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Author Topic: Space Station 13: Urist McStation  (Read 2148204 times)

scrdest

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Re: Space Station 13: Urist McStation
« Reply #18345 on: August 18, 2014, 01:04:57 pm »

Spoiler (click to show/hide)

not being able to drag-load the smartchemfridge is really impeding my ability to produce and display more chems than the station will ever need

loading it by hand is effort like holy shit

Heh. You know, you actually just inspired me to start Chemisting again.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #18346 on: August 18, 2014, 01:19:46 pm »

What idiot gave smartfridges nanoUI? ;_;7

BS12. They're slapping that shit on everything.
thats stupid.
nanoui is hard to maintain and somewhat laggy, lots of things dont need it.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #18347 on: August 18, 2014, 02:42:53 pm »

What idiot gave smartfridges nanoUI? ;_;7

BS12. They're slapping that shit on everything.
thats stupid.
nanoui is hard to maintain and somewhat laggy, lots of things dont need it.

What part of 'BS12' did you miss? :P

In other news, 'laser guns' renamed to 'laser carbines'.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #18348 on: August 18, 2014, 02:45:01 pm »

Thats nice. I like carbines, and it defines what sort of gun they are.
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Fniff

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Re: Space Station 13: Urist McStation
« Reply #18349 on: August 18, 2014, 02:46:13 pm »

Wait, aren't they pistols? Carbines are usually two handed.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #18350 on: August 18, 2014, 02:47:03 pm »

Wait, aren't they pistols? Carbines are usually two handed.

They are supposed to be rifles like pulse rifles, but lighter for indoor/urban use. It is just that all guns in the game are one handed for various reasons.
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Arcani

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Re: Space Station 13: Urist McStation
« Reply #18351 on: August 18, 2014, 02:52:43 pm »

Wait, aren't they pistols? Carbines are usually two handed.

They are supposed to be rifles like pulse rifles, but lighter for indoor/urban use. It is just that all guns in the game are one handed for various reasons.

Yeah, I always pictured them as being kind of like sawed-off shotguns, which work as a one-handed rifle thing.
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Kriellya

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Re: Space Station 13: Urist McStation
« Reply #18352 on: August 18, 2014, 02:54:04 pm »

What idiot gave smartfridges nanoUI? ;_;7

BS12. They're slapping that shit on everything.
thats stupid.
nanoui is hard to maintain and somewhat laggy, lots of things dont need it.

See, this is the answer to a question I asked a while ago, but I didn't know that UI had a particular name.

Though now I'm really curious to dig into the UI to see exactly what the BS12 people have done to *make* it that laggy. It looks like a pretty standard HTML document, I see no reason why it has to be a laggy mess. I imagine the answer is 'BYOND' XD
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #18353 on: August 18, 2014, 02:54:20 pm »

Wait, aren't they pistols? Carbines are usually two handed.

I guess it makes sense as a progression. Taser/Laser pistol (rare) -> Laser carbine -> Pulse Rifle.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #18354 on: August 18, 2014, 02:55:22 pm »

We have one laser pistol, its tiny.


In other news, my pap is going sorta well. Walls are done, and I am allready redoing parts to get civvie guff in.
Dnang ninjas
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #18355 on: August 18, 2014, 02:58:42 pm »

What idiot gave smartfridges nanoUI? ;_;7

BS12. They're slapping that shit on everything.
thats stupid.
nanoui is hard to maintain and somewhat laggy, lots of things dont need it.

See, this is the answer to a question I asked a while ago, but I didn't know that UI had a particular name.

Though now I'm really curious to dig into the UI to see exactly what the BS12 people have done to *make* it that laggy. It looks like a pretty standard HTML document, I see no reason why it has to be a laggy mess. I imagine the answer is 'BYOND' XD
NanoUI is javascript, but most coders have no idea of how it works and thus cannot fix bugs or clean up code. Apart from that, it processes every tick, which is a thing you want to avoid as much as possible.

Compare this to normal HTML and tg's sexy "popup" datums, which are very lightweight and easy to code and understand, and it becomes obvious why nanoUI should only be given to things that would benefit from it.

Also, soon BS12 will rename Nanotrasen into Nanotech Inc if they keep renaming things at this rate :P
« Last Edit: August 18, 2014, 03:00:27 pm by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Fniff

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Re: Space Station 13: Urist McStation
« Reply #18356 on: August 18, 2014, 03:00:12 pm »

Wait, aren't they pistols? Carbines are usually two handed.

They are supposed to be rifles like pulse rifles, but lighter for indoor/urban use. It is just that all guns in the game are one handed for various reasons.

Yeah, I always pictured them as being kind of like sawed-off shotguns, which work as a one-handed rifle thing.
I suppose laser guns don't have any recoil to them, so no need for a stock. Only problem would be weight. Would the equipment required to make a laser weigh much?

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #18357 on: August 18, 2014, 03:17:37 pm »

Yes, but miniaturization is a thing...

As for recoil, depends on how they run it. If they do something funny with some sorta repeaters...
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LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #18358 on: August 18, 2014, 03:50:08 pm »

nobody should have heard of the cult? what's s-com wow

but yeah metagaming scrubs are fucking everywhere
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #18359 on: August 18, 2014, 04:41:21 pm »

nobody should have heard of the cult? what's s-com wow



Solidified bad ideas and regret~
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