825 PM, March 8
After a couple days without access to my computer (but full of profitable overtime pay), I resume. I check on the slab industry, and there's still slabs to engrave. Darn.
I get a reminder that there's a migrant or two still on the surface when one's woodcutting is interupted by a rotting albatross. Yeah, basically only flying zombies here. And once I started looking, rediculous amounts of coal and iron.
833
A migrant Ranger throws a tantrum. And goes to sleep. At the same time. Fitful night? :p I also designate stockpiles for fuel/metal, raw fuel, and metal ores. Most dorfs instantly start hauling.
Those merchants leave after not helping with the undead problem. One migrant comes across a whole lot of bodies. Probably attacked him. The reports say he's hammering corpses to redeath with the pommel of the training axe he's using.
843
Another ghost put to rest. whew. wonder how many are left unslabbed? Obviously the topside is migrant free again, as the Ranger has been missing a week. Reports say he took a punch in the head that tore through the brain.
846
The dorf I'm trying to get to work the metalworks is sleeping. His thoughts say he "slept in the grass recently", which, since there is no way to the surface, I assume means "slept in cave moss".
Also, a farmer was possessed. No, wait. Gave birth to a girl. Huh, was I ever wrong.
And now the smith is harvesting plants!
Oh, well, I struck brimstone. Which I assume I can't make into fuel. Despite how well sulphur burns.
851
After activating architecture, he's now making the forges. Now I need a mason. Who shows up really, really promptly.
I need fuel to make fuel, which means I need wood. The tree farm is working well, but no-one will chop. So I check, and no-one's assigned to. Do'h, that explains all. So I set a dorf to do it.
858 - 904 Go out to help clean up some. Leave game paused.
905
Set some charcoal to be made. Tree farm no longer has any trees in it, just sapplings. So... success?
907
Get sick of dorfs going on break. Don't do anything about it.
910
Charcoal made. I expect to be making coke soon.
Yup. The option just became avalible.
Also, another ghost apears. I don't think the elves and kobolds will rise as ghosts, but I start engraving slabs for them, too, just in case. Wait, kobolds?
Yup. One kobold on the dead/missing screen is named Tluprursnus, Kobold Master Thief. "Tlusprursnus (Engrave Memorial)" is an option at the crafts shop.
917-919
Quick pause to grab sour cream for my dad. Supper is almost ready.
923
Enough coke to make metals?... yup. Let's get that iron production up. Since my med dorf isn't doing anything useful except hauling right now, he can help at the furnaces.
Spring arives. FPS at 75, on average. So I made it through two years so far, I guess?
The first set of iron bars is complete. Whoohoo! Let's make some mine carts and stuff.
927 - 932
Go get food. Dad's inspired by Chef Ramse's Kitchen Nightmares, meaning all the food is fresh and wholesome. Not a mess. :p
Another dorf gives birth. The child aparently worships four gods, one of which created a werewombat. Cool.
935
I can hear a Ramse Blow-Up from the living room. Resteraunt owner sliding back. Meanwhile, farmers and brewers overproducing. Just like the owner of that "most expensive place in town!!
"
938
"Some migrants have arrived, despite the danger". Wow, it recognized that this place is stupid dangerous for migrants. Maybe the fact that there's 53 undead tipped it off?
943
I get a mood. In a migrant. Near no workshops, as they don't get them.
I spot the rabbit again. The one trailing it's guts? Yeah. Still "alive". Undead are scaring haulers into dropping the bodies their carrying before they get to shore, so they will continue to reanimate, but the hunters with the wave are still succesfully getting undead dead enough to push them back to the ocean somewhat.
The snow melts. Ocean still frozen, but for how long?
950
I choke on a piece of potato. I designate some new private dining rooms.
955 I pretty up the public dining hall with more tables and nice statues.
1000
Odds are they won't go to use, but I make some jewlers workshops. Also, now that I have wood, I set some beds to be made.
I finally get a short break in job interuption spam from the migrants. They're still spamming away, but I got a break. Also, there are 67 undead now. Averaging 70 FPS.
1007-1010
Flabort Cancels overseer: interupted by dingo.
Or, pet dog where it doesn't belong. JRTs may as well be dingoes as far as I'm concerned.
After getting him out of my room, I resume. FPS dips down to 58.
1013
Father insists I check facebook, so I log on. I say hello to my mom, who's at the hospital with my brother while he recovers from surgery.
1021
Elves arive with a caravan. Hah!
Uh... Did that waterbuffalo corpse just SHOOT a crab with snow?
1026
It's like a movie. Magical elves vs. the undead. Look, they're even leaving a trail of red and green on the ice behind them.
I run out of platinum nuggets to smelt. At least, of the ones I mined. I smelted them, mostly just for fun.
Summer arives. Another ghost is laid to rest. For some reason, the thought "ponies" drifts across my brain. Ugh, that show is dangerously addicting, I hate that I've started enjoying it.
Why must it be so horrible, and so good at the same time?
Well, I guess that fits the profile of the DF community. Awesome game, horrible minds that seek to weaponize everything.
1034 another ghost put to rest. It's been over two hours, let's keep a close eye on how long I have left. Minus the 15 minutes time spent elsewhere, I've spent 1 hour 50 minutes, leaving 50 minutes left to play.
1037
Ocean melts. The one elf merchant left was not on it at the time. There was a rediculous number of donkey teeth and undead at the time, though.
This causes many of my coal hunts to be interupted with Damp Stone anouncements, though. Mining just under the shore, after all. FPS averaging 55 at the moment.
1044
Cat decides to eat a piece of bacon I dropped during supper. She's so cute. Also, another ghost shows up. I just can't keep up with these migrants. *sigh*
And another ghost a few seconds later.
I have over 500 drink for 21 dorfs. over 200 plants, 100 seeds, and very little other food.
1050
More migrants. Despite the danger, again. 35 minutes left. Don't think the migrants will stand up to 75 undead.
Finally have beds to start making more bedrooms. Starting with a dormitory.
Darn, a couple doctors in that wave. Well, too bad. I've never needed doctors before. Don't need 'em now.
1100
Dormitory dug. Beds being made. Cat knocking leg off my shelf. I swear I already fed her and.. get off the keyboard.
Hmm. A surgeon is drowning, one from the migrant wave. Also, I only have 25 minutes left. I have my miners having fun on a giant patch of soil to train as many as possible into legends. I mean giant, as I'm expanding my tree farm to triple size, though I won't have time to harvest anything else. 79 undead, FPS in the lower 40s.
1105
Dormitory is made. No more sleeping on moss for these dorfs. Unless they want to.
One of the 'blobs' of unmined stone created by miner-pathfinding-AI looks like italy. Meaning like a boot. Huh.
1012
Ocean freezes. Undead pop drops to 60. FPS rises to low 60s.
1015
Apparently caged animals cast in ice still show up in the 'U'nits menu. And can be zoomed to, and while they don't seem to be where they nessesarily were when they froze, zooming to them consistently puts you in the same spots. 10 minutes left.
I... have no idea what to make with all my iron. If I had time to retake the surface, I'd make ludicrous amounts of armor and weapons. But..
1120
Save and quit. I have 5 minutes "left" in my challenge. Time to submit!
I'm really happy with the number of dorfs that survived, and how much I managed to do with them. While a more experienced player would have done much better, I'm quite satisfied with my first succesful fortress in an evil biome.