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Author Topic: Mutual Assured Destruction - The Game  (Read 7992 times)

Rolepgeek

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Re: Mutual Assured Destruction - The Game
« Reply #90 on: March 26, 2013, 06:55:07 pm »

So then. I'm almost certain we got Broken Alliances, which means that that 42 gets split perfectly into seven bits of six. If we split this evenly, there are four of us not folding, and thirty economies. That means that we should each be able to get 7, and two of us will get 8. Money can be split with each of us getting one and one of us getting two, or we can simply give it back to the original 'owners'. Military has been hurt a lot, but each of us should be able to get 6, save for one of us getting 5. Only three of us can get a nuke. Two of us will get 3 spies, the other two will get two.

If we decide to split completely even.
« Last Edit: March 26, 2013, 06:57:29 pm by Rolepgeek »
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Lord Braindead

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Re: Mutual Assured Destruction - The Game
« Reply #91 on: March 26, 2013, 06:58:00 pm »

And this brings us to our first catastroph: broken alliances

all countrys are removed from the bets and the pot
Every player gains 6 countrys (even those who folded)

The limit was 18 for those who are curious.

@the all-in crowd: you can continue betting with 6 countrys you just got if you want to.
« Last Edit: March 26, 2013, 07:00:57 pm by Lord Braindead »
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Mlamlah

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Re: Mutual Assured Destruction - The Game
« Reply #92 on: March 26, 2013, 07:04:44 pm »

i propose this split:

   Nation      Country      Economy      Money      Military      Nuke      Spy      Worth   
   Great Socialist Republic of Texas      0      5      2      10      2      4      101   
   Trenchcoat Monarchy of Panspacia      0      5      2      10      2      4      101   
   Socialist States of Southern Slavia      0      5      1      13      1      6      99   
   Eurocorp      0      5            14      1      6      99   

                              
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Mlamlah

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Re: Mutual Assured Destruction - The Game
« Reply #93 on: March 26, 2013, 07:11:35 pm »

er... that worth is not accurate, but the rest should be
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Rolepgeek

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Re: Mutual Assured Destruction - The Game
« Reply #94 on: March 26, 2013, 07:39:15 pm »

I propose this split.
   Nation      Economy      Money      Military      Nuke      Spy   
   Great Socialist Republic of Texas      7      2      7      1      2   
   Trenchcoat Monarchy of Panspacia      7      1      8      1      2   
   Socialist States of Southern Slavia      9      1      0      1      3   
   Eurocorp      7      1      7      0      3   
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Mlamlah

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Re: Mutual Assured Destruction - The Game
« Reply #95 on: March 26, 2013, 07:43:34 pm »

Where are your numbers coming from?
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Rolepgeek

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Re: Mutual Assured Destruction - The Game
« Reply #96 on: March 26, 2013, 07:50:04 pm »

Only waiting for Ghazkull then.

   Nation      Country      Economy      Money      Military      Nuke      Spy      Worth   
   PFDRSD                        6                  6   
   Great Wyoming Government                                    2      6   
   Great Socialist Republic of Texas      10      5      2      10      2      3      101   
   Trenchcoat Monarchy of Panspacia      10      5      2      10      2      3      101   
   Socialist States of Southern Slavia      10      5      1      10      1      6      99   
   Freigardian Confederacy      2                                    10   
   Eurocorp      10      5            11      1      6      99   
   Sum      42      20      5      47      6      20      422   
   Pot      42      30      5      23      3      10      358   
                                                

Here. Specifically, the Pot area, not Sum.
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Mlamlah

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Re: Mutual Assured Destruction - The Game
« Reply #97 on: March 26, 2013, 07:54:32 pm »

I am clearly missing some key element to the rules.
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Rolepgeek

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Re: Mutual Assured Destruction - The Game
« Reply #98 on: March 26, 2013, 08:05:38 pm »

For every two military, nuke, or spy chips bet, one goes into the pot. For every two economy chips bet, three go into the pot.
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Emral282

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Re: Mutual Assured Destruction - The Game
« Reply #99 on: March 26, 2013, 08:37:42 pm »

Here's my proposal.

Code: [Select]
Great Socialist Republic of Texas     7 Econ 1 Money 7 Mili 1 Nuke 3 Spy
Trenchcoat Monarchy of Panspacia      7 Econ 1 Money 7 Mili 1 Nuke 3 Spy
Socialist States of Southern Slavia   7 Econ 1 Money 7 Mili 1 Nuke 3 Spy
Eurocorp                              9 Econ 2 Money 1 Mili 0 Nuke 1 Spy
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alamoes

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Re: Mutual Assured Destruction - The Game
« Reply #100 on: March 26, 2013, 08:48:11 pm »

Yes.  Unfortunately, we shot each other in the foot by triggering the countries thing.  Just saying, disagree with  Rolepgeek's proposal.  He gets too much economy, while economy is one of the more important barganing chips.  This would be too big of an advantage over everyone else.  same with Emral's. 
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Emral282

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Re: Mutual Assured Destruction - The Game
« Reply #101 on: March 26, 2013, 08:57:21 pm »

This better then?

Code: [Select]
Great Socialist Republic of Texas     7 Econ 1 Money 6 Mili 1 Nuke 3 Spy
Trenchcoat Monarchy of Panspacia      8 Econ 1 Money 6 Mili 1 Nuke 3 Spy
Socialist States of Southern Slavia   7 Econ 1 Money 6 Mili 1 Nuke 3 Spy
Eurocorp                              8 Econ 2 Money 4 Mili 0 Nuke 1 Spy
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Rolepgeek

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Re: Mutual Assured Destruction - The Game
« Reply #102 on: March 26, 2013, 09:06:46 pm »

I don't want any military. I want a nuke, and maybe some spies, but no military, and I'd like at least 8 economy.
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alamoes

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Re: Mutual Assured Destruction - The Game
« Reply #103 on: March 27, 2013, 11:28:22 am »

Better, although, obviously I would like an eighth troop.   :P
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Emral282

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Re: Mutual Assured Destruction - The Game
« Reply #104 on: March 27, 2013, 12:27:27 pm »

Try #3

Code: [Select]
Great Socialist Republic of Texas     7 Econ 1 Money 8 Mili 1 Nuke 3 Spy
Trenchcoat Monarchy of Panspacia      7 Econ 2 Money 6 Mili 0 Nuke 3 Spy
Socialist States of Southern Slavia   8 Econ 1 Money 4 Mili 1 Nuke 2 Spy
Eurocorp                              8 Econ 1 Money 4 Mili 1 Nuke 2 Spy
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