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Author Topic: Roll to Dungeon Quest - It's not you, it's me.  (Read 193241 times)

Errol

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Re: Roll to Dungeon Quest - Chapter 1.57
« Reply #750 on: September 01, 2013, 03:47:45 pm »

Figured it'd be time to take a loredump of my own.

« Last Edit: September 01, 2013, 03:49:18 pm by Errol »
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lawastooshort

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Re: Roll to Dungeon Quest - Chapter 1.57
« Reply #751 on: September 01, 2013, 03:57:48 pm »

((As a related note, I am working on abilities and such like, and if anyone has anything particularly not quite right about their character or something that, given you've now had plenty of time to learn the complexities of the rules and setting, you'd really like to discuss adjusting, this would be perfectly acceptable at the moment. Not changing classes though...))
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Harry Baldman

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Re: Roll to Dungeon Quest - Chapter 1.57
« Reply #752 on: September 01, 2013, 04:17:09 pm »

((Hey, I didn't miss a single turn! How absolutely wonderful.))

The messenger's pierced brain appears to act up for one moment, and he begins to shake mildly.

"Oy, lookin' good, Lady Fox! That woz some mighty high sensible squid-jackery, thereabouts!" he says, looking wild-eyed at the squealing queen of squid theft.

He then slaps himself in the face.

"Ah. All better now. Let us continue with our increased power and whatnot. And search corpses, because what else are we to do?"

Become "Damaged Opportunistic Messenger". Investigate recently-created corpses as well.
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Dwarmin

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Re: Roll to Dungeon Quest - Chapter 1.57
« Reply #753 on: September 03, 2013, 07:44:50 am »

((Hey, I didn't miss a single turn! How absolutely wonderful.))

The messenger's pierced brain appears to act up for one moment, and he begins to shake mildly.

"Oy, lookin' good, Lady Fox! That woz some mighty high sensible squid-jackery, thereabouts!" he says, looking wild-eyed at the squealing queen of squid theft.

He then slaps himself in the face.

Lady Foxglove whirred over above Gervedder on her squid, waving her new sword like a scepter.

She hadn't figured out how to stop yet, so she just flew lazy circles above him.

"Messenger! Why are you speaking like a musical chimney sweep? It's taking you forever to say nothing!"
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Harry Baldman

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Re: Roll to Dungeon Quest - Chapter 1.57
« Reply #754 on: September 03, 2013, 08:06:24 am »

"I do not know. I presume it must be brain damage. It happens in this line of work, I believe. Nevertheless, fine work on the squid. A flying mount, though quite inexplicable and strange, is still rather useful."
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Dwarmin

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Re: Roll to Dungeon Quest - Chapter 1.57
« Reply #755 on: September 03, 2013, 08:14:20 am »

"Indeed! A pity I had to lose Lord Magnificent, though.

Which begs a greater question-who were the Knights, and why did they attack us? I doubt they were working with the Kobolds...I suppose it could have been a tragic case of mistaken identity, but they shouldn't have tried to skewer me with their lances without an attempt at diplomacy.

I tend not to believe in pure coincidence, though..."
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Tiruin

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Re: Roll to Dungeon Quest - Chapter 1.57
« Reply #756 on: September 03, 2013, 08:18:50 am »

((I love this. All of this. xD I think I'm repeating this too much.

@la: You still have that mount mechanic there in the things-to-do pile, just saying. :P))
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Harry Baldman

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Re: Roll to Dungeon Quest - Chapter 1.57
« Reply #757 on: September 03, 2013, 08:39:46 am »

"Indeed! A pity I had to lose Lord Magnificent, though.

Which begs a greater question-who were the Knights, and why did they attack us? I doubt they were working with the Kobolds...I suppose it could have been a tragic case of mistaken identity, but they shouldn't have tried to skewer me with their lances without an attempt at diplomacy.

I tend not to believe in pure coincidence, though..."


"Either they were highly unhinged and unusually well-equipped brigands or they had some reason to kill either us or anyone going on this road. I do have to wonder if the flying squid is a product of mere wizardry or if it actually lives freely someplace, though. That is the most suspicious thing about all of this, yes."
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Toaster

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Re: Roll to Dungeon Quest - Chapter 1.57
« Reply #758 on: September 03, 2013, 08:51:41 am »

Tackov piped up.  "Well, the Western Spotted Flying Squid is native to our home dimension, though quite rare.  It uses gusts of wind to propel itself, and coasts on warm updrafts.  While magic was indeed involved in its original creation, it became a stable species in its own right and now roams the western coastlines."

