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Author Topic: [Universe in Chaos: A future RTD][Turn 2.6: Suited up and ready to go!  (Read 27698 times)

scapheap

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Re: [Universe in Chaos: A future RTD][Turn 2.3: Oh, the choices!]
« Reply #165 on: April 21, 2013, 03:15:32 am »

Toss a crate into the bubble, then after seeing what happen, head to the ship into the armory
((Changing action because I went there for a reason.))
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Persus13

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Re: [Universe in Chaos: A future RTD][Turn 2.5: Enter the VR.]
« Reply #166 on: April 25, 2013, 07:15:53 pm »

bump
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penguinofhonor

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Re: [Universe in Chaos: A future RTD][Turn 2.5: Enter the VR.]
« Reply #167 on: April 26, 2013, 12:23:54 pm »

I press Start Sequence, then examine the support suits. I read the detailed information on the medic and research suits.
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Mr.Zero

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Re: [Universe in Chaos: A future RTD][Turn 2.5: This ain't dead yet.]
« Reply #168 on: June 03, 2013, 05:37:05 am »

Back to index

Turn 2.5: This ain't dead yet.

Note 1: Don't forget about the discussion thread! Any questions, doubts, whatever can be answered there!!!
Note 2: Back from the dead! For those who are still interested, do whatever you want. Those who don't want to, please let me know so i can let other willing people in.


_____________________________________________________________________________________________________

Tio Volatis


Nada here folks!





_____________________________________________________________________________________________________
1. Player Actions

Scapheap(Clair Adams)
Toss a crate into the bubble, then after seeing what happen, head to the ship
(-): You walk over to some other other crate and grab a small object, followed by a throwing it into the bubble. The object flies at normal speed until it hits the bubble, where it is slowed and starts losing momentum. A slowing field? Could come in handy.

Having learned what this device does head to the ship. The terminal is still on, with the AI activated and all the travel locations revealed.



Dwarmin(Kathryn Fry)
Being done with the ship for now, Kat backtracked and joined the steady procession to the armory-as she would find out, it was probably a good idea to get suited up...

After locking herself in the chamber, she began tapping away-three suits interested her the most-the Medic, Research and Radar suits...all of which she believed augmented her natural skills.

Action: Head to the armory and check out the EVO Medic Suit 'H2' AND EVO Research Suit 'Old' AND EVO Radar Suit 'Freq'..

OOC: Taking alot of logic jumps and multi-actions here, assuming Kat would just go the armory and figure out whats already been presented in turn. Tell me if its okay Mr. Zero.
(): Seeing everyone enter the armory, you think that you should head there as well. They enter the chambers, so you follow. You feel a sharp sting in the neck and a terminal pops up, you quickly figure it out as you tap in the information of the suits "H2, Old and Freq".

Quote
Name Suit: H2
Type Suit:  Supportive
Armor Type:  light
Radar Strength:  40m
Strength Booster:  N.A
Agility Booster:  N.A
Intelligence Booster:  Low grade mind booster: ''Increases and speeds up the thinking process of the user."
Offensive Addon Slots:  1 slot
Supportive Addon Slots:  4 slots
Primary Enhancing Effect:  20% increase in healing effect abilities/tools
Secondary Enhancing Effect:  Healing Nano-bots:"Regenerates one grade of healing for one limb, each turn if out of combat. Does not work on Lopped off body parts or mechanical body parts."

Quote
Name Suit:  Old
Type Suit:  Mechanical
Armor Type:  light
Radar Strength:  45m
Strength Booster:  N.A
Agility Booster: Low grade muscle reflexer: "Gives the ability to tense your muscle temporarily and thus increase your agility for a short while."
Intelligence Booster:  Low grade mind booster: ''Increases and speeds up the thinking process of the user."
Offensive Addon Slots:  2 slot
Supportive Addon Slots:  2 slots
Primary Enhancing Effect:  Energy Storage Module : "Suit can store energy for later use from any source. "
Secondary Enhancing Effect:  Suit can use any archaeological drones.
Tertiary Enhancing Effect:  Suit is equipped with the following drone.
Quote
Name Drone:  PeeWee
Type Drone:  Explorer Drone
Size Drone:  Estimated to be 20 cm x 10 cm x 15 cm
Armor Type:  Very Light
Radar Strength:  20m
Distance till disconnection:  250m
Capabilities:  Low level scanning and sample taking.

