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Author Topic: Space Station 13: Urist McStation  (Read 2159538 times)

miauw62

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Re: Space Station 13: Urist McStation
« Reply #16635 on: May 07, 2014, 01:57:44 pm »

The tgcode repo is outdated as fuck, use normal tgcode instead.
The baycode repo I dont know, but I assume its not too outdated
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #16636 on: May 07, 2014, 02:10:46 pm »

You would need to fork it anyhow.
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Knirisk

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Re: Space Station 13: Urist McStation
« Reply #16637 on: May 07, 2014, 02:18:10 pm »

Small question from a coder wannabe, is the UMcS Git up-to-date? I need to be sure so I can experiment and get better at coding.

There's two Gits from what I found out.

https://github.com/UristMcStation/UMcS is out of date.
https://github.com/UristMcStation/UristMcStation is the one currently up to date, I think.
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #16638 on: May 07, 2014, 02:22:19 pm »

Small question from a coder wannabe, is the UMcS Git up-to-date? I need to be sure so I can experiment and get better at coding.

There's two Gits from what I found out.

https://github.com/UristMcStation/UMcS is out of date.
https://github.com/UristMcStation/UristMcStation is the one currently up to date, I think.
Yeah, the first one is the /TG/ code version of Urist McStation, which is no longer being updated, and the second one is the Baycode version, which is what we are currently using.
« Last Edit: May 07, 2014, 02:24:05 pm by Vakothu »
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MCipher

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Re: Space Station 13: Urist McStation
« Reply #16639 on: May 07, 2014, 02:36:03 pm »

Thanks for the info. Also, Is it just me who can't seem to log on to Vactor's server?
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #16640 on: May 07, 2014, 02:44:53 pm »

Not just you. I think it is crashed?
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #16641 on: May 07, 2014, 03:13:16 pm »

It's up.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #16642 on: May 07, 2014, 03:47:29 pm »

Update ate SmallStation... Awww...
Well, time to make a new one.
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #16643 on: May 07, 2014, 04:36:10 pm »

Bartenders and Botanists can chef as well with the new access.
Like, is the access now fixed like you said it was back when NT machines were introduced?
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #16644 on: May 07, 2014, 05:20:24 pm »

Yah, the code (as of now) is broke.

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Ship of Freaks

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Re: Space Station 13: Urist McStation
« Reply #16645 on: May 07, 2014, 08:18:28 pm »

the dna scanner is a strange thing to die inside of
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HissinhWalnuts

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Re: Space Station 13: Urist McStation
« Reply #16646 on: May 07, 2014, 10:15:01 pm »

I have yet to see any non ripley/firefighter, sleeper kidnapper, durand, or gygax. Stupid round sizes not letting me get resources for phazons.
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #16647 on: May 07, 2014, 11:19:03 pm »

... You can build Phazons?
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Corai

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Re: Space Station 13: Urist McStation
« Reply #16648 on: May 07, 2014, 11:24:04 pm »

Technically. It needs lvl6 or 7 bluespace, which can only be gotten by scrapping the teleporters from deathsquad mechs.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #16649 on: May 08, 2014, 03:03:59 pm »

Small question from a coder wannabe, is the UMcS Git up-to-date? I need to be sure so I can experiment and get better at coding.

Use https://github.com/UristMcStation/UristMcStation

Yah, the code (as of now) is broke.

It's fixed now, fucking tortoisegit messed some stuff up.
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