Basic Rules:
Note: This is a Bastard Mod game. While the rules here are generally correct, any of them can be wrong, changed at any time, or intentionally misleading. Determining the truth will be vital for victory.
There are 3 candles per player: A White, a Green, and a Teal. Each candle must be voted on separately, and any candle may be voted to be Lit if it is out, or Snuffed if it is Lit.
All players are Town Aligned (Pious priests of the Lomonthian pantheon) unless noted otherwise in their Role PM.
Quoting the Mod without permission results in a Modkill and a ban from the next game I run.
PMs are not allowed unless your Role specifically allows it.
Days will go for 72 hours (Ignoring weekends) or until everyone has voted (if there is a long period of inactivity after everyone votes I'll end the day to keep things moving).
In the event of a tie, no lynch will occur.
Night will go for 24 hours, though that's somewhat flexible. If you do not have your action in within the 24 hours you run the risk of losing your action for the night, though. If you choose not to use your action, please send that instead of just waiting for me to get on with the night without you.
Extensions: Extensions require at least 25% of the living players requesting an extension. Votes against the extension will reduce the counted number requesting (so, of 8 players if 3 vote for an extension and one votes against it it's still 2 for, which is 25%, which grants the extension.)
Extensions will extend the day by 24 hours. No more then two extensions will be granted on any given game day.
Shortening works similar to Extensions but requires a majority of players to actually occur, due to the huge effect a shortening can have on the game.
All votes should be colored red to make it easy for me to spot them. You must also state which Candle you are voting on for that player, and highlight that candle in the appropriate color (White (just make it bold, please), Green, or Teal).
All players get Two votes each day. These votes must be split between two different candles, although they can be for the same player. The Two candles with the most votes on them at the end of the day will be changed.
Hammers are not a standard part of the game. However, should Hammers come into effect somehow they will work like this: Each of the Two candles works on a separate Hammer requiring over 50% of the possible visible votes on that candle. So, if the candle with the most votes qualifies for a Hammer it is immediately Set. The runner up is only Hammered when it also gains over 50% of the available votes.
In the event of a tie for first, Both candles will be effected. If the tie involves more than 2 candles, No-Lynch will occur for all candles. If there is a tie for the Second candle only, then there will be a No-Lynch for that candle.
Speaking While Dead: The dead may post once after they have died to comment on their death. They may not provide any information about the game in this post. After this, any posting in the game before it has ended will result in a one game ban from future games. Repeated abuse, or posts that have a major impact on the game, can result in a permaban from any future games.
There is no Dead Chat for this game, since coming back from the dead is possible.
Event Order: The order of events is generally as follows:
Misdirection
Role-blocking
Protection
Investigations
Night Kills/Conversions
All kills will be effectively simultaneous. (I may make some literary liberties with this in the PMs, though)