Quote
Name Suit:  Freq
Type Suit:  Mechanical
Armor Type:  light
Radar Strength:  75m
Strength Booster:  N.A
Agility Booster:  N.A
Intelligence Booster:  Medium grade mind booster: '' Greatly Increases and speeds up the thinking process of the user."
Offensive Addon Slots:  1 slot
Supportive Addon Slots:  3 slots
Primary Enhancing Effect:  Multi-spectrum vision: "Enables you to cycle trough all the light spectrum's."
Secondary Enhancing Effect:  Low Grade Radar Booster: "Increases the area the radar scans by 15%"
Tertiary Enhancing Effect:  Suit is enabled to fit any 'Black Bat' addons.

Spaghetti7(Kurtis Blake)
Oh, ho ho. Look at this.

Try out EVO Psy Suit 'telekinesis' and EVO Cyber Suit 'Bit' to find out more about them.
(-): The terminal shows the following information about those suits.

Quote
Name Suit:  Telekinesis
Type Suit:  Mechanical
Armor Type:  Warp armor ( Equal to heavy armor, but can be overloaded if massive amounts of damage are taken which will result in an implosion effect thus killing the user instantly and anything in a 100m radius.)
Radar Strength:  50m
Strength Booster:  N.A
Agility Booster:  N.A
Intelligence Booster:  Psy grade Mind enhancement: '' Massively increases brain activity and enables the use of dark energy."
Offensive Addon Slots:  0 slots
Supportive Addon Slots:  3 slots
Primary Enhancing Effect:  Dark Energy User: "Because of the reverse engineered implant, the user can perform a variety of effects like telekinesis, lift objects without touching them and hover on the ground. What effects the user can perform, depend from the users imagination and power."

Quote
Name Suit:  Bit
Type Suit:  Mechanical
Armor Type:  light
Radar Strength:  35m
Strength Booster:  N.A
Agility Booster:  Low grade muscle reflexer: "Gives the ability to tense your muscle temporarily and thus increase your agility for a short while."
Intelligence Booster:  Medium grade mind booster: '' Greatly Increases and speeds up the thinking process of the user."
Offensive Addon Slots:  2 slot
Supportive Addon Slots:  2 slots
Primary Enhancing Effect:  Hacker: "The suit of the user is fitted with additional code breakers, which allow the user to hack anything as long as physical contact is made. "
Secondary Enhancing Effect:  Suit is enabled to inject additional hacking addons.


penguinofhonor (Doris Finnegan)
I press Start Sequence, then examine the support suits. I read the detailed information on the medic and research suits.
(-): The terminal shows the following information about those suits.

Quote
Name Suit:  Old
Type Suit:  Mechanical
Armor Type:  light
Radar Strength:  45m
Strength Booster:  N.A
Agility Booster: Low grade muscle reflexer: "Gives the ability to tense your muscle temporarily and thus increase your agility for a short while."
Intelligence Booster:  Low grade mind booster: ''Increases and speeds up the thinking process of the user."
Offensive Addon Slots:  2 slot
Supportive Addon Slots:  2 slots
Primary Enhancing Effect:  Energy Storage Module : "Suit can store energy for later use from any source. "
Secondary Enhancing Effect:  Suit can use any archaeological drones.
Tertiary Enhancing Effect:  Suit is equipped with the following drone.
Quote
Name Drone:  PeeWee
Type Drone:  Explorer Drone
Size Drone:  Estimated to be 20 cm x 10 cm x 15 cm
Armor Type:  Very Light
Radar Strength:  20m
Distance till disconnection:  250m
Capabilities:  Low level scanning and sample taking.

Quote
Name Suit : H2
Type Suit:  Supportive
Armor Type:  light
Radar Strength:  40m
Strength Booster:  N.A
Agility Booster:  N.A
Intelligence Booster:  Low grade mind booster: ''Increases and speeds up the thinking process of the user."
Offensive Addon Slots:  1 slot
Supportive Addon Slots:  4 slots
Primary Enhancing Effect:  20% increase in healing effect abilities/tools
Secondary Enhancing Effect:  Healing Nano-bots:"Regenerates one grade of healing for one limb, each turn if out of combat. Does not work on Lopped off body parts or mechanical body parts."



