[Eight? Wut?]
(d8's)
"I can't control mah changes little guy, they just 'appen and will keep 'appening till I figure out a way ta make 'em stop sadly. You're ta only creature talkin' to me, and I've been with ya since you found me." Rick tries to dispel the idea that he's been seeing another totem on the side. "Now then, lets see iffin' I can find us outta here and into some place with livin' people..."
"Alright, if you say so..."[5-1] You find a road!
[5,5] You see an image of a strange being, like a headless, tailed humanoid made of marble with irregular, wirelike lines of silver in the “skin”
, covered in armor of some strange red metal
. A pair of rough, rounded wings rise out of its back, and horns out of its shoulders. Where its neck would be is a single red eye with a yellow pupil
It carries a massive thing that looks like a tortoise’s shell; as you look, you see a thick, muttering snakelike head poking out of one end. As you look at it, bile fills your mouth. Behind it is some sort of strange fortress
; near it is a pale snakelike creature with several heads, and a clawlike hand on its tail, surrounded with a strange buzzing
; it is wearing armor of polished steel. The humanoid creature looks at you and stares; the snakelike one looks at the humanoid with a couple heads and you with another.
Hello there, Rick. I--that is to say, he, the Great and Invincible Ndeitosael--have chosen you to be my voice in the world.”What’s going on?”For this, I will give you my gifts. Use them wisely and listen to my--that is, Ndeitosael’s--commands, and you will be rewarded.Suddenly, the humanoid figure in the image lifts a rough hand and stretches it towards you.
”What the--what’s that?” The hand touches you, and you feel a strange coolness drifting through you, along with a paleness of flesh.
”I demand you tell me what’s going on!”
Make a deal with the nearest aetherial presence to get me into a better situation.
Lucky you!
[3] You call out with your unconscious mind, finding a pale spirit.
“Hey, can you--”
“I can do nothing. Be glad you’re alive. Hey, a demonic rift!”[5] You watch the thing fade away as you return to your body.
[2] Which hasn’t changed since last turn.
Go kill something. Wonder why govenment agents haven't tried to capture us yet.
HINT HINT
It hasn't been three hours since the first experiment. The government's probably still trying to get confirmation that April Fool's day isn't coming really late this year.
[4-1] You locate, kill, and engulf a rat. You’re feeling pretty terrible, slithering around in this rubble. Want to go outside?
[1+2,6+1,2] Wow, that again?
-----
WOO! Now, let's see if I can't find a motel or something. Or maybe a bank without security to rob.
[2] You find nothing on the road. Try again next several miles, I guess.
[5] You feel thirsty. You glance at a nearby minivan, seeing a teenager in the back with his soda gawking at you in your raggedy remnants of clothes. You glare at him and suddenly his soda is in your hand! Victory tastes sweet. Or maybe there’s just too much sugar in this thing.
Insert amusing but lengthy dialogue
Logic: Start digging out rubble
Passion: Start smashing
(This is the funniest watching someone talking to himself has been in a long time.
[5/2,5] Logic digs a bit towards somewhere with less rubble. “Say, Thrak, why don’t you co--WHAT ON EARTH ARE YOU DOING?”
“Smashing.”
“You’ll get us both killed!”
“No I won’t. See, I just--”
“Don’t! You’ll make the rubble collapse on us!”
“...Sounds bad.”
[5,5/2,5] Logic smacks Passion. “Of course it is, you--”
“Ow! That hurt! And a wimp like you shouldn’t get that kind of--OW!”
“Hm. My strength appears to have increased by approximately 30% past the impressive base!”
Further experimentation reveals that Logic can summon a sort of toxic, black smoke and Passion plays around, eventually giving up on discovering his almost useless power!
I apologize for my horrible attempts at English mannerisms/speaking style. Considering the source material, there wasn't much logic in him to begin with.
(Understandable. Wait, source material?)
Use telepathy to avoid the police by knowing where they will search for me! Look for a more important criminal around town.
It’s more annoying than useful, [5-2;2+1] but it does help you evade capture for a few minutes.
“Alright, hold it right there. You’re wanted for questioning.”
[4] You glare at one, making eye contact. After a few seconds, the police officer breaks eye contact, evidently having noticed that some of his body is beginning to petrify!
-----
Search for an ambulance. One must have unbroken limbs before having Vengeance.
Good thinking!
[4] You crawl out of the building and locate an EMT. You’re saved!
[1] And what better way to repay them than not mutating more?
Wear watch, use money to buy some beer, get drunk and mutate.
You slip on the watch and proceed to try and find your way out. [4] You do so.
[8] A brick hits you. It doesn’t hurt as much as it should.
"Ees no woory, mister, very good. Just... how you say? Prosthetic. Very good prosthetic." With the ranger reassured by the polite and unthreateningly awkward demeanor, Mr. Normal set off in the indicated direction. Being cautious, he does not try his teleportation, instead choosing to walk... happening upon a large wormy creature. He tries to approach to get a better look without being seen.
[5] “Oh, I see. Interesting. Well, have a good day.” You wander off and [5] spy a strange wormlike creature being bleached by a rough, rocky hand.
