7 succubi lost in my current dungeon due to some obscene obsession with wool for moods.
I have not trading partners (goblins aren't in the area) and neither my outpost nor my parent civ has access to wool bearing animals.
Other than this, I love the mod.
I'll keep this in mind to make sumonable creatures with silk and fur once dfhack is out of alpha.
You seems to be going okay anyway, I got a weresheep infection that I cannot contain because my inn of ill repute is so successful it is crowded with humans. I spotted an elf slave too, I did not knew it was a thing.
I also got 2 sieges (undead then human) that arrived and left right away. In the undead one, the necromancers still went for it (and died). I cannot tell why this happens, perhaps it is related to pathing or the fact that I have more humans than succubi there.
That dungeon bit the dust when a forgotten beast showed up and wrecked the place. Oddly enough, it was made of water, of all things, and apparently indestructible.
Now, I settled on a patch of land that has all Joyous Wilds except a section of Terrifying and, of course, it spawns Undead like nobody's business. So far, I've managed to keep below ground (aquifer, eh. Guess I'm living in the layers of sand and clay above it) and I only have to worry about the thrice-damned undead falcons. None have been cage caught, yet.
That said, my suicidal succubi insist on showing up with migrant waves of fisher-fools who make a beeline for the single pool above ground..and now one of them has managed to successfully play tag with a falcon corpse and survive.
During the game, though..she got wounded and started to bleed. And, considering the heated nature of the succubi, it lit the surrounding grass on fire..and the falcon.
I now have a flaming, undead falcon flying around my map, setting everything on fire.