He squints at the squid in question.  "This isn't a Western Spotted, though- no spots."
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Dwarmin

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Re: Roll to Dungeon Quest - Chapter 1.57
« Reply #759 on: September 03, 2013, 09:00:59 am »

"I did get the sense earlier my good friend Lord Nirila was a bit too interested in our mission here, for mere pillow talk. But, would he resort to nighttime ambushes? He has an army and controls this land, after all-he could have had me thrown out the window after we were finished if he'd want to stop us. But, that's all mere conjecture. It's entirely possible he was just interested in finishing the conversation.

I don't suppose we'll really know unless, one of these men we killed was stupid enough to carry a scroll with written orders on his purpose."


Tackov piped up.  "Well, the Western Spotted Flying Squid is native to our home dimension, though quite rare.  It uses gusts of wind to propel itself, and coasts on warm updrafts.  While magic was indeed involved in its original creation, it became a stable species in its own right and now roams the western coastlines."

He squints at the squid in question.  "This isn't a Western Spotted, though- no spots."

"They also taste delicious fried in walnut oil, served with lemon hollondays sauce...no offense, Lord Squid!" She said, patting her mount, measuring his flapping wings with her hand for a potential cookpot later.
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Harry Baldman

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Re: Roll to Dungeon Quest - Chapter 1.57
« Reply #760 on: September 03, 2013, 09:08:28 am »

"Ah. Clearly I've been frequenting the wrong biomes, then. I wonder if this squid can potentially inform us of anything - I hear they can be quite intelligent, and since this one's magical and presumably intended to serve a rider as an all-purpose vehicle, it shouldn't be much of a stretch that it knows more than a mere riding animal has any right to."

Addendum to previous action: look at Lord Squid and ask it a question loudly.

"Excuse me, squid. If you can understand me, and I have reason to believe that you can, float down here. I wish to speak with you."

Gesture expressively at said riding animal to come here if words don't work.
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Errol

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Re: Roll to Dungeon Quest - Chapter 1.57
« Reply #761 on: September 03, 2013, 09:36:56 am »

"In any case! Gotta be mighty stupid to use glowing squid for nighttime ambushes." Medha remarks, wheezing a bit under the weight of her loot. "And even more stupid to pick a fight with me. The fact that I'm traveling with five just slightly less competent individuals is the cherry on the stupid cake. Still, wouldn't hurt to ask around if this Lord Niddly-Widdly has any... interesting connections. Or hobbies like cackling evilly on top of the highest tower of his castle while stroking a fat white cat, or his goatee, or if he is for whatever reason a Grand Vizier to his sovereign or..."

"Oh, crap. Almost forget to collect the blood. Can't do without blood in my line of work."

Addendum: Loot a sizeable cache of both human and kobold blood. Do not put them in the same bottle.
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lawastooshort

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Roll to Dungeon Quest - Chapter 1.58
« Reply #762 on: September 03, 2013, 04:25:17 pm »

Turn Fifty Eight

"Where are you all marching off to!" cries Lady Foxglove, Squid Queen Extraordinaire, as she stuffs another lance into the back pocket of her presumably black leather trousers, "Look at all the loot on the ground here! Er... there... down there... Blast."

She suddenly realises she can't reach the ground, busy as she is whirring round and round on her new flying warsquid, and takes a second look at the hand she just used to stuff the lance into her pocket. She's just about to think about it too much when she realises that a certain fine horse is missing.

"That dastard!" she cries, "Who would be so low as to steal another person's loyal steed! Without, you know, at least displaying some form of acrobatic but at least politely violent challenge... Gah."

She wheels around in the air in a notably angrier fashion than a few seconds ago, and feels as if the Lady Ravena herself has blessed her for her shameless hypocrisy, or for her spectacular squidjacking. It is hard to divine the reasoning of the Lady, but Foxglove most definitely feels more powerful that before she stole the squid. More... in turn with her calling, perhaps. More colour-matched with her mount?

"Oh double blast, trees ahead!!"

There's a wheezy whoosh as Lady Foxglove swerves entirely unnecessary.

She's kind of getting the hang of this...

…   …   …   …   …   ...

There's a sudden voice from below. Lady Foxglove is warmed by the thought that mostly everything will come from below her now.

"Oy, lookin' good, Lady Fox!" blurts Gervedder, saluting the new Squid-Riding Queen. "That woz some mighty high sensible squid-jackery, thereabouts!"

"What?"

"Before we go on mates, let's check up tha Kobby Camp for some premium dosh, I wollop. I call dibsies on the varder!"

”??”

”??!??”

”Oh, don't worry – he took an arrow to the brain, and some of us aren't quite... you know, as fortitudinous as the rest of us... Hey, you should check out these dead fellas... No, crap, I mean those dead fellas. These ones here are mine... I uh... they... curses, you see. Very dangerous in the wrong hands.”
As Gervedder prances off – musically, of all ways to prance – Medha leans back down to her work. She appears to be mutilating a pair of corpses, and she is drenched in blood from head to toe. She seems quite content.