Rolepgeek(Johnathan 'Hefter' Hennson)
"Uhhhh..." the man mumbles, then presses Combat. "I wonder how fast Jill can go?" he mutters as he feels the cold sting of metal.
(-):

Quote
Name Suit:  Rhino
Type Suit:  Combat
Armor Type:  Very Heavy armor
Radar Strength:  55m normal, 120m in siege.
Strength Booster:  High grade Strength booster: "Tremendously increases muscle strength and stamina."
Agility Booster:  N.A
Intelligence Booster:  N.A
Offensive Addon Slots:  4 slot
Supportive Addon Slots:  1 slots
Primary Enhancing Effect:  Siege mode: "Suit can go into siege mode."
Quote
Name module: Siege mode
Requirements for activation:
flat to semi-flat surface
The module itself activated
Activation boosters:
Increases radar strength by 65
Enables the user to use the artillery-addon of Artillery grade weaponry.
Increases the users accuracy by 2


Quote
Name Suit:  Snake
Type Suit:  Combat
Armor Type:  light
Radar Strength:  60m
Strength Booster:  N.A
Agility Booster:  High Grade Agility enhancer : "Tremendously increases the agility of the user."
Intelligence Booster:  N.A
Offensive Addon Slots:  4 slot
Supportive Addon Slots:  2 slots
Primary Enhancing Effect:  Camouflage module: "Enables the user to blend in with the environment, still detected by infrared and UV detectors."


Quote
Name Suit:  Wombat
Type Suit:  Combat
Armor Type:  Medium
Radar Strength:  45m
Strength Booster:  Medium grade strength booster: "Greatly increases the strength and stamina of the user."
Agility Booster:  Medium grade Agility booster: "Greatly increases the agility of the user."
Intelligence Booster:  N.A
Offensive Addon Slots:  2 slot
Supportive Addon Slots:  2 slots
Primary Enhancing Effect:  Booster slot : "Suit may fit either a jet pack or leg boosters for increased mobility. May not be activated simultaneously with the Armor Hardener."
Secondary Enhancing Effect:  Armor Hardener: "User may activate the armor hardener module to increase the users defense. May not be activated simultaneously with any Booster module"




Persus13(James Macalroy)
Choose Support Mechanical EVO Engineer Suit 'Delta'..
(-): The terminal shows the following information.

Quote
Name Suit:  Delta
Type Suit:  Mechanical
Armor Type:  Medium
Radar Strength:  45m
Strength Booster:  Medium grade strength booster: "Greatly increases the strength and stamina of the user."
Agility Booster:  N.A
Intelligence Booster:  Medium grade mind booster: '' Greatly Increases and speeds up the thinking process of the user."
Offensive Addon Slots:  2 slot
Supportive Addon Slots:  3 slots
Primary Enhancing Effect:  Construction Module: "The user has a whole set of tools incorporated into his suit, enabling him to construct and to repair anything mechanical."
Secondary Enhancing Effect:  Drone control Module: "The user has an advanced drone control module installed, enabling the user to control any type of drone."
Tertiary Enhancing Effect:  Overheat: "The user can overheat his suit's tools, to boost the performance. This goes at the cost of possible tool and/or suit damage."



_____________________________________________________________________________________________________

2.Player Data
_____________________________________________________________________________________________________

Quote from:  penguinofhonor( Doris Finnegan)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)

Quote from:  Dwarmin(Kathryn Fry)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)

Quote from:  Spaghetti7(Kurtis Blake)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)

Quote from:  Scapheap(Clair Adams)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)

Quote from:  Rolepgeek(Johnathan 'Hefter' Hennson)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)


Quote from:   Persus13(James Macalroy)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)
 
« Last Edit: June 03, 2013, 07:36:35 am by Mr.Zero »
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Persus13

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Re: [Universe in Chaos: A future RTD][Turn 2.5: This ain't dead yet.]
« Reply #169 on: June 03, 2013, 07:02:04 am »

Pick the mechanical suit Delta.
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scapheap

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Re: [Universe in Chaos: A future RTD][Turn 2.5: This ain't dead yet.]
« Reply #170 on: June 03, 2013, 07:25:10 am »

Head to the armory because no one(I think) is on the ship, after someone tells Clair about the suits, look up combat suits.

And now combat suits have come up, try the Wombat suit.
« Last Edit: June 07, 2013, 01:51:48 am by scapheap »
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Spaghetti7

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Re: [Universe in Chaos: A future RTD][Turn 2.5: This ain't dead yet.]
« Reply #171 on: June 03, 2013, 07:45:21 am »

((Hooray, it ain't dead! Just a couple of questions before I get an action together:
1 - What are the addon slots for, and can we put anything in them yet?
2 - Does the telekinesis suit have all the encumbrance of Heavy Armour?
Thanks.))
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Dwarmin

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Re: [Universe in Chaos: A future RTD][Turn 2.5: This ain't dead yet.]
« Reply #172 on: June 03, 2013, 08:02:41 am »

Action: Select the H2 Medical suit

OOC: Yay! Not dead!
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Mr.Zero

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Re: [Universe in Chaos: A future RTD][Turn 2.5: This ain't dead yet.]
« Reply #173 on: June 03, 2013, 08:04:31 am »

((Hooray, it ain't dead! Just a couple of questions before I get an action together:
1 - What are the addon slots for, and can we put anything in them yet?
2 - Does the telekinesis suit have all the encumbrance of Heavy Armour?
Thanks.))


