Greetings!
I thought that some people who play adventure mode only do not frequent Modding forums, and decided to post this ad-thread.
For the fortress mode, I consider Masterwork to be the most feature-complete mod (it strives for variety, trying to allow you to control multiple races, taking stuff from all existing mods etc), definitely check it out. But it's balanced/tested/set up for fortress mode only, because that's what Meph plays. I am not actually a "the more the merrier" type of modder, but Meph has done an amazing job nonetheless!
However the latest updates of my Genesis Reborn mod were heavily weighted towards adventure mode. I have many new megabeasts, multiple vampire and necromancer types, all you can learn/become. I've overhauled werebeasts. There're many races you can quest for or kill. The wounding system is reworked, fights are more lethal now and fire/magma melts not just fat but your whole body. There're different classes with abilities you can play as (barbarian/vagabond/necromancer/druid/wizard) if you want some RPG fun.
There's more to come, with magical items, rings, amulets etc, stay tuned.
The latest addition was the awesome
Warmist's Advfort utility. I fine tuned other crafting options and stuff here and there, and with Companion Order which I have you can basically run your own fort/camp in adventure mode.
You can mine, chop trees, buid, create workshops, fish, train animals, farm and do much more.
There's a manual which you can use to understand how to do all the stuff and more:
>>>> Download "DF Genesis 5.21 Manual" <<<<The mod thread:
Please come and enjoy if you want
.
While the main mod thread stays on topic of the whole mod which started as a Fortress Mode-centered mod, I want all you adventure mode lovers to leave feedback here and tell me what you want, maybe we can make it even better for adventure mode together.
Oh, and I always accept creature, spell and megabeast suggestions. If they are not totally stupid within the lore, I can make them all!