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Author Topic: Should I try WoW again?  (Read 9369 times)

ndkid

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Re: Should I try WoW again?
« Reply #30 on: March 20, 2013, 03:58:23 pm »

My personal trollish spin: the question you should be asking yourself is, "why did I ever try WoW in the first place?"

;-)
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Gnoll Fortress

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Re: Should I try WoW again?
« Reply #31 on: March 24, 2013, 05:23:54 pm »

No
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gogis

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Re: Should I try WoW again?
« Reply #32 on: March 25, 2013, 09:17:28 am »

My personal trollish spin: the question you should be asking yourself is, "why did I ever try WoW in the first place?"

;-)

It was unique novelty when it hit beta, absolute smashing hit (warriar with arcanite reaper111!!! ruuuuun!!11). I never really regret I played WoW for 2-3 years, it's certainly was a joy. Not like I gonna touch it with a ten feet pole nowadays.
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Azated

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Re: Should I try WoW again?
« Reply #33 on: March 28, 2013, 04:54:38 am »

I have some good memories of when I started WoW. It must have been post BC, maybe early WOTLK.

I never played religiously, but I made a few good friends that really increased the enjoyment for me. Adventuring with a person who knows as much (or as little) about the game as you, allowing you to explore and learn together, is probably the best thing about online games.

Unfortunately, it's hard to find people that want to quest together and understand the lore of a game instead of finding the most efficient way to farm mermaid bones.
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Fayrik

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Re: Should I try WoW again?
« Reply #34 on: March 28, 2013, 06:17:00 am »

Unfortunately, it's hard to find people that want to quest together and understand the lore of a game instead of finding the most efficient way to farm mermaid bones.
While I understand the comparison, I feel the need to point out that in many ways, farming mermaid bones is part of the lore of dwarf fortress...Perhaps not literally but still.

Though, I must say I'm surprised at how much consensus there is that World of Warcraft isn't what it used to be.

and their slash'n'burn method of game development (Yeah, we promised stuff, but coding it was hard and people didn't understand it soooooo it got axed)
Yeah, it feels sort of feels like they've lost all their proper programmers. They've implemented a lot of changes yes, but they're nearly entirely scripting and content changes.
It makes the updates and expansions feel a little shallow y'know?
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LordBucket

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Re: Should I try WoW again?
« Reply #35 on: March 28, 2013, 05:23:59 pm »

it feels sort of feels like they've lost all their proper programmers.

Blizzard went on record in 2011 to say that they'd moved all their experienced developers off of WoW and onto Titan.

http://en.wikipedia.org/wiki/Titan_(Blizzard_Entertainment_project)

Shadowlord

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Re: Should I try WoW again?
« Reply #36 on: March 28, 2013, 07:39:22 pm »

LordBucket, Your link is broken.
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Mlamlah

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Re: Should I try WoW again?
« Reply #37 on: March 28, 2013, 07:51:38 pm »

If you like W.O.W i would suggest http://allods.gpotato.com/

It's basically a copy of vanilla W.o.W with some neat additional features thrown in, and it's free to play.
Personally i don't like W.o.W, it's appeal while i did play was solely in it's potential for a very large role playing community. If i do get into mmo's again i'll probably go for guild wars or the new Elder Scrolls mmo in development, which actually looks pretty decent.
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LordBucket

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Re: Should I try WoW again?
« Reply #38 on: March 28, 2013, 08:55:09 pm »

LordBucket, Your link is broken.

Strangely, that appears to be a quirk of the message board. I didn't manually link that. It's a copy and paste of the URL. If you look at the post, the trailing ) is shown, but the link doesn't contain it.

Let's try this

Greenbane

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Re: Should I try WoW again?
« Reply #39 on: March 29, 2013, 11:27:02 am »

Though, I must say I'm surprised at how much consensus there is that World of Warcraft isn't what it used to be.

In my experience, the compound problem is that it is and it isn't.

It isn't the same because it's not new anymore. It's lost all the novelty that made me enjoy playing it years ago, not too long after Burning Crusade's launch. Back then I really hadn't played any MMOs beyond Ragnarok Online, the epitome of Korean MMO grindfest, and Ultima Online, which I couldn't get to like. So World of Warcraft was fresh, had great music and production values, the Blizzard standard, and it was truly fun and addictive even if you played alone.

And it is the same because mechanically it's largely the same game it was 7 years ago. In some regards, if you have minimal MMO experience, like I did back then, it might still be enjoyable. But I'm not the inexperienced teenager I used to be, and having grown up, and played a million more MMOs since I quit WoW, I've really grown tired of the same damn formula. I've experienced the cookie cutter, and many of the cookies it spawned, which were essentially the same but with some minor twists that ultimately don't make their game stand on its own, independent from the cutter. So in the end, (not so) deep down, I was always playing the same game, call it WoW, Rift, GW2, LOTRO, DDO, Tera, Conan, UWO, whatever.

