DAY 2 - That could have gone better...
Sinjoro the Lich:
(5+1) throughout the course of the day, you expand the cave to a large size, with six new decent-sized rooms branching off of the main chamber. However, the constant magical usage throughout the day leaves you feeling a little drained of magical energy.
Lair expanded!
Lynda Kuznetsova:
(2) the servant doesn't come back.
(6) enraged, Lynda leads her entire party of servents out to look for him, completely forgetting about her trap designs.
Human servant missing!
Clair Riven:
(6) Clair Riven disguises herself as a human. She finds no-one in the swamp. However, she appears to have got completely lost in the process.
(3) unbeknownst to her, the Orcs recruit another Orc but are too worried about their missing leader to do anything else.
Clair is lost!
Hatiz:
(5+1) the goblins chop down a bunch of trees, giving more than enough wood. Unfortunately, being stupid goblins, two of them stand on the wrong side of the tree and... Well...
(6+1) the miners break into some sort of underground river whilst expanding the mining area. Three goblins fall straight through and are washed away.
(6) in the process, though, they come across a cluster of strange glowing gems, which they mine out carefully and bring to the throne room.
Two goblins squidged by falling tree!
Three goblins washed away by underground river!
Underground river found!
Strange glowing gems mined!
Jerome Archibald:
(5-1V4+1) he gets out of the tower, only to see his quarry gain ground!
(2-1V5+1) unfortunately, it seems that a giant golem made out of goo with a head start can beat an exhausted spellcaster in a race.
Grigori Teuflisch:
The plans are quickly laid.
(4) the thugs smash open a few shop windows and terrorise some shopkeepers.
(6+1) the others enter the watch house via the manhole as before, completely undetected.
(4) Grigori and the assassin locate their quarry, poring over a map with one of the lieutenants.
(1+1) unfortunately, a squeaky floorboard gives the game up and the captain turns round, drawing his sabre.
(3+1V2+1) the lieutenant is swiftly dealt with, and the captain wounded.
(3+1V2) the captain is then finished off.
(4) fortunately, it seems that no guards hear the fight.
(6) the second team literally bump into their target, marching up with a few men.
(6V4) a vicious brawl breaks out, in which Teuflisch's men get the upper hand, felling the lieutenant and his men.
(5) the second team catch their quarry completely unawares.
(5V4-2) he doesn't even know what hit him.
(1) the third team walk right into the (packed) briefing room.
(1V5+1) the thief is swiftly killed and the thug taken prisoner.
(5) the remaining teams manage to escape, killing another lieutenant they meet on the way out.
(3) the trouble causing thugs escape the watch by the skin of their teeth, though they have to drop their ill-gotten loot.
thug taken prisoner!
thief killed!
((I'm perfectly fine with long actions. After all, where would villains be without complex plans?