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Author Topic: Space Station 13: Urist McStation  (Read 2157253 times)

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #18015 on: August 06, 2014, 03:37:56 am »

As per usual, when things were about to get interesting, people call for the round to end.

Welp, I guess the game at its most interesting isn't interesting enough. Looks like I won't be able to do anything on this game without everyone going 'This is boring!'

But nothing has exploded or been killed!

How could you have fun without that!

/sarcasm.

miauw62

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Re: Space Station 13: Urist McStation
« Reply #18016 on: August 06, 2014, 03:48:38 am »

NT and tg may merge again in the near-ish future.

Woah, why? And would NT's stuff be added to /tg/?

Habbeding, it is.

Congrats Miauw! Have fun sorting out the 9.5 million runtime errors.
They're merging because most people seem to think it's a good idea :V
Most features will carry over, hopefully. I haven't really followed NTstation so I dint know how good or how bad their code is. I also doubt it'll happen very soon. Maybe laziness will make it not happen at all.

And I'm actually fairly optimistic about the rewrite. I just need to figure out how to handle radios.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #18017 on: August 06, 2014, 05:02:52 am »

Had my first round as Wizard yesterday. It was... pretty hilarious, and of course as laws divine and natural require, ended with me blowing myself up with a fireball.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

vagel7

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Re: Space Station 13: Urist McStation
« Reply #18018 on: August 06, 2014, 09:02:23 am »

Guys, what time is our server usually the most active?
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #18019 on: August 06, 2014, 09:21:05 am »

Guys, what time is our server usually the most active?

Four-Five EST IME at least.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #18020 on: August 06, 2014, 10:22:31 am »

Guys, what time is our server usually the most active?

Four-Five EST IME at least.

I don't usually go on during 4-5 pm EST, but usually about 7ish onwards. It fluctuates heavily between rounds though, so no guarantees. 
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #18021 on: August 06, 2014, 12:54:36 pm »

Guys, what time is our server usually the most active?

Around 9 PM GMT, if you prefer. It's very much a self-fulfilling prophecy, though.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Dack_Janiels

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Re: Space Station 13: Urist McStation
« Reply #18022 on: August 06, 2014, 01:11:50 pm »

question, on average, how many bullets does it take to kill an alien queen?
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #18023 on: August 06, 2014, 02:07:38 pm »

Aliens are weak to burn damage, you'd be better off lasering them to death.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #18024 on: August 06, 2014, 02:54:41 pm »

I learned that the Captain's Antique Gun is God. Fear it. 40 burn damage. No recharge. I accidentally killed two people with it. WELL, ONE of them had a laser tag gun and was opening fire on me, so I had panicked. When he died, and I saw the gun, I realized what I did wrong...And then Nokolai came at me with a wrench. So, you know.

Self defense?
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

jetex1911

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Re: Space Station 13: Urist McStation
« Reply #18025 on: August 06, 2014, 03:34:14 pm »

Dear lord, I understand BYOND needs to advertise to keep running, but do the adverts need to be SO FUCKING LOUD!?

I always hope I get the Light rail ads: They're short, not annoying, and I've got no idea on what they're selling!
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Put into this light, Dr. Robotnik and Armok could easily have been roommates.


Known as That_Kobold on BYOND

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #18026 on: August 06, 2014, 03:55:17 pm »

Advertising
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Warning, nearly incapable of expressing tone in text

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #18027 on: August 06, 2014, 04:06:26 pm »

If you want a way around the ads, PM me. /vg/ has a workaround.

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #18028 on: August 06, 2014, 05:07:42 pm »

SCIENCE!
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Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Corai

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Re: Space Station 13: Urist McStation
« Reply #18029 on: August 06, 2014, 07:52:03 pm »

The whole antitoxin thing is probably why he wasn't healing. Overdosing on antitoxin. It evens out at a constant 17.7 toxin damage and won't go lower or higher until the antitoxin is 19u or below.

^honk outdated^
« Last Edit: August 06, 2014, 08:11:37 pm by Corai »
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute
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