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Author Topic: Metamorphican Madness II: Turn 32  (Read 78889 times)

Toaster

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Re: Metamorphican Madness II: Turn 19
« Reply #240 on: April 16, 2013, 01:14:04 pm »

Ooopsie.

EAT the damn cage.  I'll get out of it somehow!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Turn 20
« Reply #241 on: April 16, 2013, 05:10:20 pm »


It is time...

Become a superhero. You are the Falcon.


"I have seen the dark underbelly of this city, and--"

"Can it, will ya?"

"--about it. I will become the--"

"Alright, less subtle then. SHUT UP YOU FREAK!"

"--darkness. I am..."

"Do you have ears?"

"...The Falcon."

"Yeah, yeah, sure. And I'm Sasha. Don't make me come there and gag you."

[6,4,4] You are about to reply, but are interrupted with shortness of breath. Your lungs don't seem to be working well, which really shouldn't be a surprise. You mutter to swear, and it comes out very high-pitched! You suddenly see an image of the inside of the van!



Focus all the light into a giant heat beam a-la a magnifying glass on an ant.


You never fail to find a destructive use for powers. One of these games, I'm going to give you a wand that summons a butterfly and watch you destroy a city with it.

[2] Or watch you try to destroy a city, at least. The cooks are brightly illuminated and a bit confused. You're a bit hungry.

[1+1] And not-mutatey.



"No' that I know of, no. Not tha' I know of." Rick attempts to get out of the lake, but instead on the shore of it, with the help of his water controlling powers. "I think I mah of got a tad too excited when I found this here lake."


[2+1] You manage to make it closer to shore...

[3] ...with no more mutations.

 

Quote

[Man, I don't even know. A giant worm-thing with arm tentacles, hair, strange colored face, covered in orangeish-reddish feathers, and wing-membrane with the arm tentacles. I don't even. This is awesome, but I don't even. Wait, I don't have hair anymore, forgot.]


He he he.



EHEHEHEHEHAHAHA


Laugh manaically while regenerating. Admire new appendages.


Your wounds don’t seem to be regrowing at trollish rates, but more at time-lapse-film rates.

“Hold still...there we go. You sure this is a good idea?”

[5+1,1,3;2+1] Your skin sprouts green-yellow scales, but the cut on your leg starts oozing,


-----



Test the extent of water dependency. How long do I need to be out of the water to feel woozy?


You feel much better now...probably a couple hours, but it presumably depends on humidity and heat.



Eh, just punch the fucking window already.


Falcon PAWNCH! [5;2] Ow ow ow! At least you broke in. However, people are still reacting. A large--well, almost 6 feet tall and likely past 300 pounds, pretty small to you--man is walking up to you. “What are you doing?”



((No! I wanna keep my phycho!))


((Your WHAT?))


Quote

Get so bored i get a new mutation and my mode lock disappears.


[1] You manage to halt mutation, resulting in a much-belated mercy kill. Probably.



"Oh, so it looks like someone else wants to be beaten as well?! Alright, I'll oblige!"

Confusing Punch Mark II


[5v3] Success! Some more people are reeling!



EAT the damn cage.  I'll get out of it somehow!


You smack your face into the bars. This reminds you that you no longer have a face, or for that matter a mouth.

[3,3] Nothing in particular changes, except a bruise on what used to be your lips.


-----


It’s about 11:00 now, time for the third experiment today.

Up for experimentation are a high school kid named William Snow, someone normal and not at all suspicious or sent here by the US government to get rid of him, a hobo named Greg, and Xan, a returning experiment. Each gets a shot.

Will [1] and Normal [2] feel no odd effects, while Greg [4] feels an odd lack of a sense.


-----


Spoiler: Statuses (click to show/hide)

-----

I don’t have much to say, except that you guys might want to consider getting lunch in the next 15 turns or so.
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Dermonster

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Re: Metamorphican Madness II: Turn 20
« Reply #242 on: April 16, 2013, 05:17:37 pm »

Use cooks and Light-Heat thing to finish off the soup.
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WillowLuman

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Re: Metamorphican Madness II: Turn 20
« Reply #243 on: April 16, 2013, 05:41:50 pm »

"May I see one syringe? Is very interesting, I must take look." Surreptitiously slip one of the syringes into jacket pocket. "Ah yes, is very good test then, all adequate and normal."

If sleight of hand doesn't work, whip out cell phone and start talking in unknown foreign language, occasionally interjecting English "Okay Suzie!" In other words, call superiors and ask for further instruction.
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Persus13

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Re: Metamorphican Madness II: Turn 20
« Reply #244 on: April 16, 2013, 05:53:09 pm »

Yawn. Go to sleep.
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Fr0stByt3

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Re: Metamorphican Madness II: Turn 20
« Reply #245 on: April 16, 2013, 06:03:27 pm »

Name: Unknown
Age: Unknown
Appearance: Completely generic, wears a hoodie with the hood up.
Backstory: Unknown
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superBlast

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Re: Metamorphican Madness II: Turn 20
« Reply #246 on: April 16, 2013, 06:06:25 pm »

Do nothing! Let mutation happen naturally.
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WillowLuman

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Re: Metamorphican Madness II: Turn 20
« Reply #247 on: April 16, 2013, 06:09:33 pm »

Name: Unknown
Age: Unknown
Appearance: Completely generic, wears a hoodie with the hood up.
Backstory: Unknown

Got it. Hobo, former gang banger.
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Remuthra

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Re: Metamorphican Madness II: Turn 20
« Reply #248 on: April 16, 2013, 07:10:35 pm »

Grab a respirator, then fly out the window and into the city. Are there any nearby villains?

Unholy_Pariah

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Re: Metamorphican Madness II: Turn 20
« Reply #249 on: April 16, 2013, 07:54:22 pm »

seek more booze and cookies
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Xantalos

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Re: Metamorphican Madness II: Turn 20
« Reply #250 on: April 16, 2013, 09:01:34 pm »

Ask for bandage. And haemophilia medication.
Heal shin.
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Xanmyral

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Re: Metamorphican Madness II: Turn 20
« Reply #251 on: April 16, 2013, 11:16:53 pm »

Rick continues trying to get to shore with his new body with the aid of his water powers. "Is there any thang I can do to help you, little buddy? You done helped me out a lot with that thar cage, and I'm aimin' to return the favor."

Harry Baldman

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Re: Metamorphican Madness II: Turn 20
« Reply #252 on: April 16, 2013, 11:43:26 pm »

Get out of the creek, follow it to something interesting.
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Greenstarfanatic

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Re: Metamorphican Madness II: Turn 20
« Reply #253 on: April 17, 2013, 12:52:33 am »

Respond to the question by punching the guy and driving off.
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borno

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Re: Metamorphican Madness II: Turn 20
« Reply #254 on: April 17, 2013, 02:37:53 am »

CRAZY PUNCH EVERYONE! HAHAHAH!
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