"I did get the sense earlier my good friend Lord Nirila was a bit too interested in our mission here, for mere pillow talk. But, would he resort to nighttime ambushes? He has an army and controls this land, after all-he could have had me thrown out the window after we were finished if he'd want to stop us. But, that's all mere conjecture. It's entirely possible he was just interested in finishing the conversation.

I don't suppose we'll really know unless, one of these men we killed was stupid enough to carry a scroll with written orders on his purpose."


"Well, they were stupid enough to use glowing squid for nighttime ambushes." Medha remarks, wheezing a bit under the weight of her new loot. "And even more stupid to pick a fight with me. The fact that I'm traveling with five just slightly less competent individuals is the cherry on the stupid cake. Still, wouldn't hurt to ask around if this Lord Niddly-Widdly has any... interesting connections. Or hobbies like cackling evilly on top of the highest tower of his castle while stroking a fat white cat, or his goatee, or if he is for whatever reason a Grand Vizier to his sovereign or... What do you think, oh Wise Mage?"

"What? Do I really have something in my teeth?"

"Er. Yeah. It kind of looks like... well, a bit of human gut?"

"Oh. Figures. Eww. Don't know what came over me."

Tackov looks at his severed guts one last time.

"Poor guts."

He stuffs them in his pocket with his other body parts.

"What do I think about what?"

"About th-"

I FEEL ALIIIVE! roars Bukkar, seeming to levitate into the air a little, ALIIIIIIIVE! I haven't had a good beating like that for HOURS! YEAH!

There's a sudden even louder commotion, followed by the sound of running, and the sound of high pitched giggling: the four adventurers not directly involved in this collection of noises turn.

"Foxglove, GET THAT BLOODY THING AWAY FROM ME!"

"Heeheehee! I can't! I can't entirely control him yet!"

"IT BLOODY WELL BIT ME ON THE ARSE!"

"HE! It's a HE! Not an IT! And he was just being affectionate!"

"Affectionate?! I'VE GOT BLOOD POURING DOWN MY PANTS!"

"Well, what do you expect," asks Lady Foxglove, finally managing to rein in her squid, "I'm fairly sure you just terribly insulted his mother, you know, in squid."

She rubs the squid on the back of his neck.

"Poor Duke. Eh? Poor widdle Dukeywukey... You know," she says, turning to the brutish squid-hating Gervedder as the squid eyes him hungrily, "I think you've made a lifelong enemy there."

…   …   …   …   …   ...

When the various cases of bleeding have subsided, and when Medha has finished filling various small bottles with various types of blood, the companions finally get back under way. They all feel, in some way that they can't quite lay a finger on, considerably more powerful than this morning. It feels good.

It's about one in the morning when they finally get to Bletchley – a  large village with a wooden palisade around the perimeter and some buildings with enough fortified elements to suggest this is a settlement on the outer Marches, used to looking after itself.

There's a pair of guardsmen on duty as the six turn up at the western gate.

Spoiler: GM’s notes (click to show/hide)
Current Players:
Spoiler: Tackov Cedtry, Toaster (click to show/hide)
Spoiler: Whiz, Chink (click to show/hide)
Spoiler: Medha Correo, Errol (click to show/hide)
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Errol

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Re: Roll to Dungeon Quest - Chapter 1.58
« Reply #763 on: September 03, 2013, 04:38:07 pm »

"Hey, Foxy, or, Ge-eh, Messenger Guy. Can one of you let us in? I kinda gotta find a pawn shop soon. Like, really soon soon."

Pass time with crafting a Curse Grenade of the Fool. Unless Curse Grenades do not actually include Hex Grenades.
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Dwarmin

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Re: Roll to Dungeon Quest - Chapter 1.58
« Reply #764 on: September 03, 2013, 05:09:32 pm »

Lady Foxglove buzzed Duke Squid toward the guards, making a point she could just fly over the wall, but was being terribly polite by speaking down to them

"Make way! Lady Foxglove Vainglorious the III! has graced your tiny town with her presence.

I've got a letter of free passage here from Lord Nirila himself, and I know the exact color of his undergarments-hunter green! We're here for a short stopover and a hearty meal, then off to heroic adventures in the morning, while you stay here watching this rotted gate for the rest of your lives."


She began pointing her new sword to all her companions.

"Oh, and, make way for my servants as well-ahem! The skinny one is Gervedder the Letter Eater, the tall one is Whizzard the Whizmatic Whiznificent, the one without a face is Tacky the Odious Flatulamancer, the drunk one is Bukkar Vomitguts Von Ragingut, and the ugly woman is Medha Nohope the Boneless. We're adventurers, of course. Well, I'm an adventurer, they're following me-sort of like groupies, you know? It's sad."
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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