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Author Topic: Courtier: A Suggestion Game  (Read 12055 times)

Maldevious

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Re: Courtier: A Suggestion Game
« Reply #15 on: March 20, 2013, 12:00:22 pm »

I've been swayed. Let's sign up for a tour as a mercenary in order to raise money and pay off our debts. When we return home, we can work on joining a trade.
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Gotdamnmiracle

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Re: Courtier: A Suggestion Game
« Reply #16 on: March 20, 2013, 01:31:44 pm »

I've been swayed. Let's sign up for a tour as a mercenary in order to raise money and pay off our debts. When we return home, we can work on joining a trade.

The military can teach you a lot of good skills as well as provide some decent looting opportunities. To foreign prospects!

Let's sign on as a peltest, tossing javelins in battle and using a short sword with a small buckler if it coms down to the wire.
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GreatWyrmGold

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Re: Courtier: A Suggestion Game
« Reply #17 on: March 20, 2013, 03:38:06 pm »

The military's benefit over mercenary work is that you get paid even in times of peace, and probably get a bit of training.

The mercenary benefit is a combination of loot and pay grades. However, we may encounter a BYOAW situation...military is probably better unless there's abundant mercenary work.

In either case, we should take whatever position we can get.
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Ghazkull

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Re: Courtier: A Suggestion Game
« Reply #18 on: March 20, 2013, 04:03:52 pm »

Hmm, We don't have to stick with anything do we? I say we try it with crime first. Get some money, to pay for lessons to read and then into Civil Service. Both together make a fine pairing.

+1 to Crime
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Iituem

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Re: Courtier: A Suggestion Game
« Reply #19 on: March 20, 2013, 06:11:25 pm »

You're young, fit and strong and want to take advantage of that while you still can.  You also know that you have a long way to rise, so the quickest path is most attractive.  You begin searching for mercenaries to sign on with, as to the best of you knowledge there isn't a war on that Shearport is directly involved in right now.  Besides, skipping town and the debt collectors might not be the worst idea for a while.

Your complete lack of experience counts against you, but you find to your good fortune that one of the more reputable companies, the Black Boars, is hiring.  You find your way to their office in the city and are met by the company quartermaster and recruiter Galen, a fat old soldier with grey muttonchops and not much other hair.  Galen is very willing to take you onboard, touting up the chance of loot and glory in the company's upcoming contract with the Duke of Dewden - it seems like they're already embroiled in a war.

Galen tries to sign you up for the lowest rung of the company and weasel out of as many benefits as he can, but years of lying to debt collectors has given you some experience in weaseling of your own.  You aren't able to talk him out of joining as the most basic of recruits, but you do at least convince him to pay you at the basic rate without deductions (save for the cost of your weapon and armour) and avoid an extra charge for food and billet (which should already be taken into account in your wages).  You even convince him to let you pick your standard issue armour and spear.  It takes further argument to let Galen have you some javelins to use as well, along with a slight lie about previous experience using them to hunt with.

In return, you are presented with your contract with the Black Boars and sign it with an X, swearing to serve loyally with the company and surrender loot taken for equitable distribution during war in exchange for regular pay and equipment.  Your contract lasts for a year and a day, at which point you will have the chance to renew it for another year or leave.

Once you are sworn in, Galen takes you to their armoury to pick out your equipment and you deliberately take the most intact armour and spear for your grade that you can find.  The armour is little more than thick furs and layers of soft leather sewn together with the occasional hard boiled plate, and the spear is roughly made and shod with a crude iron head, but they are still better than what most bog-standard recruits are getting.

The company does not hang around; two days later you and your fellow recruits and soldiers board the company ship, the Ill-Tempered Sow, having had little more training than a rough introduction to your immediate superiors and comrades and a bit of basic drilling with your spear.  The drillmaster, a sour-faced middle-aged man named Petras, insults and belittles you constantly for your complete ineptitude.  You don't even speak to Commander Brecht, seeing him only from a distance.  The sea captain, Captain Bors, is equally unapproachable.

The company is small, only about 300 men, each divided up into individual bands of less than a dozen under captains who report to the three lieutenants, who report to the commander.  Your band captain, Captain Tovey, barely so much as acknowledges your presence, addressing you only as part of the larger band.  It seems he only bothers to even remember the names of the men in his band who have served through a few battles.  Tovey reports to Lieutenant Briggs, a man with whom you have only slightly more contact than the Commander - mostly he just barks orders or ignores you.

It will take just under a month for the Ill-Tempered Sow to reach Dewden.  Conditions are cramped aboard ship, but there is space on the upper deck for training and you are subjected to basic spear drills every day, though you can always do more of your own.  This might also be a good chance to get to know your fellow soldiers.  The older hands tend to dice or play cards most nights, if you felt like risking your pitiful wages, and there is a dartboard in the galley.  No doubt you can imagine other activites to engage yourself before the voyage is done.

