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Author Topic: Space Station 13: Urist McStation  (Read 2120301 times)

Octobomb

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Re: Space Station 13: Urist McStation
« Reply #20430 on: November 10, 2014, 01:02:06 pm »


Progress
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I saw 5 people with fedoras in my town yesterday.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #20431 on: November 10, 2014, 01:03:12 pm »

You might want to make a DNM PR for it for HALP purposes.
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Fniff

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Re: Space Station 13: Urist McStation
« Reply #20432 on: November 10, 2014, 01:22:26 pm »

Can you look at the info for items like in the original design?

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #20433 on: November 10, 2014, 01:31:44 pm »


Progress

What exactly are you trying to do?

rabidgam3r

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Re: Space Station 13: Urist McStation
« Reply #20434 on: November 10, 2014, 01:41:56 pm »

Looks like a job-specific category for uplinks. I wonder what the captain would get.... Probably a balloon. :P
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Octobomb

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Re: Space Station 13: Urist McStation
« Reply #20435 on: November 10, 2014, 01:47:51 pm »

-snip-
Progress
What exactly are you trying to do?
That would be the little section down below labeled Chemistry items. In other words, job specific antag items, or at least a framework for one. I have an awful habit of underestimating task difficulties. But hey, progress!
You might want to make a DNM PR for it for HALP purposes.
Well the last time I did that I messed up my branches and broke the grenades. I might wait until it gets merged.
Looks like a job-specific category for uplinks. I wonder what the captain would get.... Probably a balloon. :P
Yes.

E: Since we're upgrading the uplink system to bs12 soon, I think, I'll try working with that as well.
« Last Edit: November 10, 2014, 01:57:47 pm by Octobomb »
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Kriellya

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Re: Space Station 13: Urist McStation
« Reply #20436 on: November 10, 2014, 02:42:05 pm »

I wish the gps gets fixed so I can mess around with telesci some more and that one day we can get tg machines because the current ones are kinda lame.

also i wish we had something like this :D
https://github.com/tgstation/-tg-station/pull/5522

We *do* have exactly that. It's just that nobody uses the incinerator. Ever. Unless maybe sometimes as hideout.

I've seen it used... by traitors, as a ghetto Toxin's room. Because seriously, why is there a *phoron tank* in maintenance? I can't remember which round, but we definitely had a round where someone broke in, used it to create a superheated mess of phoron, and then planted it in the station somewhere. No one had any idea where they'd gotten it until I went over to the turbine to see about testing it some more and found all the pumps active and the empty canister missing.

I've also used it myself when really bored. It generates about enough power to jump start the engine... or it could, if it were located closer *to* the engine, and hooked into it's powernet, and hooked into Atmos for a more continuous stream of gas :P
It's otherwise *really* useless. It generates barely any power (less than 1% of the stations total power requirements), doesn't have enough gas to run for very long as a generator (cause it's supposed to be an incinerator), and is just generally ineffective for anything except giving traitors low-sec, low-risk access to Phoron.
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MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #20437 on: November 10, 2014, 05:32:02 pm »

You can also tie people to chairs inside of it and watch them burn to death, and then eject them into space when they scream to be let out.
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Kriellya

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Re: Space Station 13: Urist McStation
« Reply #20438 on: November 10, 2014, 06:39:06 pm »

I feel all of that falls under the category of 'Ghetto Toxin's Room'
Which is basically what the incinerator is, I guess. It has all the same features of toxin's, but everything is worse. The airlock is glitchy, there's no resources to do research with, no mixing equipment, and no space to actually work :P
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ggamer

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Re: Space Station 13: Urist McStation
« Reply #20439 on: November 11, 2014, 12:47:09 am »

Some creative names if you feel silly enough

Highlights include:

Code: [Select]
D'Jasper Probincrux III
Javaris Jamar Javarison-Lamar
Tyroil Smoochie-Wallace
Davoin Shower-Handel
Xmus Jaxon Flaxon-Waxon
D'Glester Hardunkichud
Shakiraquan T.G.I.F. Carter
X-Wing @Aliciousness
T.J. A.J. R.J. Backslashinfourth V

miauw62

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Re: Space Station 13: Urist McStation
« Reply #20440 on: November 11, 2014, 11:22:50 am »

tg feature freeze in a nutshell:

« Last Edit: November 11, 2014, 11:24:28 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #20441 on: November 11, 2014, 11:39:02 am »

what happens when the boulder falls?

:P

miauw62

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Re: Space Station 13: Urist McStation
« Reply #20442 on: November 11, 2014, 11:52:01 am »

what happens when the boulder falls?

:P
it has been at the centre of the earth since it's inception because nobody there have always been a fucktonne of bugs.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Isdar

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Re: Space Station 13: Urist McStation
« Reply #20443 on: November 11, 2014, 11:54:59 am »

what happens when the boulder falls?

:P
"In coding mythology Miauw was a coder of SS13. He was punished for being productive by being compelled to roll an immense bug boulder up a hill, only to watch it roll back down, and to repeat this action forever."
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MikaTheCrazy

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Re: Space Station 13: Urist McStation
« Reply #20444 on: November 11, 2014, 12:55:51 pm »

So I've been meaning to try this, and I have downloaded Byond and made an account, but now I am confused, there appear to be two separate bay12 run servers, one visible from Byond itself, the other in the page for the remake. What must I do now?
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Okay fine, maybe I'm too lazy to find something to put here.
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