New Weapons:
Pick-Axe (2) - A finely made piece of dwarven equipment, the iron Pick-Axe was not made as a weapon, but it still holds as a powerful improvised one. Because of it's curved ends, it tends to get stuck in it's victims 1/3 of the time it hits. This leads to nasty results, as having a pick inside of you costs you 2HP for 3 turns. During this period, the pick is stuck inside the victim, and after the third turn it is dropped on the ground as an item.
Sawed-off Shotgun (1) - On the polar-end of ranged weaponry from the Hunting Rifle, the Sawed-off Shotgun has been designed to deal lethal, close-range damage. Having a low ammo capacity, it must be reloaded after each shot. However, all shots landed with the Sawed-off deal double damage! Because it is only usable up close, failed shots can be countered by melee weapons.
Cursed Gun-Sword (2) - Well, it's a gun that's also a sword. It also is covered in strange symbols, and gives off a faint red aura. Because of this, it can be used as either a melee or ranged weapon whenever the user wants. Because it functions as both, it does not suffer the +1 attack from melee opponents, and it can counter ranged weapons. The magic also makes it impossible to disarm! The curse is that it takes half the user's life force to use, so whoever wields it gets their current and maximum HP cut in half.
Amulet of Immunity (N/A) - A piece of jewelry to be worn in place of a starting weapon. A drop of water is drawn on the front of it. While wearing this amulet, the wearer is immune to non-HP damage. (Broken Bones, Bleeding, Poison, etc.) The downside is they can not counter-attack while wearing it. Like a weapon, the amulet can be removed by a powerful attack.