Yes........ not dead... yet....

Anyhow.
1. Addon slots are slots where you can give the suits additional functions or upgrade it's existing functions. Let's say for the Rhino suit, there is an stabilizer addon which enables you to now stand on rough terrain or the grappler addon which gives you the ability to siege upside down, on walls,etc. As of the moment, there is one person with addons. Namely the dude which found the hacker addons ( Forgot name).

2. No it does not, it's the same as having no armor in weight. ( In theory, you could be used as a one way projectile then. :P)

BTW, if anyone needs some clarification on certain subjects like... "How much do the armor grades reduce? Or What else can my suit do?" then please ask. I will eventually write it and add to the discussion thread, but maybe you want to know it earlier.
« Last Edit: June 03, 2013, 08:08:20 am by Mr.Zero »
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Spaghetti7

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Re: [Universe in Chaos: A future RTD][Turn 2.5: This ain't dead yet.]
« Reply #174 on: June 03, 2013, 09:08:59 am »

((Hooray, it ain't dead! Just a couple of questions before I get an action together:
1 - What are the addon slots for, and can we put anything in them yet?
2 - Does the telekinesis suit have all the encumbrance of Heavy Armour?
Thanks.))


Yes........ not dead... yet....

Anyhow.
1. Addon slots are slots where you can give the suits additional functions or upgrade it's existing functions. Let's say for the Rhino suit, there is an stabilizer addon which enables you to now stand on rough terrain or the grappler addon which gives you the ability to siege upside down, on walls,etc. As of the moment, there is one person with addons. Namely the dude which found the hacker addons ( Forgot name).

2. No it does not, it's the same as having no armor in weight. ( In theory, you could be used as a one way projectile then. :P)

BTW, if anyone needs some clarification on certain subjects like... "How much do the armor grades reduce? Or What else can my suit do?" then please ask. I will eventually write it and add to the discussion thread, but maybe you want to know it earlier.
Oh, okay. Both as I expected (or hoped :P).

In that case, SUIT UP with the Telekinesis one and test it out a little (preferably without destruction).
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Rolepgeek

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Re: [Universe in Chaos: A future RTD][Turn 2.5: This ain't dead yet.]
« Reply #175 on: June 03, 2013, 08:45:11 pm »

What's considered an offensive vs. a supportive addon?
What are the grades of armor, effectively?
How effective is radar?
Does heavier armor slow you down, or simply make you louder/easier to spot?
Does the Wombat come with leg boosters/jet pack on it's own?
Do any of them come with weapons/does the Armory have weapons?
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Mr.Zero

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Re: [Universe in Chaos: A future RTD][Turn 2.5: This ain't dead yet.]
« Reply #176 on: June 04, 2013, 02:12:58 am »

1.What's considered an offensive vs. a supportive addon?
2.What are the grades of armor, effectively?
3.How effective is radar?
4.Does heavier armor slow you down, or simply make you louder/easier to spot?
5.Does the Wombat come with leg boosters/jet pack on it's own?
6.Do any of them come with weapons/does the Armory have weapons?

added numbers for better overview on the answers.

1. Supportive addons help the user or anyone else in a non-combat way, like boosting the healing rate, scanning rate, radar strength,etc. Combat addons assist the user in anything combat related, so things like accuracy increase, damage increase,etc.
2. The 'Traditional' grades of armor go from no armor to ultra heavy armor. Suits go from light to very heavy. There are also misc. armors like the warp armor of the Psy suit.
3. It depends, but the core idea is to give an general understand of what lifeforms there are in the area. There are different kind of radar addons to increase the variety you can detect E.G mechanical units, stealthed units and so on.
4. Both, though easier to spot can have different meanings.
5. Yes
6. Yes, but you haven't gotten to that part yet  ;)
« Last Edit: July 24, 2013, 04:01:35 pm by Mr.Zero »
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Rolepgeek

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Re: [Universe in Chaos: A future RTD][Turn 2.5: This ain't dead yet.]
« Reply #177 on: June 06, 2013, 08:02:09 pm »

