lol It's funny that in most cases, people see permadeath and are turned off (whaaaat I don't wanna lose my character why would I play that?) but you two are complaining that its not permadeath enough!
Well, first of all the 100 lives is up for debate still.
I don't know how Wurm plays.
I would say wizardry online is not true permadeath. It's hard to die in that game when all you have to do is sacrifice gear to increase your chances of living. I don't like that system. In this game though, it's just a limited amount of lives. One thing to note, it's not the kind of game where you can grind gear in order to get 10 million health. Peoples HP for the most part will be very similar. Think along the lines of Chivalry or Mount and Blade. Directional targeting and all that. Heavy armor makes you slower but gives you more defense / cloaks make you faster, you get the idea.
Still though, it's not really a pvp focused game even though it has non-consensual PvP and full-loot. You can't see how powerful other people are. A guy in rags might be a powerful mage. It's more a survival game. You can starve. Crossing hot deserts without water can kill you, freeze to death etc if you aren't wearing the right stuff. Travel is harder than pressing W until you get there.
No floating names. Sneaking is more realistic not 'click to turn invisible'.
No global chat.
Nights are really really dark without a torch.
Player-run everything with couriers (mail system), player ran merchants, treasury etc etc
To mine you have to dig and build mine shafts.
No automatic healing spells. Learn how to bandage / heal critical wounds.
Amazing line up of races. At first it'll just be humans but there will be a few as kickstarter goals. There are like 12 total races and each one is actually a race not just a skin. For example Pixies can usually get one or two shot but they're small, they can fly, and use different pixie dusts. Dragons are very powerful but they start as baby hatchings that have to survive for a long time before they're grown. Dragons could basically be like raid bosses because their scales will be very valuable. Dragon hunting ftw. Gryphons, Centaur, Raknar (spiders), dwarves, Gargoyles etc. Races all have different diets, some more resistant to heat / cold or whatever / some food is poisonous while to others beneficial. Some races can act as mounts for other players. Lots of stuff to this game.
Overall an interesting survival rpg if that's what you're into.