Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Making a race die out  (Read 556 times)

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Making a race die out
« on: March 25, 2013, 10:24:25 pm »

If I were to make a race that will build up some artifacts and structures, then die out entirely, how would I go about that? Ideally, I would be able to then play as an outsider of that race in adventure mode afterwards.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: Making a race die out
« Reply #1 on: March 25, 2013, 10:25:04 pm »

what happens if you give them a long lifespan and no females?

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Making a race die out
« Reply #2 on: March 25, 2013, 10:32:06 pm »

Artifacts? No.

Structures? Yeah.

what happens if you give them a long lifespan and no females?
This? Probably.

Morgorin

  • Bay Watcher
    • View Profile
Re: Making a race die out
« Reply #3 on: March 25, 2013, 10:43:25 pm »

what happens if you give them a long lifespan and no females?

You will find a lot of breast-inspired structures.
Logged
Quote from: Xune
Urist McFred cancels these pants: too sexy.

D_E

  • Bay Watcher
    • View Profile
Re: Making a race die out
« Reply #4 on: March 25, 2013, 10:47:35 pm »

Artifacts? No.

If you get inventive with custom secrets you should be able to get them to leave some nice slabs and books for you to find.
Logged
Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)