Let's try out the Rhino.
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Mr.Zero

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Re: [Universe in Chaos: A future RTD][Turn 2.5: This ain't dead yet.]
« Reply #178 on: July 24, 2013, 05:03:48 pm »

Back to index

Turn 2.6: Suited up and ready to go

Note 1: Don't forget about the discussion thread! Any questions, doubts, whatever can be answered there!!!
Note 2: Im trying to make some art. to help visualize some things, would you guys prefer sprites or handdrawn. (im crap with both though :P)



_____________________________________________________________________________________________________

Tio Volatis


With nearly everyone suited up and ready to go, it's time to venture out into the unknown universe and discover whatever it has to offer.





_____________________________________________________________________________________________________
1. Player Actions



Scapheap(Clair Adams)
Quote
Wombat suit
(-):
"Suit Wombat selected, please remain calm and refrain from moving during the suiting process."

The terminal hologram vanishes into thin air into thin air, while you slowly hear a feint sound of a rumbling engine. As the noise gets harder, mechanical arms emerge from the steel walls.
They start with attaching a very thin exo-skeleton over your latex suit, you feel very weak stings all over your body but it fades quickly. After the skeleton is finished, padding material is added to fill the gaps in between.

Then something resembling an engine or battery pack is attached just above your hip and thin wiring is added to the exo skeleton before you feel a sharp sting in your neck, exactly the same as when you entered this chamber.
The arms finish the suiting process by adding a thin wafers of metal all over the suit to cover as much as possible without restricting any movement.

"Basic suit structure set, starting advanced suit sequence."

This time bigger arms emerge from the walls with armor plating and modules. The armor is brownish/gray . The armor plates are all firmly attached to the exo skeleton and some parts are welded together. You also see that that parts of your suit receive a double armor plating. Amongst the welding and adding of armor you notice that there are actually small drones working on your suit as well, wiring the modules to the power pack.
Mini engines resembling those of the old F16 fighter but more futuristic are attached and welded to your legs and even smaller ones around your legs. A new type of drone comes out of the wall and starts rewiring even more and fiddles around with your power pack.

You really feel the weight of the armor and start wondering how you will be able to speed around as the suit described. But this thought disappears when a helmet is slid over your head. On the terminal in the helmet  a screen boots up.

"Booting.....
Powercore... 100%
Muscle reflexers....not activated
activating muscle boosters."


Temporarily all of your body goes numb, After that you feel your muscles relaxing and becoming bigger. This makes you somehow feel stronger.

"Agility Booster....not activated
activating Agility booster."


This feeling is similar to the previous one but you feel your muscles straining intensely and relaxing, you don’t feel anything right away but you think that this has to do with the agility part of the suit.

"Testing Boosters…."

Additional arms extend from the wall grasping you firmly, while the boosters activate themselves. It’s getting kind of getting warm in here when they suddenly turn off.

"Loading Suit Software.....
New AI added: Dreiner
Selected current AI: Aurora
Finishing booting......
"

"Wombat suiting sequence, complete. Please grab a hold of the weapon provided and leave the chamber."


In the end you receive a gun, to be exact an SMG like weapon. You have no idea what kind of gun it is until you grab it, when suddenly your screen shows information about the gun.

Quote
Name:   Nov Corps ‘Rattlesnake’ SMG
Description:   The Rattlesnake is another classic of the Nov Corporations. Unlike the Bulldog it’s not very simple in design but very reliable and accurate. The rattlesnake can fire in single, triple or full automatic modes. To increase the accuracy even more you can extend certain parts of the weapon to make it into a regular 2 hand SMG. Nov Corps suggest the exclusive use of 7mm Hollow point Tungsten Rounds or any other 7mm ammo type.
Type: Mini SMG
Ammo Type consumption: Any 5mm ammo type, no irradiated rounds.
Damage Type: Depends on ammo.
Effective range: Up to 25m
Offensive add on slots: 2
Defensive add on slots: 0
 
Besides the gun there are 2 ammo mags which you grab as well, again a small terminal with information appears.

Quote
Name: Nov Corps 7mm Hollow Point Tungsten rounds
Capacity: 32 rounds
Damage type: Anti Infantry “+2 damage to unarmored targets or +1 damage to lightly armored targets.”

You step out of the chamber, what now?



Dwarmin(Kathryn Fry)
Action: Select the H2 Medical suit

OOC: Yay! Not dead!
():
"Suit H2 selected, please remain calm and refrain from moving during the suiting process."