How do you spend the first month of the rest of your life?

Spoiler: Garntice Hestaceson (click to show/hide)
Spoiler: Possessions (click to show/hide)
Spoiler: Legal Status (click to show/hide)
Spoiler: Contacts (click to show/hide)
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Riccto

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Re: Courtier: A Suggestion Game
« Reply #20 on: March 20, 2013, 06:17:36 pm »

Try to train and build up rapport with your fellow recruits, having friends in a fight always helps
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Raggle Fraggle

scapheap

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Re: Courtier: A Suggestion Game
« Reply #21 on: March 20, 2013, 06:19:45 pm »

Train with the spear, a lot. It our best friend to survive a battle.
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GreatWyrmGold

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Re: Courtier: A Suggestion Game
« Reply #22 on: March 20, 2013, 06:26:13 pm »

Train with the others.
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Gotdamnmiracle

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Re: Courtier: A Suggestion Game
« Reply #23 on: March 20, 2013, 06:50:08 pm »

Train with your spear and javelins, yes, but also participate in the dice and darts. It doesn't matter if you lose wage because you aren't going to be buying anything for a few months anyway, your food and board is already paid for, and it helps you get in with the more experienced guys, because everyone likes a guy who is  loser at gambling.

Trust me, if we get in with these guys, it will pay off. We will be able to negotiate with the higher ups better, get more loot due to favoritism, and also probably take a leadership role much sooner.

Be charismatic, and don't sweat losing some of the pocket change they pay you already. don't forget to train a bit too, if with supervision from the veteran guys, the better.
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Gotdamnmiracle

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Re: Courtier: A Suggestion Game
« Reply #24 on: March 20, 2013, 06:55:40 pm »

Generally I would write the gambling off as a bad idea, but I am telling you IT WILL PAY OFF IN THE LONG RUN! Especially if we are crap at it.
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scapheap

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Re: Courtier: A Suggestion Game
« Reply #25 on: March 20, 2013, 07:00:03 pm »

Train with your spear and javelins, yes, but also participate in the dice and darts. It doesn't matter if you lose wage because you aren't going to be buying anything for a few months anyway, your food and board is already paid for, and it helps you get in with the more experienced guys, because everyone likes a guy who is  loser at gambling.

Trust me, if we get in with these guys, it will pay off. We will be able to negotiate with the higher ups better, get more loot due to favoritism, and also probably take a leadership role much sooner.

Be charismatic, and don't sweat losing some of the pocket change they pay you already. don't forget to train a bit too, if with supervision from the veteran guys, the better.
I agree, more friends more benefits.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

kingfisher1112

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Re: Courtier: A Suggestion Game
« Reply #26 on: March 20, 2013, 07:00:41 pm »

Train with your spear and javelins, yes, but also participate in the dice and darts. It doesn't matter if you lose wage because you aren't going to be buying anything for a few months anyway, your food and board is already paid for, and it helps you get in with the more experienced guys, because everyone likes a guy who is  loser at gambling.

Trust me, if we get in with these guys, it will pay off. We will be able to negotiate with the higher ups better, get more loot due to favoritism, and also probably take a leadership role much sooner.

Be charismatic, and don't sweat losing some of the pocket change they pay you already. don't forget to train a bit too, if with supervision from the veteran guys, the better.
I agree, more friends more benefits.
I agree.
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Maldevious

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Re: Courtier: A Suggestion Game
« Reply #27 on: March 20, 2013, 07:34:04 pm »

This may be a longer term goal, but see if we can't finangle a spot that is... how do I put this... not at the front of the spearwall. Maybe second or third row? We are awful at soldiering. Agree on gambling and taking losses, even betting foolishly if we find ourselves ahead, to endear ourselves to our new comrades.
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Iituem

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Re: Courtier: A Suggestion Game
« Reply #28 on: March 20, 2013, 10:00:18 pm »

April, Year 1

The voyage is relatively peaceful, with little bad weather beyond the occasional heavy shower.  The food is bad, but nobody is surprised by it, and to your pleasant surprise you find you don't suffer sea sickness.  Several of your band-mates are not so lucky and often find themselves losing their lunches over the side during the first couple of weeks.

You throw yourself wholeheartedly into spear training, drilling constantly on the grounds that you are going to be quite literally risking your life with it in the near future.  It amazes you that some of the other recruits do not do the same, even those as green as you - some even slack off during training and get rebukes from Petras for it.  Your dedication earns no favour from the drillmaster, but he insults you no more than usual for it.

