Do you hate when your time if your favorite fungel beer is ruined by upstarts yoofs? Do you want to show your superior skills in battle? Do you love bar brawls and senseless violence (don't lie, you know you do)? Then Brewhouse Bash may be the game for you.
Made by everyone's favorite game designer to hate, Games Workshop, Brewhouse Bash is a great, little commitment game. Anyone can play, and the more the merrier!
Name:
Picture: less than 70 x 70 px, a border is recommended
Wounds: a roll of 1d3+3
Skill: a roll of 1d6, skills will be detailed below
Placement: You may start on any square on the map (yes, even on the tables, you party animal), using A-P on the top row and 1-16 along the side.
Since who goes first is very hard on a fourm, move priority is based on who post first.
All rolls will be done by the GM.
Each player gets 2 actions per turn, and may use any action in any or repeat a action if they live, or use one action and use their skill, so long as they are able to use actions.
If you are Knocked Down during the fight, you may only the Stand Up and Crawl on the Floor Actions
If you're out of wounds, you're not through yet! A roll a 6 sided die at the beginning of your turn, and on a six you get back on your feet (or foot, as the case may be) with a single wound remaining, and may get back up each time you're out of wounds (so long as a 6 is rolled).
Your objective, of course, is to bash your fellow players into paste and be the sole player standing
Move: A player may move up to 3 squares in a move actions, in any direction, including diagonal, so long as it's not through a wall or another player. If you wish to move onto a table or the bar, 1d6 is rolled. on a +2, you move as normal, otherwise you must stop where you last moved.
Stand Up: If you are Knocked Down, Stand Up gets you back up on your feet
Crawl on the Floor: For the more cowardly lot, you may crawl one space when Knocked Down. This is the only move you can make while Knocked down (besides Stand Up)
Pick up Chair: if you are over a space with a chair in it, you may pick it up. You may not Bash or Pile on while carrying a chair.
Throw a Chair: If you have a chair, you may throw the chair at another player 1d6 squares away. If the Chair reaches another player, the hit player is treated as if they had been Bashed. If it misses, nothing happens. Either way, the Chair is destroyed and removed from the game.
Pick Up a Bottle: if you start or end in a square with a bottle in it, you may use an action to pick it up. When you Bash another player while you are carrying the bottle, you get +1 to the result, A bottle may only be used once.
Bash!: If you are in a square next to a fellow player, you can take a swing at them to damage them. A 1d6 is rolled for the effect. If you are standing on a table, the bar, or any other object, and fighting someone on the floor, you get a +1 to the roll (this stacks with having a bottle). Similarity, if you are attacking someone on the table while standing on the floor you get a -1. Obviously, someone on the ground floor cannot attack someone on the balcony (wooded area on the east most side) and vice versa!
Bash Table:
1-2: No effect, hitting only air
3-4: The target is Knocked Down, a good hit flooring them
5-6: The target loses a Wound and is Knocked Down
Diving Leap: If you are standing on a object such as a table or the bar, you may use an action to move D3+1 spaces, or if you're suicidal enough to jump from the balcony you move 1d6+1. If you land on another player, you cause a Pile On attack immediately and then move into the vacent square of your choice. Leaping from the balcony doubles any wounds removed from target or yourself.
Pile On: If you are standing next to a player who is Knocked Down, you may make a Pile On attack for massive damage. You cause a Pile On attack to anyone you land on in a Diving Leap. remember, any Wounds removed is doubled if you jump from the balcony, including any done to you.
Pile On Table:
1: You are Knocked Down and take a wound, a counter attack hitting you first
2-5: The target loses a wound, if the Pile On is from a Diving Leap or from being thrown, they are also knocked down
6: BODYSLAM! the target loses 2 wounds, and is Knocked Down if from a diving leap or thrown!
Before the game starts, you roll a 1d6 and start with the corresponding skill
1:Cry Like a Baby: In a sickening display of cowardice, you way use this skill to be immune to any attack for this turn. You are also Knocked Down. This skill takes priority against any turn before it
2: Die Hard: You're so tough, nothing gets you down. If you would be knocked down from a Bash or Pile On result, a 1d6 is rolled. On a 4+, you stay standing up (but still lose any wounds from that result).
3: Get Over Here!: When using this skill, you may move another player up to 3 spaces with the same rules applying
4: Who Spilled my Drink?: Enraged, you go about finding who knocked your beer over! When this skill is used, in conjunction with a Bash or Pile On, you get +1 with the roll.
5:Tosser: If you are standing next to to another player, you may attempt to pick them up and fling them across the room. On a roll of 4, 5, or 6, the target player is picked up and thrown 1d3 squares of the player's choice. If they land on an empty square, they are treated as if they were Bashed. If they land on another player, roll on the Pile On table and apply the effect as normal.
6:Poke to the Eye: It's exactly what it sounds like. An underhand attack to the opponent of your choice, they may only take once action in their next turn
Player List:
Name: scapheap
Picture:
Wounds: 4
Skill: Who spilled my drink?
Placement: b8
Name: Cheesecake
Picture:
Wounds: 4
Skill: Tosser
Placement: J7
Name: Skelly
Picture:
Wounds: 5
Skill: Diehard
Placement: I2