The terminal hologram vanishes into thin air into thin air, while you slowly hear a feint sound of a rumbling engine. As the noise gets harder, mechanical arms emerge from the steel walls.
They start with attaching a very thin exo-skeleton over your latex suit, you feel  2 kinds of stings: very weak stings and needle-like like stings all over your body but it fades quickly. You happen to see what causes the more painful stings, surgical tubing. These very thin tubes are put inside your skin near your veins, surprisingly it heals quickly. You aren’t sure why, but you guess that they are using medical gel. You’ve heard of it in the past, but back then it was just in testing phases and not very effective at all.
After the skeleton is finished, padding material is added to fill the gaps in between.

Then something resembling an engine or battery pack is attached just above your hip and thin wiring is added to the exo skeleton before you feel a sharp sting in your neck, exactly the same as when you entered this chamber. Another engine like thing is added but this one is attached on your spine and follows your spine curve, it glows slightly green. This ‘thing’ is connected with the tubing by a medical type drone.
The arms finish the suiting process by adding a thin wafers of metal all over the suit to cover as much as possible without restricting any movement.

"Basic suit structure set, starting advanced suit sequence."

This time bigger arms emerge from the walls with armor plating, tools and modules. The armor is clear white with red stripes. The armor plates are all firmly attached to the exo skeleton and some parts are welded together. Amongst the welding and adding of armor you notice that there are actually small drones working on your suit as well, wiring the tools and modules to the power pack.

Even though armor is added, you don’t feel a change in weight. But this thought disappears when a helmet is slid over your head. On the terminal in the helmet  a screen boots up.

"Booting.....
Powercore... 100%
Mind booster….not activated
Activating mind booster.”


Just as the AI said that, your whole mind goes blank. The kind of blank where you suddenly watch into the sunlight, but this doesn't last long as you are suddenly able to solve things in your mind you couldn't before.

"Testing tools..."

Your whole suits powers itself up and the tools start buzzing, moving and doing whatever they're supposed to do.

"Loading Suit Software.....
New AI added:  Nurse Ellie
Selected current AI: Aurora
Finishing booting......
"

"H2 suiting sequence, complete. Please grab a hold of the weapon provided and leave the chamber."


Quote
Name: Nov Corps 'Bulldog' handgun
Description: The Bulldog handgun is one of the first weapons ever produced by Nov Corps, the sheer simplicity but outstanding power of the gun made it very popular in the army. The Bulldog has been upgraded over the years being able to use a large variety of ammo thus making it good as an all-round weapon. The manufacturers do advise to use .60 Tungsten Cal ammunition for maximum damage and gun compatibility. Finally the gun is mostly known for its double shot ability.
Type: Revolver handgun
Ammo Type consumption: Any ammo type in between .45 and .65, no irradiated rounds.
Damage Type: Depends on ammo.
Effective range: Up to 22m
Offensive add on slots: 1
Defensive add on slots: 0
Primary effect: Double shot : "Overheats the gun, forcing it to fire twice. Severely worsens weapon durability. Can be used once every 2 combat turns."
Besides the gun there are 2 ammo drums which you grab as well, again a small terminal with information appears.

Quote
Name: Nov Corps .60 Cal Tungsten rounds
Capacity: 8 rounds
Damage type: Armor Piercing “-1 armor grade to enemy armor”

You step out of the chamber, what now?



Spaghetti7(Kurtis Blake)
Quote
Select Psy Suit
(-):
"Suit Psy selected, please remain calm and refrain from moving during the suiting process."

The terminal hologram vanishes into thin air into thin air, while you slowly hear a feint sound of a rumbling engine. As the noise gets harder, mechanical arms emerge from the steel walls.
They start with attaching a very thin exo-skeleton over your latex suit. After the skeleton is finished, padding material is added to fill the gaps in between.

Then something resembling an engine or battery pack is attached just above your hip and thin wiring is added to the exo skeleton before you feel a sharp sting in your neck, exactly the same as when you entered this chamber.
The arms finish the suiting process by adding a thin wafers of metal all over the suit to cover as much as possible without restricting any movement.

"Basic suit structure set, starting advanced suit sequence."

This time bigger arms emerge from the walls with armor plating, tools and modules. The armor purple. The armor plates are all firmly attached to the exo skeleton and some parts are welded together. Amongst the welding and adding of armor you notice that there are actually small drones working on your suit as well, wiring the tools and modules to the power pack.

Even though armor is added, you don’t feel a change in weight. But this thought disappears when a helmet is slid over your head. On the terminal in the helmet  a screen boots up.

