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Author Topic: Alright, Im really full of ideas.  (Read 20338 times)

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Re: Alright, Im really full of ideas.
« Reply #15 on: February 25, 2013, 04:09:08 am »

I think that skill would be pretty useful if re-added. Especially since there are still Chef encounters available.
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Neonivek

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Re: Alright, Im really full of ideas.
« Reply #16 on: February 25, 2013, 10:49:01 am »

The problem is that if we put the cooking skill back in we would have to include making cakes with a nail file in it to bust people out of jail.
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Capital Fish

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Re: Alright, Im really full of ideas.
« Reply #17 on: February 25, 2013, 11:42:18 am »

The problem is that if we put the cooking skill back in we would have to include making cakes with a nail file in it to bust people out of jail.

I'm not sure if you were only joking, but I freaking love this idea!
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tenmillimaster

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Re: Alright, Im really full of ideas.
« Reply #18 on: February 25, 2013, 01:28:37 pm »

Quote
Street Sweeper.
Automatic shotgun that fires three round bursts.

There are two versions of the Armsel Striker. The pre-Protecta designs, and post Protecta designs. The former uses a large spring to turn the cylinder, which is wound during loading. Actual reloading of the weapon would take a lot longer than one combat round in LCS.
The latter is a pump action weapon (well, to be correct, a lever-action).
The both don't fire any quicker than a semiautomatic, so letting it have a burst is silly. The pre protecta designs had issues with the spring, so they're unreliable. The post is essentially a 12 or 7 shot pump action revolver that is slower to reload than a normal 7-shot shotgun. And heavier. And less concealable. Also they're classified as destructive devices, so C and C+ gun control laws only. And there are very few of them in the states.

No version the striker is fully-automatic. Or even semi-automatic.

There's nothing that a DAO-12 can do that a Saiga can't do better, especially since larger magazines exist, and they're more concealable/reliable, and fire quicker.

Quote
.45 SMG
An SMG that fires .45 ACP rounds, and would do more damage than the 9mm varient.

Is damage really even an issue in LCS?

Quote
STG 44
Basically an Nazi AK, it would do high damage, but be extremely inacurate.

There are not many STG-44's in the states. Liberals would have trouble finding ammo. AND they're even heavier than AK's. Also, 7.62x39 is more energetic in almost all of its loadings than the STG44. So why does LCS need the STG44?

Quote
Mauser C96
A weapon with very low damage but very high acuracy that fires 10 mm ammo.

Been playing too much fallout?

10mm is sort of a hobby cartridge. In the fallout universe, it's for some reason the most prevalent round.
In real life, it's a sort of baby magnum cartridge, more energetic in all of its loadings than 9mm or .45ACP, but not quite a .44 magnum. A hot 10mm loading is about a the weakest .44 magnum loading. Its bonus is that there are autoloaders chambered in it. Most notably, the Glock.

I don't really see a point in adding this cartridge in a C96. No C96 was ever chambered in 10mm, and I would cringe at the idea of a gunsmith taking the time and effort to ruin a historical piece such as a c96 by rechambering it. 10mm is such an energetic round that guns usually need to be designed around it, like the large frame Glocks. The first 1911's chambered in 10mm had lots of issues.

Again, there is the issue of ammo being hard to get (lots of stores don't stock 10mm), and it being hard to use. C96's are much the same: hard to find, expensive to obtain. Not worth a liberal's time, since decent 9mm and .45 ACP autoloaders, and 44Magnum revolvers exist.

IF 10mm was introduced, it should only be available at C+ to M, I think. Not quite as evil as .44 magnum, but much more "why would you ever need that you conservative?" worthy than .38 revolvers.
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Jboy2000000

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Re: Alright, Im really full of ideas.
« Reply #19 on: February 25, 2013, 01:57:29 pm »

Can I ask a question as rebuttle? Since when is LCS realistic?
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tenmillimaster

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Re: Alright, Im really full of ideas.
« Reply #20 on: February 25, 2013, 02:26:18 pm »

It's realistic in the sense that it has guns that are prevalent in it.

These are weapons I can go to a gunstore and expect to find.
  • 12gauge pump shotgun
  • .38 revolver
  • .44 Magnum revolver
  • AR15 depicted as commonly found
  • 9mm Pistol (Extremely common, could be Glock 17/19, Beretta M9/M9A1/Beretta92FS, etc.)
  • 1911 Pistol, or similiar single stack .45ACP pistol (america's favorite handgun for a long time since 1911)

I might find a Desert Eagle, they're not terribly uncommon. In the game you can find them in one place. That's fine, since the liberals only ever want to visit one gunstore.