Each one I play increases my fatigue for the whole genre, because the whole genre is largely made of clones. I've come to crave dynamism, which MMOs can seldom provide for more than a few hours (or less) total. That's understandable, given the creative difficulty to provide an engaging, dynamic experience is directly proportional to the length of said experience. And MMOs are artificially forced to be extremely long. It's a structural trait fundamentally tied to its profit method: longer playtime = more monthly fees per player. I guess that should change some with the popularization of the F2P scheme, but who knows. Anyway, many MMOs manage to create a world (and sometimes story) on the scale the game's size requires, but the gameplay, the most important cog in the machine, always falls short in my experience.

So I digressed a bit, but there you go. The trick nowadays is finding an online game that's actually different from the norm, which is hard given every other MMO boasts it's better and more innovative than the rest. But that's usually just colourful shinies.

EVE's the only example I can think of that's mechanically very different from the WoW formula, but it cannot escape the grind: it's a massive efficiency-oriented grindfest actually. And it's quite generic as well: the races and their ships and stuff are sufficiently unique, but they all live in a considerably bland universe where every star system feels the same aside from security level, type of asteroids and number of stations. Oh, and the boredom is maximized if you don't have any friends to play with.
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Morrigi

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Re: Should I try WoW again?
« Reply #40 on: March 29, 2013, 12:37:05 pm »

My personal trollish spin: the question you should be asking yourself is, "why did I ever try WoW in the first place?"

;-)
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Burts

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Re: Should I try WoW again?
« Reply #41 on: March 29, 2013, 02:46:53 pm »

NO,don't waste your money,buy some other game instead
blizzard completely destroyed the lore with so much expansions....
They should make warcraft 4 and just forget everything that happened in world of warcraft ,because WoW ruined the lore completely,vanilla was good,burning crusade was good-but it started killing off the lore in that one of the main antagonists died,but it was almost fine because it made some sense.Wrath took it further and killed  arthas,Pretty much the main guy of the entire series....Cataclysm killed of deathwing,theres pretty much no bad guys left,which is why they decided to do that mists of pandaria thing,but the problem is that it is the same...
In short : NO NO NO
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Sonlirain

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Re: Should I try WoW again?
« Reply #42 on: March 29, 2013, 03:05:52 pm »

What exactly is so terrible about World of Warcraft?
Time to throw my rock.

Spoiler: Wall of Text (click to show/hide)
TL;DR: WoW ruined the lore of my favorite RTS games, and did a really shitty job of telling no story whatsoever.
Yeah, no, never touching that game again.

Well 10 days late but here i am trying to argue.

Spoiler (click to show/hide)
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Darkmere

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Re: Should I try WoW again?
« Reply #43 on: March 29, 2013, 04:28:49 pm »

How was Arthas the main antagonist in the entire series despite only being in WC3?

There was a comment somewhere far back along the line that nothing in WoW is canon, anyway, and if they do WC4 it will be its own thing. I have no idea where it was, so take that information at face value.

Though really, they covered all the "lore" there was left to cover in vanilla. Immediately adding Crystal Jesus and blood elf space pirates should have tipped off everyone then and there.

Lastly, if Blizzard cared about lore, they'd hire actual writers. Hey-oh! *cough* Sorry. It was never about the lore with any of their franchises. Diablo was D&D background fluff padding out atmospheric presentations. D2 was adventure towns with about the same. D3 was... eh if they gave a shit, they wouldn't have killed Cain.

Warhammer Starcraft was almost entirely devoid of characterization, and SC2 does a very good job of politely retreading the same material without changing ANYthing of interest.

Warcraft did get a bit more plot-heavy in 3 but I think that was a side-effect of the RPG mechanics mandating you have heroes than anything the authors really cared about. If that was the case, the "novels" wouldn't be random filler about redheaded wizard fan-wank.
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Nivim

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Re: Should I try WoW again?
« Reply #44 on: March 29, 2013, 08:37:03 pm »

@OP:
Nope.
Reason: same as for the existence of this guide (which happens to imply why 12ers responded as above).

 I could write a very long rant culminating many other rants I've done against all games of this abusive kind, but it would probably just emphasize the people I've seen damaged and how little I care about social interaction, so you can probably just take that as a 'TL;DR' for the path unwritten. On the other hand, have a Cracked link including a few, better links; make sure to read the stuff at the 'Microsoft behavior expert' link especially, as it's an oft forgotten viewpoint.
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