"Booting.....
Powercore... 100%
Mind booster….not activated
Activating mind booster.”


Just as the AI said that, your whole mind goes blank. The kind of blank where you suddenly watch into the sunlight, but this doesn't last long as you are suddenly able to solve things in your mind you couldn't before. But this goes even further, you can sense something more. You aren’t sure what it is, but you’ve heard of this mysterious Dark energy in the past and think that they learned to use it.

"Loading Suit Software.....
New AI added:  Mastermind
Selected current AI: Aurora
Finishing booting......
"

"Psy suiting sequence, complete. No weapons are provided to your suit as your suit does not require weapons to fight."


You leave the chamber and with the freshly uploaded memories you want to try out the suit without destroying the whole facility. So you decide to do something basic according to your memories, levitation.

You create a simple thought of wanting to slightly hover just above the ground and it works like a charm. Amazing, you wonder what you can do more with this suit.


penguinofhonor (Doris Finnegan)
I don’t think you chose a suit, if yes then please PM me, if no then still PM me with your choice.
(-):





Rolepgeek(Johnathan 'Hefter' Hennson)
Quote
Choose Rhino suit

(-):
"Suit Rhino selected, please remain calm and refrain from moving during the suiting process."

The terminal hologram vanishes into thin air into thin air, while you slowly hear a feint sound of a rumbling engine. As the noise gets harder, mechanical arms emerge from the steel walls.
They start with attaching a very thin exo-skeleton over your latex suit, you feel very weak stings all over your body but it fades quickly. After the skeleton is finished, padding material is added to fill the gaps in between.

Then something resembling an engine or battery pack is attached just above your hip and thin wiring is added to the exo skeleton before you feel a sharp sting in your neck, exactly the same as when you entered this chamber.
The arms finish the suiting process by adding a thin wafers of metal all over the suit to cover as much as possible without restricting any movement.

"Basic suit structure set, starting advanced suit sequence."

This time bigger arms emerge from the walls with armor plating and modules. The armor is Dark Grey . The armor plates are all firmly attached to the exo skeleton and some parts are welded together. But it doesn’t stop with one layer of armor plating, multiple layers are added. Slowly your suits becomes a very bulky mass of steel.Amongst the welding and adding of armor you notice that there are actually small drones working on your suit as well, wiring the modules to the power pack.
Then a drone adds a secondary power pack over your first, wiring it again into the whole suit system. Massive stabilizers are added all over your suit, most probably for the siege mode.

The amount of armor added is inhumane and you don’t think that you will be able to move at all. But this thought disappears when a helmet is slid over your head. On the terminal in the helmet  a screen boots up.

"Booting.....
Powercore... 100%
Muscle reflexers....not activated
activating muscle boosters."


Temporarily all of your body goes numb, After that you feel your muscles relaxing and becoming bigger. But this process continues for a good while and you feel that your muscles are gaining mass and becoming very large. You feel immensely strong and don’t feel the weight of the suit at all.

“Testing Siege Module”

Your suit activates it’s siege module and the suits part shift around, the stabilizers drop to the ground with a large thud and your vision inside your helm widens while gaining even more tactical information like wind speed, distance, and so on.

"Loading Suit Software.....
New AI added: Hawk
Selected current AI: Aurora
Finishing booting......
"

"Rhino suiting sequence, complete. Please grab a hold of the weapon provided and leave the chamber."


In the end you receive a gun, and not a puny gun. This thing is the size of a massive hand mortar, a regular human would by all rights never be able to lift this thing. Though you have no idea what it is until you grab it and lift it, like a feather.

Quote
Name:   Holjon Tech ‘Blaster’ Mini artillery
Description:   Holjon Tech, a corporation most notably known for the type of weapons they make. Namely artillery. The Blaster is one of the most basic weapons of Holjon Tech. Where the gun itself is only able to fire single round ammunition. It does not have any special abilities expect that it strikes with the force of regular artillery, infantry sized.  Holjon Tech advises the use of regular HE artillery shells.
Type: Artillery Cannon
Ammo Type consumption:  HE artillery shells
Damage Type: Depends on ammo.
Effective range: Up to 150m, up to 270 in siege mode.
Offensive add on slots: 3
Defensive add on slots: 1
 

Besides the gun there are 3 huge ammo cases, you grab them and again information appears.

Quote
Name: Holjon Tech HE shells
Capacity: 2 rounds
Damage type: High Explosive “+10 damage to unarmored and lightly armored targets, +5 to medium armored targets, +1 to heavy armored targets.”

