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Author Topic: Space Station 13: Urist McStation  (Read 2118722 times)

werty892

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Re: Space Station 13: Urist McStation
« Reply #14865 on: March 14, 2014, 11:56:04 pm »

Well, here is my write up of that epic cult round, in my perspective. Enjoy!

Spoiler (click to show/hide)

Really fun. Best round in a long time.

Corai

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Re: Space Station 13: Urist McStation
« Reply #14866 on: March 15, 2014, 12:29:15 am »

That cult round from my perspective-

Spoiler (click to show/hide)
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

BurnedToast

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Re: Space Station 13: Urist McStation
« Reply #14867 on: March 15, 2014, 02:42:55 am »

Oh yeah, did I mention you can FLIP A TABLE in /vg/code? xD
this is also a thing in baycode
(i am a mod on bay who occasionally stops onto here so I'm incredibly biased >.>)

Dunno why you all hate ZAS though. It's rare you'll actually get wrecked in fifteen places by ZAS, just the breach spreading is the main danger.
Besides, when you do get wrecked in fifteen places, that's part of the fun!


All I can ever think of when people say ZAS is planting a series of bombs around the station just so, and detonating them, resulting in every major area in the station simultaneously experiencing explosive decompression. And now, with the new traitor uplink and a job as RD or Captain, I can tool up with up to eight bombs, or six bombs and a smattering of C4 and minibombs for precision.

The only problem I see here is maybe bombs being slightly too easy to get/make.

I mean is your proposed situation any worse then releasing lord singuloth? If anything it's better, because the holes can theoretically be repaired or isolated while releasing the singularity can't really be fixed (because who makes bags of holding, ever?).
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An ambush! curse all friends of nature!

Imperial Guardsman

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Re: Space Station 13: Urist McStation
« Reply #14868 on: March 15, 2014, 11:51:08 am »

unbahn pls
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Erils

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Re: Space Station 13: Urist McStation
« Reply #14869 on: March 15, 2014, 12:15:01 pm »

I once had a cultist round on another server as a loyal chef. Not as epic, but the end was rather tense.

Spoiler (click to show/hide)
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #14870 on: March 15, 2014, 01:21:56 pm »

That sounds like a boring cult, Erils. Just murdering people is no fun. You need to bring the whole station into your madness, alive.
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #14871 on: March 15, 2014, 01:23:32 pm »

Well, here is my write up of that epic cult round, in my perspective. Enjoy!

Spoiler (click to show/hide)

Really fun. Best round in a long time.
I was the chef that round, and spent most of my time setting up defense tables and downing bottles of cognac.

So, the ERT came through the door to the rightmost hall, and I was drunk off my ass and in the diningroom.
I survived the Massacre of the Service Republic by quickly hiding in the back of the bar, but I still got hit by a flashbang.
I was ignored long enough for the door to close and I ran into the maintenance for the bar/theatre.

The ERT did find me, but I cooperated and then was permitted to escape.

I ran like hell to escape, and that was where I witnessed a cultist space the bartender, Dalya, although he was returned to the lobby for escape.
I put the bartender into the coffin and brought him aboard the shuttle, where I sat facing the officers' room and ate a slice of cheesecake.
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HissinhWalnuts

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Re: Space Station 13: Urist McStation
« Reply #14872 on: March 15, 2014, 01:28:06 pm »

The cult round from my perspective.
> I'm HOP, cultist at the same time.
> Fuck I have to stay at my post most of the time.
> Find Tel Green, a shaft miner cultist, I subsequently give him all access.
> We go off to the mining base and make a plan, at least we cant randomly be tazed by the role-play part of the server for it.
> I find more cultists in xenobiology, I have Tel meet us there, and we congeal our plans.
> Tel, and Me, go off to the chapel where Tel starts to preach about the religion of Nar-sie, where he try's to convert people not by force.
> Turns out the other cultists used our distraction to convert people.
> Soon we sacrifice the chief engineer, our objective.
> Someone calls us to the chapel to summon Nar-sie, it fails horribly and all the cultists are killed or captured.
> Me, Tel, and Fa Fap find our way to be being handcuffed in the bridge.
> ERT randomly kills half of the non-cultists.
> Emergency shuttle is called, and me and Tel are put in the shuttle brig.
> We have failed Nar-sie.
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Crack-a-lack-a

Erils

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Re: Space Station 13: Urist McStation
« Reply #14873 on: March 15, 2014, 02:35:34 pm »

That sounds like a boring cult, Erils. Just murdering people is no fun. You need to bring the whole station into your madness, alive.

It was rather boring, but I had fun trying to stay alive with the bartender.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #14874 on: March 15, 2014, 03:47:56 pm »

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Eagle_eye

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Re: Space Station 13: Urist McStation
« Reply #14875 on: March 15, 2014, 03:51:21 pm »

Aaaand it seems to have crashed again.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #14876 on: March 15, 2014, 03:52:19 pm »

Aaaand it seems to have crashed again.

Yup.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

HissinhWalnuts

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Re: Space Station 13: Urist McStation
« Reply #14877 on: March 15, 2014, 03:52:24 pm »

Yeah.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #14878 on: March 15, 2014, 03:57:55 pm »

I wonder if Vactor could do the switch to vgcode before starting it back up. It was an overwhelming majority anyway.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Imperial Guardsman

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Re: Space Station 13: Urist McStation
« Reply #14879 on: March 15, 2014, 03:58:21 pm »

unbahn pls
What did you do now?
I didnt, I have been banned for 2 months I think.
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