Unfortunately you strain yourself a little overmuch with the constant drilling and end up pulling several muscles and even stabbing yourself (lightly) in your own leg with the spearhead.  The injuries do heal by the end of the voyage, but you are forced to step back on your training regimen and by the end of it you feel only as competent as your fellow green recruits.  You get some practice throwing your javelins in, and at the darts board, and drilling in the thick furs does at least get you used to the exhaustion of fighting in such heat.

You divide your time unevenly between socialising with the members of your band and gaming at the galley tables.  Your conversations with your band go fairly well, and by the end of the month you at least know the names and a little about some of your band-mates, even if you haven't forged strong friendships.  Three are closer to you than the rest; John, an Altan with a fondness of ribald jokes; Karl, a blonde Vvard who stands a good head and a half taller than you; and Brandon, another Altan with a love for singing and a terrible voice.  You work up some camaraderie with them, and drill with Karl during your off-time.

You spend much more time at dice and cards and, to your amazement, find you have a knack for it.  You start winning a tidy pile before you realise that your successes are not earning you friends, so you find yourself having to play the game more strategically - losing at just the right moments to curry and keep favour.  During one particularly long game of Shambles, you end up (despite your own best efforts) singled out against Lieutenant Briggs with nearly all of the table money already in your hands.  Winning the pot would clear out the rest and indisputably win the game for you.

With a wink and a smile you put the entire trove in the middle heap, make an outrageous bluff and then demand a show of cards before the lieutenant can possibly fold.  When it becomes apparent you had nothing more than a handful of twos, fours and sixes the entire mess bursts into laughter as the lieutenant collects all their winnings.  A few even pat you on the back as they leave.

The lieutenant, who sticks behind after the rest disperse, brings you an extra grog ration and even gives you a couple of coins back from his haul.  The two of you don't talk about anything in particular, but somehow half an hour of conversation happens.  A few days later, rumour floats down to you that Captain Tovey's band got shunted back to the third row from the front.  You mutter a brief prayer of thanks and promise yourself to see that Briggs wins more games in future.


You settle into something of a comfortable routine of training, chatting and gambling just in time for it to get broken by the ship's arrival at Dewmark, capital of Dewden.  Dewmark is a castle town, a settlement of sprawling streets and houses clustered around the solid stone fortress on the hill and around the oxbow lake upon which castle Dewmark is built.  A low stone wall with raised stakes surrounds the town.

Or it would, normally.  The town wall is shattered in several places, much of the town is already on fire and you can hear the clang of metal on metal in the twisty streets of Dewmark.  Enemy tents ring the town, along with supply wagons and trebuchets still firing at the main keep.  Karl looks at the tents, estimates about three thousand men total.  John opines that about half that number are either fighting in the streets or gathered up at the fortress walls and trying to scale them.  You have no idea how many troops the Duke has left, but you guess most are either pulled into the keep or fighting in the streets.

You are trying to figure out what this will mean for your planned deployment when a jar of flaming pitch strikes the deck not ten feet away from you - you narrowly duck out of the way of the fiery splash, taking a very slight cut across the exposed skin on your cheek from a flying potsherd.  Another shard buries itself in John's nose and the grunt reels away from the impact, screaming until Karl wrenches it out and tosses it aside.  You and the rest of your band hustle for cover by the poop deck as pitch pots and flaming arrows rain down upon the ship from some unseen source.

You watch in horror as several of the company archers move into position, take aim and fire off about three volleys before a pot smashes right in front of them, killing two outright and leaving the rest to a blazing fate.  Sailors scurry about the ship as Captain Bors shouts commands, and you feel a sudden lurch as the ship changes course.  You huddle against the wall of the poop deck, praying not to get shot, until the arrows and pots suddenly thin out.  You risk a look out from your position and see why.

The ship is headed directly for one of half a dozen slightly smaller ships, crowded with archers and catapults.  Men get grappling hooks ready for the ships either side of it, but there's no mistaking - you're headed straight for the target ship.  Captain Tovey draws his sword and indicates that the rest of you should ready your spears, but makes no effort to assert formation.

You have moments to prepare yourself.  How will you handle the fight to come?

Spoiler: Garntice Hestaceson (click to show/hide)
Spoiler: Possessions (click to show/hide)
Spoiler: Legal Status (click to show/hide)
Spoiler: Contacts (click to show/hide)

Well, you rolled three ones in a row.  Enjoy this clusterfuck of a battle!
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Mlamlah

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Re: Courtier: A Suggestion Game
« Reply #29 on: March 20, 2013, 10:08:14 pm »

Tough luck. Well, let's protect our bandmates as best we can so that they are more willing to protect us in turn, but don't take any big risks. Survival is the priority.
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