These weapons are harder to find as a civilian, requiring  a 200$ tax stamp and months long paperwork IRL...And several thousand dollars. Otherwise, most of them (AK 47 excluded) are quite common in the hands of Law enforcement and military armories. Soldiers don't have weapons while on base, however.
  • M16
  • M4
  • MP5
  • AK47

Proof:http://www.subguns.com/classifieds/?db=nfafirearms&category=All+Items+in+this+Category&query=category&search_and_display_db_button=on&results_format=headlines
Finding a transferable mp5 would be difficult, but a few are supposed to exist. Post dealer samples also exist, but those are more difficult to obtain. Regardless, that's at C gun laws. At C+, I'm certain the tax stamp and months long paperwork/background check will go away, as well as the Hughes amendment.
EDIT: I checked again, and there is an MP5 for sale there, for the whopping sum of 28 thousand dollars. No huge hoops to jump through, transferable to anyone who can pass a background check and own a gun.


The M249 is also exactly where it belongs- in the armory of the base, locked up.
The Flame throwers only exist at a certain time with a certain law all the way at C+.

So yes, the game is somewhat realistic, in that common guns are where they are supposed to be.


EDIT2:
How about instead:
Glock 20 (15 rounds of 10mm and still smaller than a Deagle)
Saiga 12 (5, or 8 rounds of 12 gauge.... 10, 12, 15 or 20 if you go aftermarket.)
KRISS Vector? (I'm not really sure how well these are selling in LE circles. None to be had in military bases. Mercenaries and CIA maybe.Otherwise....)
UMP45 for your .45ACP SMG fix.
P90 ( 50! rounds of 5.7x28 which sits between .38 and 9mm, but designed to have good armour penetration. There are 14 agencies listed on wikipedia that issue this weapon, some in patrol cars. None to be had at military bases.)


« Last Edit: February 25, 2013, 03:31:49 pm by tenmillimaster »
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Volfgarix

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Re: Alright, Im really full of ideas.
« Reply #21 on: March 02, 2013, 02:08:53 pm »

My idea:
Moderate Crime Squad

As we know, both of full Liberal and full Conservative laws are rather... Wrong.

So, that Squad would work for make laws only moderate or best for country like promoting nuclear power, low taxes, women rights, little liberal gay rights, low pollution ect.

MCS would have both other Squads as enemies.
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SealyStar

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Re: Alright, Im really full of ideas.
« Reply #22 on: March 02, 2013, 02:27:56 pm »

My idea:
Moderate Crime Squad

As we know, both of full Liberal and full Conservative laws are rather... Wrong.

So, that Squad would work for make laws only moderate or best for country like promoting nuclear power, low taxes, women rights, little liberal gay rights, low pollution ect.

MCS would have both other Squads as enemies.

I thought about this before. I like the idea of keeping the country as centrist as possible and actively fighting off both liberals and conservatives...

The issue is that it's harder to strawman the issues.
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Jboy2000000

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Re: Alright, Im really full of ideas.
« Reply #23 on: March 10, 2013, 04:43:53 am »

Alright, after a long hiatis of no ideas, and a watching of Grimith's LP of Galactic Civs II, let me get onto it.

Now, its been said to death, but... SPAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCCCCCCEEEEEEEEEEEEEEEEEEEEEE! I was thinking a space station location, filled with creatures you might find of Earth, all sorts of people. But also unique creatures, like people of different species. Because, really, who hasn't thought of that at least once? NO ONE! Thats who! Maybe Grimith, but he and the Cybrixian Imperium are hellbent on taking over the galaxy.

Another more played out idea is more weapons. We've had the same weapons since Toady worked on the game, I think we should add some more. Ive already suggest the Saiga-12 at one time, but thats really all. Maybe an AR-7, or any .22 rifle would be pretty cool, maybe a "Long Rifle" skill for guns and guns like that. Maybe some sort of .308 hunting rifle.

Yet another one like that is new armour. I, myself, have no ideas for that, but maybe some others will.

Ive said it once, Ive said it a thousand times, but gambling. Maybe a location on the outskirts to gamble at. Another idea is that there would be down downtown, university district, and the outskirts. The one downtown would have a low payoff, but high chance of winning. The one at the university district would be medium ground, and the one on the outskirts would have a high payoff but a low chance of winning.

