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Author Topic: Space Station 13: Urist McStation  (Read 2125168 times)

scrdest

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Re: Space Station 13: Urist McStation
« Reply #21960 on: April 12, 2015, 11:11:37 am »

Damn, you silly coders working to give us awesome unique gamemodes.  :P

Otay stopping nao :P
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

miauw62

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Re: Space Station 13: Urist McStation
« Reply #21961 on: April 12, 2015, 12:21:11 pm »

We also have ANOTHER mini-antag, which is Revenant. It steals LIFE ESSENCE from dead people to become stronker.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #21962 on: April 12, 2015, 02:54:31 pm »

No S-COM or event tonight, I've been/I am really busy with finals, so I haven't had a chance to finish off what I wanted to do. There'll be one for sure next Sunday, and possibly one midweek.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #21963 on: April 12, 2015, 03:00:01 pm »

No S-COM or event tonight, I've been/I am really busy with finals, so I haven't had a chance to finish off what I wanted to do. There'll be one for sure next Sunday, and possibly one midweek.
Actually... YAY. Sundays suck in general for me, as thanks to timezones all events wind up at half past way too late at night AM, and on Sundays it's just impossible to adjust for sleep or lack thereof.

E: Oh dear. BS12 ported /vg/'s cult endgame improvements. Dis is rather gud indeed.
« Last Edit: April 12, 2015, 04:30:16 pm by scrdest »
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Liction

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Re: Space Station 13: Urist McStation
« Reply #21964 on: April 12, 2015, 09:04:40 pm »

Message From Ryuu Takasokama to Brandon Flickenger (Head of Security),"Aell umans loeak alliek tu mi"
Spoiler (click to show/hide)
From a very productive cult round
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Tsuchigumo550

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Re: Space Station 13: Urist McStation
« Reply #21965 on: April 13, 2015, 03:43:30 pm »

Message From Ryuu Takasokama to Brandon Flickenger (Head of Security),"Aell umans loeak alliek tu mi"
Spoiler (click to show/hide)
From a very productive cult round

Oh, yeah. The only reason I'm alive is the awesome clothes make me so dark and brooding cultists just assumed I was already part of a cult fact that I was on the research station learning Xenoarch and then fucking with plants.
Hydroponics trays aren't able to be just like, made, are they? I can technically use soil, but I'd love to have an expanded place to fuck with plant genetics.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21966 on: April 13, 2015, 03:59:30 pm »

You can order them, but thats it.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #21967 on: April 13, 2015, 04:23:14 pm »

Hm. That's silly. I should make them (de)constructable.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21968 on: April 13, 2015, 04:34:02 pm »

Pity you cant make them upgradeable, atleast to the point where they provide their own light.
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Tsuchigumo550

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Re: Space Station 13: Urist McStation
« Reply #21969 on: April 13, 2015, 08:22:55 pm »

Yeah, but that might mean having to wire them. Really, I'd just want variable-output portable lights.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #21970 on: April 13, 2015, 11:53:49 pm »

Yeah, but that might mean having to wire them. Really, I'd just want variable-output portable lights.

Not hard to do, just something that has the option to switch between a couple luminosities.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #21971 on: April 14, 2015, 04:27:42 pm »

SS13 appears to be down.

edit: Nope, just my computer being weird.
« Last Edit: April 14, 2015, 04:29:32 pm by Cheedows »
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bluwolfie

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Re: Space Station 13: Urist McStation
« Reply #21972 on: April 15, 2015, 07:25:37 pm »

In a game with 4 peeps, 3 of which are heads. I am teh captain.. What a rare sight

We need more people.
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Liction

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Re: Space Station 13: Urist McStation
« Reply #21973 on: April 15, 2015, 10:17:00 pm »

I wish people did mining and R&D more often for mechs or just for improving robotics in general.

I think this was with all tier 3 parts, level 7 materials research and level 5 engineering research. (each unit of material gives 2000 units)
Spoiler (click to show/hide)
« Last Edit: April 15, 2015, 10:19:20 pm by Liction »
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flame99

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Re: Space Station 13: Urist McStation
« Reply #21974 on: April 15, 2015, 10:32:05 pm »

On an unrelated note, the first time I'm RD it just had to be when you were on, wasn't it? :P
It's one thing being in a different department and needing to talk to Ryuu without knowing Skrellian. It's another thing when Ryuu is your direct subordinate and responsibility without knowing Skrellian. Granted, you're probably much more competent than I am, but IC...I feel bad for Dustin Griffiths.
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.
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