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Author Topic: Space Station 13: Urist McStation  (Read 2161054 times)

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #22275 on: June 01, 2015, 02:16:29 pm »

I'l be honest, the only part of the rehaul I like is the more different ways to convert people/spread the word, encourages more RP converting and less "bumrush your local head go go go". Everything else is just a forced conversion which generally sucks, and everyone KNOWS the people with loyalty implants will not hesitate to meta their way into finding and murdering the leader.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #22276 on: June 01, 2015, 04:32:28 pm »

Hang on a second... we have someone working on procedural terrain generation over in bayland, we personally are stealing trams...

Some sort of surface station?
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #22277 on: June 01, 2015, 05:24:18 pm »

Hang on a second... we have someone working on procedural terrain generation over in bayland, we personally are stealing trams...

Some sort of surface station?

>"SECURITY SYNDIES AT THE BANK"
>security uses cars as cover after pulling up at the station's bank
>we can finally recreate Heat in Mercenary
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LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #22278 on: June 01, 2015, 05:50:24 pm »

Hang on a second... we have someone working on procedural terrain generation over in bayland, we personally are stealing trams...

Some sort of surface station?

>"SECURITY SYNDIES AT THE BANK"
>security uses cars as cover after pulling up at the station's bank
>we can finally recreate Heat in Mercenary

are you guys recreating rp dayz on the byond engine

is this where this is headed

because fuck if i don't approve
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #22279 on: June 01, 2015, 05:54:20 pm »

 I thought RP DayZ was jsut DayZ with RP added in. I think that you are thinking of arma2 life/arma3 life/citylife/whatever
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LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #22280 on: June 01, 2015, 06:04:08 pm »

no you see because i'm poking them in the direction of throwing in zombies that are everywhere
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #22281 on: June 01, 2015, 07:32:40 pm »

SS13 when you think about it would be a really good place to host a DayZ event. The "survivor" and gang mentality are almost akin to Fallout rounds.
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #22282 on: June 01, 2015, 07:58:53 pm »

I've been asking Glloyd for a City RP of some type.
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AH

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Re: Space Station 13: Urist McStation
« Reply #22283 on: June 01, 2015, 08:56:02 pm »

bring back security segways
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flame99

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Re: Space Station 13: Urist McStation
« Reply #22284 on: June 01, 2015, 08:57:37 pm »

bring back security segways
I'll be honest, if we had those I'd probably use them for nothing but jousting tournaments.
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LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #22285 on: June 02, 2015, 05:47:16 am »

a "war of the megacorps" 4x-like has been floating in my head lately

we'd start you off in ~2150 running on semi-exadv lore and kick you upward and upward till ~2400 when plasma is a thing

i wonder just how hilariously terrible it'd end up ending
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #22286 on: June 02, 2015, 07:15:02 am »

a "war of the megacorps" 4x-like has been floating in my head lately

we'd start you off in ~2150 running on semi-exadv lore and kick you upward and upward till ~2400 when plasma is a thing

i wonder just how hilariously terrible it'd end up ending
I like that concept. Playing as the Syndicate in a game of Syndicate IN SPACE!? Can do.
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Fayrik

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Re: Space Station 13: Urist McStation
« Reply #22287 on: June 03, 2015, 09:47:21 pm »

bring back security segways
I'll be honest, if we had those I'd probably use them for nothing but jousting tournaments.
bring back security segways

I like that concept. Playing as the Syndicate in a game of Syndicate IN SPACE!? Can do.
Speaking of playing as the Syndicate, I had an idea for a Syndicate Station, a tiny station trying to steal what they can, probably running off of some horrible out of date chemical engine that's highly toxic.
No energy weapons for security, no plasma, no luxuries.
Random events would be brutal too, like NT military strikes.
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

scrdest

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Re: Space Station 13: Urist McStation
« Reply #22288 on: June 04, 2015, 03:17:38 am »

Sounds more like a Pirate Station 13. Syndie Kitties are apparently pretty well funded - I mean, they can teleport in military hardware on a drop of the hat for free.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Graknorke

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Re: Space Station 13: Urist McStation
« Reply #22289 on: June 04, 2015, 03:18:56 am »

The Syndies are generally just "Every company but Nanotrasen" right?
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