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Author Topic: Space Station 13: Urist McStation  (Read 2159326 times)

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #16893 on: May 21, 2014, 06:26:35 pm »

Oh, teliheads.

Theres some great art of one on the /TG/ wiki.
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Nega

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Re: Space Station 13: Urist McStation
« Reply #16894 on: May 21, 2014, 07:33:19 pm »

Server down?
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #16895 on: May 21, 2014, 07:33:30 pm »

Is the server lagging hard and booting everyone?

Edit: Really in a need of a restart, it crashes every 5 seconds.

Double Edit: Welp, it crashed.
« Last Edit: May 21, 2014, 07:37:04 pm by Cheedows »
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deoloth

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Re: Space Station 13: Urist McStation
« Reply #16896 on: May 21, 2014, 08:18:24 pm »

It appears to be up again
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Repulsion

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Re: Space Station 13: Urist McStation
« Reply #16897 on: May 21, 2014, 08:21:25 pm »

I haven't played SS13 in a long time, what's new? Looks like there are a huge new amount of servers since the 2010-2011 days I played.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #16898 on: May 21, 2014, 08:26:58 pm »

Too much is new. Your best bet is grab a cargo tech, load up the wiki and get ready to Roleplay.
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #16899 on: May 21, 2014, 08:51:25 pm »

Mapping question, but how do I set round-start spawning?
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SOLDIER First

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Re: Space Station 13: Urist McStation
« Reply #16900 on: May 21, 2014, 08:55:39 pm »

PTW.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #16901 on: May 21, 2014, 11:40:00 pm »

I haven't played SS13 in a long time, what's new? Looks like there are a huge new amount of servers since the 2010-2011 days I played.

Even since 2011, there have been more changes than I could list. The majority of features have changed in some way since then, and a ton has been added as well. Goon, BS12 and /tg/ are still around, and the biggest 4 servers are those 3 and Paradise Station. /vg/ as well. I dunno what you played on, but BS12 isn't using Luna anymore, they merged with /tg/ a few years ago and started using a custom version of /tg/'s map. Because of that, the majority of servers are using some version of /tg/'s more recent map. Urist uses its own map designed by me and a bunch of people from the UMcS community. It's got its rough spots, but I'm constantly updating it and working on it. We're technically a branch of BS12, but we have a lot of features from /tg/ and some from /vg/ and NT, as well as some of our own features. By rough estimate, I'd say Urist is one of the 10 largest, english servers falling somewhere around 7th. And that's about what you need to know for background. I'd say google the BS12 wiki and the tg wiki to get a general idea of how things work now. The general idea and controls of it are mostly the same, but the interface has gotten a LOT better since 2010. Have fun!

Mapping question, but how do I set round-start spawning?

Look at Glloydstation for an example. You use the start area landmark, and rename it to the job. So, a start landmark named Station Engineer would be a spawn point for engies.

MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #16902 on: May 22, 2014, 01:34:50 am »

Quote
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LOOC: Magnetite: That's way way too violent.
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #16903 on: May 22, 2014, 09:27:13 am »

Sorry that I suddenly stopped playing mid-housebuilding, Gale.
Internet connection died and it was late at night.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #16904 on: May 22, 2014, 09:39:16 am »

I haven't played SS13 in a long time, what's new? Looks like there are a huge new amount of servers since the 2010-2011 days I played.
Everything has changed. Lag on non-goon servers has been reduced A LOT. Most codebases use github. Tg switched websites twice. A tg fork has appeared. Vg has forked baystation. Tg is currently in code freeze to solve their bug backlog.

One of the most notable things is that tg revamped changeling majorly.

Tg still uses the singularity though :P
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