You step out of the chamber, what now?




Persus13(James Macalroy)
Pick the mechanical suit Delta.
(-):

"Suit Delta selected, please remain calm and refrain from moving during the suiting process."

The terminal hologram vanishes into thin air into thin air, while you slowly hear a feint sound of a rumbling engine. As the noise gets harder, mechanical arms emerge from the steel walls.
They start with attaching a very thin exo-skeleton over your latex suit, you feel very weak stings all over your body but it fades quickly. You happen to get a glance at one of the parts and see that there’s a coating of micro needles. After the skeleton is finished, padding material is added to fill the gaps in between.

Then something resembling an engine or battery pack is attached just above your hip and thin wiring is added to the exo skeleton before you feel a sharp sting in your neck, exactly the same as when you entered this chamber.
The arms finish the suiting process by adding a thin wafers of metal all over the suit to cover as much as possible without restricting any movement.

"Basic suit structure set, starting advanced suit sequence."

To your surprise the process wasn’t done yet. This time bigger arms emerge from the walls with armor plating, tools and modules. The armor has a slightly yellowish tint to it. The armor plates are all firmly attached to the exo skeleton and some parts are welded together. Amongst the welding and adding of armor you notice that there are actually small drones working on your suit as well, wiring the tools and modules to the power pack.

Slowly you feel the weight increasing and start wondering how you'll be able to move quickly. But this thought disappears when a helmet is slid over your head. On the terminal in the helmet  a screen boots up.

"Booting.....
Powercore... 100%
Muscle reflexers....not activated
activating muscle boosters."


Temporarily all of your body goes numb, just before you feel your muscles straining and relaxing. This makes you somehow feel stronger.

"Mind booster....not activated
activating mind booster."


Just as the AI said that, your whole mind goes blank. The kind of blank where you suddenly watch into the sunlight, but this doesn't last long as you are suddenly able to solve things in your mind you couldn't before.

"Testing tools..."

Your whole suits powers itself up and the tools start buzzing, moving and doing whatever they're supposed to do.

"Loading Suit Software.....
Loading Drone Software....
New AI added: Dreiner
Selected current AI: Aurora
Finishing booting......
"

"Delta suiting sequence, complete. Please grab a hold of the weapon provided and leave the chamber."


In the end you receive a gun, a second one. You have no idea what kind of gun it is until you grab it, when suddenly your screen shows information about the gun.

Quote
Name: Nov Corps 'Bulldog' handgun
Description: The Bulldog handgun is one of the first weapons ever produced by Nov Corps, the sheer simplicity but outstanding power of the gun made it very popular in the army. The Bulldog has been upgraded over the years being able to use a large variety of ammo thus making it good as an all-round weapon. The manufacturers do advise to use .60 Tungsten Cal ammunition for maximum damage and gun compatibility. Finally the gun is mostly known for its double shot ability.
Type: Revolver handgun
Ammo Type consumption: Any ammo type in between .45 and .65, no irradiated rounds.
Damage Type: Depends on ammo.
Effective range: Up to 22m
Offensive add on slots: 1
Defensive add on slots: 0
Primary effect: Double shot : "Overheats the gun, forcing it to fire twice. Severely worsens weapon durability. Can be used once every 2 combat turns."
Besides the gun there are 2 ammo drums which you grab as well, again a small terminal with information appears.

Quote
Name: Nov Corps .60 Cal Tungsten rounds
Capacity: 8 rounds
Damage type: Armor Piercing “-1 armor grade to enemy armor”


You step out of the chamber, what now?


« Last Edit: July 24, 2013, 05:09:10 pm by Mr.Zero »
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Mr.Zero

  • Bay Watcher
    • View Profile
Re: [Universe in Chaos: A future RTD][Turn 2.6: Suited up and ready to go!
« Reply #179 on: July 24, 2013, 05:08:03 pm »

PART 2 OF TURN: HIT WORD LIMIT!

_____________________________________________________________________________________________________

2.Player Data
_____________________________________________________________________________________________________

Quote from:  penguinofhonor( Doris Finnegan)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)

Quote from:  Dwarmin(Kathryn Fry)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)

Quote from:  Spaghetti7(Kurtis Blake)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)

Quote from:  Scapheap(Clair Adams)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)

Quote from:  Rolepgeek(Johnathan 'Hefter' Hennson)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)


Quote from:   Persus13(James Macalroy)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)
 
« Last Edit: July 24, 2013, 05:34:14 pm by Mr.Zero »
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