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Poll

Should i bury this?

Probably.
- 0 (0%)
I would love to see it again!
- 9 (56.3%)
I might post occassionally if it's up again.
- 4 (25%)
I don't care much either way.
- 1 (6.3%)
Kill it with fire!
- 2 (12.5%)

Total Members Voted: 16


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Author Topic: Prince: A Royal Suggestion Game  (Read 25963 times)

Mlamlah

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Re: Prince: A Royal Suggestion Game
« Reply #30 on: March 11, 2013, 08:49:44 pm »

Magic (maybe share some of the knowledge with our sisters?), learn about the neighboring lands, trade.

Two good learny things, one thing which should help us practically.

How does magic work in this world anyways? Or would we need to learn magic to find out?

Most magicians guard their secrets very closely, the only sources of magic that are readily understood are commonly called peasant magic and are looked down upon. Skilled magicians tend not to even dabble in such arts, as they have severe limitations or odd requirements.
Some examples of peasant magic:
-Marrowmancy, the ability to warp bone, sometimes used by village healers to set bones aright, or by dastardly mercenaries to do harm on the field of battle.
-Witchcraft, a magical discipline involving sacrifice, usually personal sacrifice. The more value something is to a person the more power that can be gained from the sacrifice.
-Spirit-trance, the power to interact with and speak with spirits, this discipline is dangerous because it leaves the door open for possession and even permanant harm of a persons soul.
-Trick-craft, a severely limited form of magic that is ussually used by entertainers to perform tricks. It allows one to trick the senses of another in ways that would normally be impossible, though the effects are very temporary and generally still need to be disguised yet further with sleight of hand and misdirection to really be practically useful.
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Mlamlah

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Re: Prince: A Royal Suggestion Game
« Reply #31 on: March 11, 2013, 09:44:19 pm »

One more vote or two and i'll move on to the next post.
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racnor

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Re: Prince: A Royal Suggestion Game
« Reply #32 on: March 11, 2013, 10:00:30 pm »

magic, trade, commons.
I can't help seeing this as a civ V game. Take commerce and liberty policies, they sync well.
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

jaass

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Re: Prince: A Royal Suggestion Game
« Reply #33 on: March 11, 2013, 10:02:01 pm »

weapons, pursue magic, learn the arts.

edit or commoners
« Last Edit: March 11, 2013, 10:43:58 pm by jaass »
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Mlamlah

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Re: Prince: A Royal Suggestion Game
« Reply #34 on: March 11, 2013, 10:43:10 pm »

there happens to be a three-way tie between trade, court and weaponcraft, magic is so set in stone that the tally is kind of hilarious.
I guess i'll wait for another vote, winning the hearts of commonfolk has a chance, but is lagging behind a little.
« Last Edit: March 11, 2013, 10:45:34 pm by Mlamlah »
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racnor

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Re: Prince: A Royal Suggestion Game
« Reply #35 on: March 11, 2013, 11:13:25 pm »

3 for court (ardas, wraith, and GWG) and 2 for weapons(jaass, MeimieFan626) 4 for common(me, ardas, remutha, wraith, not sure if Jaass counts), 3 for trade(me, gwg, Adras). 2 for art(jaass, 626) Or does order matter? if so, I change my vote to Trade, common, magic.
If I did, mscount, sorry. Going to bed now.
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

Mlamlah

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Re: Prince: A Royal Suggestion Game
« Reply #36 on: March 11, 2013, 11:51:46 pm »

Not all votes are equal. Your first vote is worth more than your second, and so on. That's why i insisted on putting them in order of preference. So it's a lot more like, 16 points for magic, 6 for trade, 4 for common people, etc.
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Gervassen

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Re: Prince: A Royal Suggestion Game
« Reply #37 on: March 11, 2013, 11:56:49 pm »

Art, court, trade
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Corai

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Re: Prince: A Royal Suggestion Game
« Reply #38 on: March 12, 2013, 12:09:39 am »

-Spend time at court, fostering relations with nobility and learning how the game of politics is played.

-Seek out and spend time with members of your family, extended and immediate.

-Make contact with the more subtle of the criminal underworld.
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Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Mlamlah

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Re: Prince: A Royal Suggestion Game
« Reply #39 on: March 12, 2013, 01:21:50 am »

Your continued self-education continues deeply enough that you find your interest piqued by mention of magic. You spend a great deal of your time among books anyway, so it seems to you that pursuing practical knowledge of magic isn't that far out of your way.
For quite some time you struggle to glean any useful information. The royal library has no categorical emphasis on magic, and many of the tomes you think likely sources of magic are in ancient tongues you've only heard of. So you refocus your efforts to historical references, and at first find yourself impressed by the raw power of some of the sorcerers and magicians of times past, excited by the success you track down further records, but soon realize that the older records often conflict and are probably exaggerated.
Your lack of success is frustrating, and the extensive nature of the royal library is as much a detriment as an aid. You call on your ally Isvan, a boy two years older than you who has joined a class under one of the court wizards, he explains that he isn't trusted with real magic yet, but shows you some of the mental exercises necessary for spellcasting that he has learned, and even gives you leads on what books may help you in your search. All through this time your servants are useless in the search, and the royal librarians don't include a single mage who could be of help.