[3] Nothing changes.
-----
NPC Actions:
The EMTs and such start searching the rubble along with other professionals and volunteers.
The serum in the 3rd experiment has changed! Perhaps it has something to do with that brief rift thing...
-----
Joe Bridger (Remuthra)
Physical State:
-Elderly
-Switchable Armored Skin (plasticky)
-Disintegrating Touch (tires)
-No Nose
-Bristley Hair
-??
-Tired and Woozy
-Roots
-Enhanced Hearing
-No Normal Legs
--Head on One Remaining Leg
---Left Eye in Left Ear
---Leg on Head
---Scarlet Eyes
-Three Arms
--Right Arm has two legs growing off of it
-Thin Skin
-Weak Respiratory System
-Echolocation
-??
-Head Wounded
-Unconscious
Mental State:
-Dementia'd
-Psychometry
Inventory:
-Fedora
-Wraparound Shades
-Pink Bathrobe
--$50.00
--Notebook
--Falcon Treats
-Police Belt
--Taser
--Radio
--Handcuffs
--Pistol
---Bullets
-Falconing Glove
-Slippers
-City Map
-$0.25
Rick (Xanmyral)
Physical State:
-Overweight
-Emerald-colored Face
-Tingling
-Sonic Blasts
-Long Left Tentacle (~+25%)
-Glider membranes from tentacles
-Wormy Head, Body, Etc--No legs, dextrous worm-tentacles for arms, worm head
-Vibrating Spine
-White Feathers
-White Down
-??
Mental State:
-Annoyed
-Suddenly understands body language
-Something Moderately Useful
-Helpful Worm--Totem
-Can Control Water
Inventory:
-Jumpsuit (legs torn)
--Wallet
---IC
---$13.38
--7 Pennies, 2 Dimes
Xan(talos)
Physical State:
-Slight Malnourishment
-No sense of touch
-Secretes Numbing Slime
-Disease Immunity
-Regeneration
-Enhanced Balance
-Hemophilia
-Can turn into a (purple-bearded, dragon-snouted) dwarf
-Diffuse Circulation
-Amorphous and Flat
-Sensitive Draconic Snout
-??
-Gliding Sheets, Supporting Rods
-Green
-Amber hair on main body
-Awesome Reflexes
Mental State:
-Cultist
-Possession
-Knows a Ritual
-??
-Probably insane
Inventory:
-Broken Knife
-Filthy Bathrobe
--$100.00
-Sweatpants
--Wallet
---$2.48
Alexandra (Greenstarfanatic)
Physical State:
-
Short, Thin
-Farsighted
-9'7"
-Unstable Density
Mental State:
-Intelligent
-Magnetic Control
-??
-Lightening Ray (as in lowered density, not electricity)
-Ritual
-Tripping
-Object Teleportation
Inventory:
-Glasses
-Labcoat
-Green Shirt
-Pants
--Wallet
---ID
---Driver's License
---$61.32
--$0.83
--Keys
-Shoes
-Giant Motorcycle
Thrak (Toaster)
Physical State:
-Bifurcated Spiritually
-
Gangly Skeletal
-Blank, Skull-like Head
-Angerpire
-No Smell or Taste
-Tough
-Frail from Skeletalness
-Slowed Something
-Can Teleport Objects Into Hand
-Super Strength! (With 30% more Super for Logic!)
-Logic: Create Toxic Smoke
-Passion: ??
-Mutating Quadrupally
-Bruised Not-A-Mouth
-Caged!
Mental State:
-Foolish
-Transhumanist
Inventory:
-Hoodie
--$50
-Lewd T-shirt
-Jeans
-Sneakers
Walther (Harry Baldman)
Physical State:
-Muscular
-Luminescent
-Water-Dependant
-Petrifying Gaze
Mental State:
-Crazy
-Lightbender
-Annoyingly Telepathic
Inventory:
-Glasses
-Robes
--$50.15
--Parking Ticket ($50)
-Socks
-Sandals
Greg (Unholy_Pariah)
Physical State:
-Malnourished but Sated
-Filthy
-??
Mental State:
-Transhumanist
-Lucid Dreamer
-??
Inventory:
-Used Sweater
-Old T-Shirt
-Nice Watch
-Goodwill Sweat Pants
--"Found" Wallet
---$80
-Beaten-up Boots
-Beer Bottle
-Empty Cookie Package
Mr. Normal (HugoLuman)
Physical State:
-Normal
-Not At All Suspicious
Mental State:
-Normal
-Not At All Suspicious
-Waves Crash Sometimes
-Dyslexic
Inventory:
-Clean gray hat
-Clean gray suit
--Cell Phone
--Absolutely a Fridge Magnet
--Nothing weird about this Stapler
--$50.00
-Bombless Shoes
William Snow (Persus13)
Physical State:
-Skinny
-Broken Bones
-Lacerations
Mental State:
-Reckless
-Great Spatial Sense
-Great Sense of Self
-Must have VENGEANCE!
Inventory:
-Baseball Cap
-T-shirt, Dirty
-Jeans
--Driver's License
--$54.11
-Socks
-Sneakers
-----
Cool.