Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 20

Author Topic: Delinquent Players Help  (Read 71485 times)

Jbg97

  • Bay Watcher
    • View Profile
Re: Delinquent Players Help
« Reply #90 on: June 13, 2013, 12:06:12 am »

So in my RTD game, I've got a player who hasn't been posting actions for a while and he's starting to get left behind by the party.
There is a battle going on outside between a friendly airship and a goblin balloon, and a stray cannon shell blew a hole in the wall. The two party members with him have went on ahead and just entered a room with two goblin crossbowmen, a couple rooms away, what should he do?
Light himself on fire, go on the deck of the airship, launch himself onto the goblin balloon, use his own flaming body to set the balloon aflame, die gloriously.
Logged
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Owlbread
Everything will burn. Everything must burn.
Quote from: Girlinhat
The science of burning innocent children could be perfected into clockwork.
Quote from: Insanity X
And that is how Jbg97 saved dwarfmas

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Delinquent Players Help
« Reply #91 on: June 13, 2013, 12:21:03 am »

So in my RTD game, I've got a player who hasn't been posting actions for a while and he's starting to get left behind by the party.
There is a battle going on outside between a friendly airship and a goblin balloon, and a stray cannon shell blew a hole in the wall. The two party members with him have went on ahead and just entered a room with two goblin crossbowmen, a couple rooms away, what should he do?
Light himself on fire, go on the deck of the airship, launch himself onto the goblin balloon, use his own flaming body to set the balloon aflame, die gloriously.
The airship is too far away. The balloon is too far away. He has no way of launching himself. Other than that, I'll keep this in mind.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Delinquent Players Help
« Reply #92 on: June 13, 2013, 12:27:05 am »

So in my RTD game, I've got a player who hasn't been posting actions for a while and he's starting to get left behind by the party.
There is a battle going on outside between a friendly airship and a goblin balloon, and a stray cannon shell blew a hole in the wall. The two party members with him have went on ahead and just entered a room with two goblin crossbowmen, a couple rooms away, what should he do?
Light himself on fire, go on the deck of the airship, launch himself onto the goblin balloon, use his own flaming body to set the balloon aflame, die gloriously.
Not quite enough distance for that.
Welcome back, Jbg.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

RAM

  • Bay Watcher
    • View Profile
Re: Delinquent Players Help
« Reply #93 on: June 13, 2013, 12:36:29 am »

too far away
What if you just sit on the powder room and drop a lit torch?
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Delinquent Players Help
« Reply #94 on: June 13, 2013, 12:40:12 am »

too far away
What if you just sit on the powder room and drop a lit torch?
Because they haven't found the powder room yet.

...I like how, on Bay12, people who fail to post seem to end up with something horribly violent happening to them.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Jbg97

  • Bay Watcher
    • View Profile
Re: Delinquent Players Help
« Reply #95 on: June 13, 2013, 12:48:01 am »

So in my RTD game, I've got a player who hasn't been posting actions for a while and he's starting to get left behind by the party.
There is a battle going on outside between a friendly airship and a goblin balloon, and a stray cannon shell blew a hole in the wall. The two party members with him have went on ahead and just entered a room with two goblin crossbowmen, a couple rooms away, what should he do?
Light himself on fire, go on the deck of the airship, launch himself onto the goblin balloon, use his own flaming body to set the balloon aflame, die gloriously.
Not quite enough distance for that.
Welcome back, Jbg.
Gracias mi amigo, though I probably won't stay long.
Logged
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Owlbread
Everything will burn. Everything must burn.
Quote from: Girlinhat
The science of burning innocent children could be perfected into clockwork.
Quote from: Insanity X
And that is how Jbg97 saved dwarfmas

RAM

  • Bay Watcher
    • View Profile
Re: Delinquent Players Help
« Reply #96 on: June 13, 2013, 12:48:23 am »

And this is somehow different from people who successfully post?
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Delinquent Players Help
« Reply #97 on: June 13, 2013, 12:49:28 am »

And this is somehow different from people who successfully post?
Yes, but if you don't post, it happens intentionally.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Jbg97

  • Bay Watcher
    • View Profile
Re: Delinquent Players Help
« Reply #98 on: June 13, 2013, 12:51:13 am »

And this is somehow different from people who successfully post?
Yes, but if you don't post, it happens intentionally.

And this is somehow different from people who successfully post?
Logged
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Owlbread
Everything will burn. Everything must burn.
Quote from: Girlinhat
The science of burning innocent children could be perfected into clockwork.
Quote from: Insanity X
And that is how Jbg97 saved dwarfmas

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Delinquent Players Help
« Reply #99 on: June 13, 2013, 12:55:08 am »

And this is somehow different from people who successfully post?
Yes, but if you don't post, it happens intentionally.
And this is somehow different from people who successfully post?
Good point.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Delinquent Players Help
« Reply #100 on: June 13, 2013, 07:13:35 am »

...I like how, on Bay12, people who fail to post seem to end up with something horribly violent happening to them.
That's half the point of this thread.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Delinquent Players Help
« Reply #101 on: June 30, 2013, 10:38:52 am »

Alright, TIoM again. We have one Jill Wonder, a young, somewhat psychotic English woman who is having a tea party with a couple of friends and a fish-woman she shrunk down (long story). Someone is wanting to join; someone is spreading vines over the tea party. What will she do?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Delinquent Players Help
« Reply #102 on: June 30, 2013, 05:42:47 pm »

Place Fish woman in Tea.
Drink.
Proceed to chew on vines.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

RAM

  • Bay Watcher
    • View Profile
Re: Delinquent Players Help
« Reply #103 on: June 30, 2013, 06:24:39 pm »

Brew vines, shrink them first if possible.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Delinquent Players Help
« Reply #104 on: July 05, 2013, 08:17:40 am »

I've got two to figure out.



Firstly, we have good ol' TIoM again, where Squintage the Tinkerer (who has a big polehammer that fires off beams of magical energy) is on the top of the mountain.



Secondly, a new little game called 2D Tribe, where the players play a little band of tudies as they try to survive in an unkind ocean. Xom is an orangish tudy that just saw a massive predator enter the area.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
Pages: 1 ... 5 6 [7] 8 9 ... 20