An idea I had is that sometime a liberal could fail to go on a mission with a ground, with a prompt that says something like,
"Green Warrior was caught in the bathroom and failed to go with the rest of the squad."
"Green Warrior was asleep and failed to go with the rest of the squad."
"Green Warrior stopped to tie his shoes and was left behind on accident."
, and stuff like that.

I also had an idea that there could be a chance of a member having Schizophrenia, and a chance of having an episode while out of the base where they randomly start swinging or shooting. While they do there could be a chance to hit someone of the same square as they are, hitting another liberal, or if the have a gun they would set off the alarm.

Several people have also had the idea cybernetics, where at a certain point in time, which is set is several different times based on the people suggesting, people could go and get buffs the certain attributes. I was thinking something like this.
Chest: Health
Legs: Agility
Arms: Strength
Head: Intelligence
To keep it from being really over powered one person should only be allowed to get one upgrade. Ill leave the year it starts to debate.
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Cheedows

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Re: Alright, Im really full of ideas.
« Reply #24 on: March 10, 2013, 05:52:38 pm »

I like gambling, you could do illegal underground boxing.  And send your liberal cronies in as the boxers...

Maybe they can be mercenaries?  I mean you do encounter corporate hired mercenaries in-game, why can't you be one?

If we're talking liberal rebellions, maybe some tank destroying weapons like RPGs.  We have tanks in LCS already, I think we need more than tank traps.

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Jboy2000000

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Re: Alright, Im really full of ideas.
« Reply #25 on: March 27, 2013, 11:52:38 pm »

Alright, after a long hiatis of no ideas, and a watching of Grimith's LP of Galactic Civs II, let me get onto it.

Now, its been said to death, but... SPAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCCCCCCEEEEEEEEEEEEEEEEEEEEEE! I was thinking a space station location, filled with creatures you might find of Earth, all sorts of people. But also unique creatures, like people of different species. Because, really, who hasn't thought of that at least once? NO ONE! Thats who! Maybe Grimith, but he and the Cybrixian Imperium are hellbent on taking over the galaxy.

Another more played out idea is more weapons. We've had the same weapons since Toady worked on the game, I think we should add some more. Ive already suggest the Saiga-12 at one time, but thats really all. Maybe an AR-7, or any .22 rifle would be pretty cool, maybe a "Long Rifle" skill for guns and guns like that. Maybe some sort of .308 hunting rifle.

Yet another one like that is new armour. I, myself, have no ideas for that, but maybe some others will.

Ive said it once, Ive said it a thousand times, but gambling. Maybe a location on the outskirts to gamble at. Another idea is that there would be down downtown, university district, and the outskirts. The one downtown would have a low payoff, but high chance of winning. The one at the university district would be medium ground, and the one on the outskirts would have a high payoff but a low chance of winning.

An idea I had is that sometime a liberal could fail to go on a mission with a ground, with a prompt that says something like,
"Green Warrior was caught in the bathroom and failed to go with the rest of the squad."
"Green Warrior was asleep and failed to go with the rest of the squad."
"Green Warrior stopped to tie his shoes and was left behind on accident."
, and stuff like that.

I also had an idea that there could be a chance of a member having Schizophrenia, and a chance of having an episode while out of the base where they randomly start swinging or shooting. While they do there could be a chance to hit someone of the same square as they are, hitting another liberal, or if the have a gun they would set off the alarm.

Several people have also had the idea cybernetics, where at a certain point in time, which is set is several different times based on the people suggesting, people could go and get buffs the certain attributes. I was thinking something like this.
Chest: Health
Legs: Agility
Arms: Strength
Head: Intelligence
To keep it from being really over powered one person should only be allowed to get one upgrade. Ill leave the year it starts to debate.
Alright, since Foxxy says hes trying to go to update in a few days I just want to bring this back, for more ideas and to see if Fox wants to throw any of this in at the last moment.
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Jonathan S. Fox

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Re: Alright, Im really full of ideas.
« Reply #26 on: March 28, 2013, 01:59:10 pm »

I'm not currently working on any of these, but I'll give some feedbacks:

Now, its been said to death, but... SPAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCCCCCCEEEEEEEEEEEEEEEEEEEEEE! I was thinking a space station location, filled with creatures you might find of Earth, all sorts of people. But also unique creatures, like people of different species. Because, really, who hasn't thought of that at least once? NO ONE! Thats who! Maybe Grimith, but he and the Cybrixian Imperium are hellbent on taking over the galaxy.