You spend your first day at court, it is much less exciting than you thought it would be. Your elder sister Ritalia escorts you and introduces you to those assembled on that day. A few of the faces you recognise, but many you do not know. Your father is not in attendance, but his steward arrives in his place, you are told that this is usually the case, that your father tends to prefer a hands-off approach at court.
Over time you get to know some of the faces that commonly frequent the court. One of particular note is your uncle Robilard, who you don't ever remember meeting before, he's lord to a vital and vast area of farmland deeper inland, and supplies a large portion of the nations foot-soldiers. You find him to be a man who plays at being a scoundrel, but actually has a lot of interest and insight into the workings of the court. He seems to take a liking to you, but holds you at a distance. You also meet the court representatives of the church, who pay little attention to you, the Knight-Commander of the Crown Knights Gerald, who seems like a man of frayed nerves, and all manner of baronets, knights, heralds, merchants and courtesans. You can put a fair number to name, but hardly all of them. You find that a great many foreigners come to court on the business of diplomacy and trade, and you even manage to pick up a few niceties and foreign words.
Over time the world of court proves just as bewildering and frustrating as the pursuit of magic, you find people don't outright say what they want, rather they maneuver and dance around the topic, you come close to some fumbles but are often saved by the deft mind of your sister, who proves intelligent and adept at reading others, you come to rely on her insight.

With your studies of magic proving slow going you begin to seek out the court magicians, who you come to realize have been avoiding you. Frustrated, you track down one with the aid of your sister and waylay him in a lonely hallway away from court. You confront him, and are surprised when he is pleased at your success in realizing the subtle manipulations of the court. He tells you that he can't help you openly, nor tell you why he cannot, and vanishes from view. The next night you go to the library and find a book you don't remember retrieving squarely in the center of your table-space. After a quick perusal, you realize the book is a translated version of a text on basic magical theory. It all seems very convenient.

At court you secure a royal allowance, and manage to push it a little higher than is usual. Using this you secure some basic assets and contacts in the mercantile business, and work on making money. At first this goes poorly, and you find yourself making less than nothing, you tell yourself this is just an investment, but you find that one of your larger investments was sunk into a scam. The merchant you paid to secure foreign spices bought a skiff and fled to a foreign port with your investment, you attempt to track him down but find that he was operating under an alias. Cursing your soft judgement you make note to yourself to one day bring the man to justice. Still, you've learned from your mistake, and you become more hands on with the affair of making money, which you soon realize is essential. It's not near as lucrative as the spice trade, but you start a small stall based business selling fruits out of the port. It won't win back your losses, but it's fairly steady income in the warm season, and in the colder season you switch to serving as a middle-man in more specific dealings, using your connections to track down specific items that clients have a wish for. It's not as lucrative, but it's good practice and is making you some decent contacts.

...


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NRDL

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Re: Prince: A Royal Suggestion Game
« Reply #40 on: March 12, 2013, 01:28:05 am »

Keep making money, and keep trying to learn more magical lore. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Mlamlah

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Re: Prince: A Royal Suggestion Game
« Reply #41 on: March 12, 2013, 01:56:24 am »

(My apologies NRDL, for cutting you off, i'll take that suggestion under account after this roleplaying section is concluded.)

One early morning, before the sun is even truly arisen, the palace is abuzz. You are told that the King has assembled court and that you are being called in attendance. You rush into your princely vestment and hurriedly arrive in court.
Your father the King Lorin "The Lionhaired" appears very angry, and you now realize how he got his name. His hair does indeed seem to resemble a lions mane, even more so now that his face is crinkled in rage. You can't help but feel hurt that the only time he calls on you in nearly a year happens to be on official business, but part of you finds yourself eager to please him, to show him you truly are a worthy prince. You see however, that your father is in a full set of armor, and that in his hand is gripped a sword. Beside him is the queen, eyes firmly entrenched in the floor, and the Knight Commander.
Perhaps most dramatically of all, your brother william is kneeling before the throne, kept firmly restrained by a royal guardsman, and a young man in armor you do not recognize. William is in strange garb, runed robes that almost seem to make your ears ring when you examine them too closely.

Not really sure what to make of this yet, you resign yourself to wait for whatever is to come, and lock concerned eyes with Ritalia for a moment.
For a few moments, the hall is completely silent, save for the ragged painful breathing of William. 
The King breaks the silence, "Let it henceforth be known that Prince William Casar is no longer the crown prince, nor shall he have claim to the throne unless i otherwise say. In his stead my brother Robilard shall become king in the event of my death, i will announce a new crown prince in the event that a son of mine has proven himself worthy..." he looks pointedly at William, a critical eyebrow raised,"... and is of age." He spares you a long glance at the last.
A long moment of silence hangs over the hall, until William begins to weep, and the two holding him began to haul him away. The King looks as if he is about to dismiss the court, clearly not interested in explanations.

Will you do or say something before he does? And if not, is there any way you want to react to this business once court is over?
« Last Edit: March 13, 2013, 08:59:23 pm by Mlamlah »
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MeimieFan626

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Re: Prince: A Royal Suggestion Game
« Reply #42 on: March 12, 2013, 02:44:19 am »

Ask Ritalia about it after court is dismissed.
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Gervassen

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Re: Prince: A Royal Suggestion Game
« Reply #43 on: March 12, 2013, 04:33:12 am »

Push through the crowd boldly, using our natural aura of command, go up to the King, show confidence, kneel deeply and proclaim, "To rule, Father, must be my burden. For though my good uncle be every part regal and worthy, yet I wish that your fair and noble rule might continue long, till time has stolen away all lions of the same litter and left only their cubs. I shall seek to be the most worthy of the cubs, wherefore a boon of advice, noble father: what best becomes a true king seeking to follow your example?"
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

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Ardas

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Re: Prince: A Royal Suggestion Game
« Reply #44 on: March 12, 2013, 05:05:20 am »

Go to father and ask him respectfully as to the reason behind the event, without questioning his judgement.

Then try to secure a visit to talk to William, with help of Ritalia if necessary.
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