉᶰᵈᵃʳ ᵈᵃʸˢ ᵒᶠ ᵗʰᵉ ᶦᶰᵛᵒᶦᶜᵉ'ˢ ᵈᵃᵗᵉ, ᵃ ᶫᵃᵗᵉ ᶠᵉᵉ ᵉᑫᵘᵃᶫ ᵗᵒ <ʰᶦˢ ˢᵒᵘᶫ> ˢʰᵃᶫᶫ ᵇᵉ ᵃᵈᵈᵉᵈ ᵗᵒ ᵗʰᵉ ᵃᵐᵒᵘᶰᵗ ᵈᵘᵉ ᵃᶰᵈ ᶦᶰᵗᵉʳᵉˢᵗ ᵒᶠ ᵖᵉʳᶜᵉᶰᵗ ᵖᵉʳ ᵃᶰᶰᵘᵐ ˢʰᵃᶫᶫ ᵃᶜᶜʳᵘᵉ ᶠʳᵒᵐ ᵗʰᵉ ᶜᵃᶫᵉᶰᵈᵃʳ ᵈᵃʸ ᶠᵒᶫᶫᵒʷᶦᶰᵍ ᵗʰᵉ ᶦᶰᵛᵒᶦᶜᵉ'ˢ ᵈᵃᵗᵉ⋅ ᵀʰᵉ ˢᵉᶫᶫᵉʳ ᵍᵘᵃʳᵃᶰᵗᵉᵉˢ ᵗʰᵃᵗ ᵗʰᵉ ᶦᵗᵉᵐ ᶫᶦˢᵗᵉᵈ ᵃᵇᵒᵛᵉ ᶦˢ ᶠʳᵉᵉ ᶠʳᵒᵐ ᵈᵉᶠᵉᶜᵗˢ ᶦᶰ ᵇᵒᵗʰ ᶜʳᵃᶠᵗˢᵐᵃᶰˢʰᶦᵖ ᵃᶰᵈ ᵐᵃᵗᵉʳᶦᵃᶫ⋅ ᵀʰᵉ ˢᵉᶫᶫᵉʳ ᵐᵃᵏᵉˢ ᶰᵒ ᵒᵗʰᵉʳ ʷᵃʳʳᵃᶰᵗʸ, ᵉˣᵖʳᵉˢˢ ᵒʳ ᶦᵐᵖᶫᶦᵉᵈ, ᶜᵒᶰᶜᵉʳᶰᶦᶰᵍ ᵗʰᵉ ᵃᶠᵒʳᵉᵐᵉᶰᵗᶦᵒᶰᵉᵈ ᶦᵗᵉᵐ'ˢ ᵐᵉʳᶜʰᵃᶰᵗᵃᵇᶦᶫᶦᵗʸ ᵒʳ ˢᵘᶦᵗᵃᵇᶦᶫᶦᵗʸ ᶠᵒʳ ᵃᶰʸ ˢᵖᵉᶜᶦᶠᶦᶜ ᵖᵘʳᵖᵒˢᵉ⋅ ᴺᵒ ʷᵃʳʳᵃᶰᵗʸ ᵒᶠ ᵃᶰʸ ᵏᶦᶰᵈ, ᵒʳᵃᶫ ᵒʳ ʷʳᶦᵗᵗᵉᶰ, ʰᵃˢ ᵇᵉᵉᶰ ᵐᵃᵈᵉ ʳᵉᵍᵃʳᵈᶦᶰᵍ ᵗʰᵉ ᶦᵗᵉᵐ, ᶦᵗˢ ᶠᵘᶰᶜᵗᶦᵒᶰˢ, ᵗʳᵃᶰˢᵖᵒʳᵗᵃᵗᶦᵒᶰ, ᶦᶰˢᵗᵃᶫᶫᵃᵗᶦᵒᶰ, ᶫᵒᶰᵍᵉᵛᶦᵗʸ, ʳᵉᵖᵃᶦʳ, ᵒʳ ʳᵉᵖᶫᵃᶜᵉᵐᵉᶰᵗ⋅ ᴺᵒ ʳᵉᵗᵘʳᶰˢ, ʳᵉᶠᵘᶰᵈˢ ᵒʳ ᵉˣᶜʰᵃᶰᵍᵉˢ ᵃᵖᵖᶫʸ⋅ ᵀʰᵉ ᴮᵘʸᵉʳ ᵘᶰᵈᵉʳˢᵗᵃᶰᵈˢ ᵗʰᵃᵗ ᵗʰᵉ ᶦᵗᵉᵐ ᶦˢ ˢᵒᶫᵈ ᵃᶜᶜᵒʳᵈᶦᶰᵍ ᵗᵒ ᵗʰᵉ ˢᵖᵉᶜᶦᶠᶦᶜᵃᵗᶦᵒᶰˢ ᵃᶰᵈ ᵈᵉˢᶜʳᶦᵖᵗᶦᵒᶰ ᵃᵍʳᵉᵉᵈ ᵘᵖᵒᶰ ᵃᵗ ᵗʰᵉ ᵗᶦᵐᵉ ᵒᶠ ˢᵃᶫᵉ, ᵃᶰᵈ ᵗʰᵃᵗ ᵗʰᵉ ˢᵉᶫᶫᵉʳ ᶦˢ ᶰᵒᵗ ᶫᶦᵃᵇᶫᵉ ᶠᵒʳ ᵃᶰʸ ᵈᵃᵐᵃᵍᵉˢ, ᵉˣᵖᵉᶰˢᵉˢ ᵒʳ ᶦᶰʲᵘʳᶦᵉˢ ᵗʰᵃᵗ ᵒᶜᶜᵘʳ ᵈᵘʳᶦᶰᵍ ᵗʳᵃᶰˢᵖᵒʳᵗᵃᵗᶦᵒᶰ, ᶦᶰˢᵗᵃᶫᶫᵃᵗᶦᵒᶰ, ᵐᶦˢᵘˢᵉ ᵒʳ ᶦᵐᵖʳᵒᵖᵉʳ ʰᵃᶰᵈᶫᶦᶰᵍ⋅⋅⋅
« Last Edit: September 15, 2014, 11:38:09 am by Dwarmin »
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Xantalos

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Re: Roll to Dungeon Quest - Chapter 1.120b
« Reply #1602 on: September 15, 2014, 11:53:04 am »

SIGN WHAT, I'VE GOT NO EYES!
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IronyOwl

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Re: Roll to Dungeon Quest - Chapter 1.120b
« Reply #1603 on: September 15, 2014, 04:07:05 pm »

oops
This is the first time in history a wizard has ever caused problems for his allies. Toaster, I am very disappointed.


Free-action fashion an invisible ashgut sheephead golem as well! HAHAHAHAHAHAHA!

Then examine the table and its contents.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Toaster

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Re: Roll to Dungeon Quest - Chapter 1.120b
« Reply #1604 on: September 16, 2014, 10:43:32 am »

I know, right?  I've set a horrible precedent!



Free-action fashion an invisible assgut sheephead golem as well! HAHAHAHAHAHAHA!

fixed
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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