Why do I get so unlucky on your RtDs?
I am now the God of Fail
If a player rolls a 6, roll a d100. If an even number is shown, prepare for unforseen consequences. If an odd number is shown, the roll is treated as a 5, and something really weird and improbable happens somewhere.
(5) okay.
In turn one, I mentioned both creators. I was talking about Cheshire Cat and Nick Cage.
Technology is set in the Dark Ages. But with lasers.
Nyan Cat is a boss fight.
Zombies and other undead exist, and are predominant on a specific continent where they are kept by force of a special necromancer division tasked with their containment.
Elves appear only in the form of mutated half-alive beings of eternal torment. They are nigh-unkillable except with magma, cheese, and undead elephants.
Tin is a super-metal.
In the center of the continent there is a six mile wide lake of pure mercury.
(6) tech is dark age with lasers, and magic.
(2) Nope
(5) awesome. Zombies are in.
(4) sure.
(3) Tin will exist.
(1) banned
not: all things made in images of two creators (fun and funny for a day, dull and annoying after a week, it stifles variety)
players can upon death choose to respawn as the same character in a safe location, but take permanent stat penalties for doing so.
sentient AIs can be made, but making them requires murder.
OH GOD THE SNIPERS WHY?!?!?
(1+1) nope,
(1+1) Nope
(2) Nope
Mole People do not exist.
There is a enemy group that are death dealer(attack with cards)
+1
The Death Dealers use cards impregnated* with crystal from the crystal meteors.
*As in the crystal is embedded in the cards.
There will be a Meta stat, it determines the how well a character can use meta knowledge and target entities on the other side of the fourth wall (such as bonuses and dice and text).
This stat is tied to players, rather than characters. It starts at 0 (-3 to Meta rolls), giving a modifier to Meta rolls equal to (M/2)-3. Meta can only be decreased through a few violent types of trauma, including a card from the Death Dealers.
All supernatural effects are due to crystal meteorites in some form or another.
Crystal meteorites hit Earth before the phygs' experiments, just not in such high concentrations.
GreatWyrmGold is the God of Sanity and Dragons.
The phygs look only vaguely porcine.
The phygs are descended directly from entities summoned by Prussians during the Napoleonic Wars, with roots dating back to Homo habilis's dabblings in the occult.
(5) What mole people?
(3+1) Okay, please explain more about the death dealers. What type of cards?
(1+1) No meta, sorry
The crystal thing caused the superpowers.
(6) permanent.
(6) permanent
(1) prussian phygs are banned.
FINAL STRUCTURE:Permanent: Setting is the modern-day world after a crystal meteorite gives hundreds of millions of people worldwide superpowers, mostly in Western Asia, Eastern Europe, and Northwest Africa. I will use the Metamorphica superpower table for this. These superpowered people are battling phygs intelligent flying aliens who resemble pigs and caused the meteorites to increase. One of the enemies will a yandere high school girl who will come after GWG' character regardless of distance, dangers or current life signs of both characters. The major religion is Dicism, a religion where the gods are players in the bay12 forums. Derm is the god of explosions. Persus is the god of order and wwolin is the god of treasure and mysteries. The tech is dark age with lasers, and magic.
Mechanics:
taking damage puts a penalty on rolls related to the damage. (for example you don't run well if you get shot in the
knee foot.)
Non-Permament:
XP:
XP is rewarded based on failures, never on perfect successes or overshoots.
Special enemies can steal experience.
Enemies give level^2 experience.
Setting:
The meteorite caused a war that devastated the planet. The planet gave a group of environmentalists powers and they are a faction in the game
Magic must be spoken
Every living thing within the world bears a striking resemblance to both creators.
Zombies and other undead exist, and are predominant on a specific continent where they are kept by force of a special necromancer division tasked with their containment.
Elves appear only in the form of mutated half-alive beings of eternal torment. They are nigh-unkillable except with magma, cheese, and undead elephants.
here is a enemy group that are death dealer(attack with cards)
NPCs:
Nick Cage will exist
Rolls:
Attempting absurdly awesome actions grants a bonus to the roll.
If a player rolls a 6, roll a d100. If an even number is shown, prepare for unforseen consequences. If an odd number is shown, the roll is treated as a 5, and something really weird and improbable happens somewhere.
Combat:
A pun must be made in order for combat to happen.
health uses the chunky salsa system.
Description:
Weird stuff shall include HORRORS BEYOND IMAGINING DESCRIBED IN SICKENING DETAIL.
Mutations:
mutations/superpowers are normally stable, but become destabilized by additional exposure to crystals. this causes hallucinations if mildly exposed, existing mutations to be re-rolled if moderately exposed, and additional mutations to be added if heavily exposed.
the process of mutations changing is very, very painful. crippling anyone while it is occurring, and knocking out anyone gaining additional mutations. teammates will usually need to help get the player out of the area. to make this possible, effects of being exposed to the crystals are delayed. (also allowing players to be exposed without realizing what is occurring until things get... interesting.
A character's level of crystal exposure is the halved square root of his or her experience. [Lv=(sqrt(xp))/2]
Banned List:
In order to determine the result of an action, 3 or more complex die rolls must be rolled.
Experience is actually the collected crystal power of the enemies beaten.
There are no roll modifiers. Instead, potential roll modifiers fill the RNG Power Bar.
In the center of the continent there is a six mile wide lake of pure mercury.
The phygs are descended directly from entities summoned by Prussians during the Napoleonic Wars, with roots dating back to
Homo habilis's dabblings in the occult.
(I'll probably have this be the OOC thread for the RTD. Any name suggestions for this RTD?)