While cool in general, visiting a space station seems out of scope for this particular game.

Another more played out idea is more weapons. We've had the same weapons since Toady worked on the game, I think we should add some more. Ive already suggest the Saiga-12 at one time, but thats really all. Maybe an AR-7, or any .22 rifle would be pretty cool, maybe a "Long Rifle" skill for guns and guns like that. Maybe some sort of .308 hunting rifle.

Yet another one like that is new armour. I, myself, have no ideas for that, but maybe some others will.

I know there's some interest in having a larger number of weapons, but every time you add new weapons, it becomes harder for players who haven't played the game before to figure out what sort of gear to buy and equip. For this reason, I don't like to add new weapons unless they fill a mechanical niche, or really tap into an iconic image that's currently missing. So having some kind of shoulder-fired rocket you could use against tanks or vehicles in car chases would be neat, or maybe a sniper rifle and hunting rifle if there's a good way to model them in the vague short range combat model LCS has.

Ive said it once, Ive said it a thousand times, but gambling. Maybe a location on the outskirts to gamble at. Another idea is that there would be down downtown, university district, and the outskirts. The one downtown would have a low payoff, but high chance of winning. The one at the university district would be medium ground, and the one on the outskirts would have a high payoff but a low chance of winning.

I like this, I think gambling could be quite good. Cheedows' suggestion of illegal underground boxing is also a good variant.

An idea I had is that sometime a liberal could fail to go on a mission with a ground, with a prompt that says something like,
"Green Warrior was caught in the bathroom and failed to go with the rest of the squad."
"Green Warrior was asleep and failed to go with the rest of the squad."
"Green Warrior stopped to tie his shoes and was left behind on accident."
, and stuff like that.

I also had an idea that there could be a chance of a member having Schizophrenia, and a chance of having an episode while out of the base where they randomly start swinging or shooting. While they do there could be a chance to hit someone of the same square as they are, hitting another liberal, or if the have a gun they would set off the alarm.

These random events would be more frustrating than fun in practice, so I wouldn't add them. For the most part, random events that harm the player should be external factors, rather than their own squad being randomly terrible. They should also be things you can help to mitigate.

A good example is the random event where a mob assaults one of your activists. It's a believable event that doesn't suggest your activists are pathetic, and you can avoid it in several ways: Street sense to avoid the scene, giving your characters weapons to scare off the mob, or training them up in martial arts so they win the ensuing fight.

Several people have also had the idea cybernetics, where at a certain point in time, which is set is several different times based on the people suggesting, people could go and get buffs the certain attributes. I was thinking something like this.
Chest: Health
Legs: Agility
Arms: Strength
Head: Intelligence
To keep it from being really over powered one person should only be allowed to get one upgrade. Ill leave the year it starts to debate.

While the game does swap the weapons out for lasers and stuff after 2100 or whatever, this is a cosmetic easter egg; the game still plays exactly the same. Since the game isn't really about cyberpunk or technology, I'm not inclined to add any future technology mechanics that don't kick in at the start of the game.
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Neonivek

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Re: Alright, Im really full of ideas.
« Reply #27 on: March 29, 2013, 02:09:29 am »

Especially since getting to the distant future takes an extremely long time.
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Someone1214

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Re: Alright, Im really full of ideas.
« Reply #28 on: March 30, 2013, 06:19:32 pm »

Maybe add a cathedral location, a religious freedom issue, a priest's robes disguise and a bishop as an important conservative. Maybe a useable location, pulpit, which would be like the microphone or stage but use religion as one of the skills.
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Jboy2000000

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Re: Alright, Im really full of ideas.
« Reply #29 on: March 30, 2013, 06:49:47 pm »

Maybe add a cathedral location, a religious freedom issue, a priest's robes disguise and a bishop as an important conservative. Maybe a useable location, pulpit, which would be like the microphone or stage but use religion as one of the skills.
I like it!

Also, I had an idea for a new prompt while fighting with Unarmed.
"Green Warrior swings at Teenage."
"Green warrior grabs the Teenager's nipples and twists them off!"
Can happen to either conservatives or Liberals, causing bleed torn damage to the chest.

"Green warrior swings at Teenager."
"Green warrior punches into Teenager's chest and rips their heart out!"
An insta-kill attack like when cutting the head off somebody with a sword.
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