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Author Topic: Space Station 13: Urist McStation  (Read 2158324 times)

BigD145

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Re: Space Station 13: Urist McStation
« Reply #13695 on: January 30, 2014, 10:41:40 am »

Just turned.... goddamnit. I was just thinking of an expedition, too.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #13696 on: January 30, 2014, 11:37:44 am »

Don't listen to Asea, it wasn't turned off. The gateway still activates half an hour into the round.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13697 on: January 30, 2014, 11:39:12 am »

NOTE TO SELF, NEED TO ADD CONTEXT.

The gateway should be enabled, it was turned off in the code (there is a line of code that states how long into the round it starts working, and I think another that says weather or not it is enabled)
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #13698 on: January 30, 2014, 11:48:44 am »

Actually, no. /tg/ only recently created a system to allow the gateway to be used. Prior to the introduction of the FileList.txt, you could enable the gateway, but it didn't lead anywhere (unless you compiled the map along with the regular station map, but that caused horrible errors and it was never done). /tg/ added an easy system that can be done serverside to choose what maps to use. We currently have the ones without # in front of them enabled.

Quote
#_maps/RandomZLevels/example.dmm
_maps/RandomZLevels/blackmarketpackers.dmm
_maps/RandomZLevels/stationCollision.dmm
_maps/RandomZLevels/spacebattle.dmm
_maps/RandomZLevels/beach.dmm
#_maps/RandomZLevels/Academy.dmm
#_maps/RandomZLevels/wildwest.dmm
_maps/RandomZLevels/challenge.dmm
_maps/RandomZLevels/listeningpost.dmm
_maps/RandomZLevels/spacehotel.dmm
_maps/RandomZLevels/centcomAway.dmm
#_maps/RandomZLevels/box2550Away.dmm

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13699 on: January 30, 2014, 11:51:50 am »

Box away? Is that boxstation?


And it really is good that someone knows how these things work...
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Nycro

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Re: Space Station 13: Urist McStation
« Reply #13700 on: January 30, 2014, 11:56:10 am »

Box away? Is that boxstation?


And it really is good that someone knows how these things work...

https://github.com/tgstation/-tg-station/pull/2368
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #13701 on: January 30, 2014, 11:57:06 am »

Box away? Is that boxstation?


And it really is good that someone knows how these things work...

I think it isn't boxstation, especially since one of the /tg/ server still runs it, but I recall one away mission WAS basically just another station.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #13702 on: January 30, 2014, 11:57:54 am »

Box away? Is that boxstation?


And it really is good that someone knows how these things work...

I think it isn't boxstation, especially since one of the /tg/ server still runs it, but I recall one away mission WAS basically just another station.

It's boxstation as it was in 2010, in the earliest version of Box.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13703 on: January 30, 2014, 12:01:58 pm »

That looks awesome...
Is the main server up?
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Nycro

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Re: Space Station 13: Urist McStation
« Reply #13704 on: January 30, 2014, 12:04:23 pm »

Main server is up but no one's on!  ::)
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13705 on: January 30, 2014, 12:05:09 pm »

To the server!
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #13706 on: January 30, 2014, 12:05:59 pm »

I haven't included it yet, because at the moment, it creates some horrible runtime errors that I don't want to deal with.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13707 on: January 30, 2014, 12:06:58 pm »

Still. Time to play the game!
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jhxmt

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Re: Space Station 13: Urist McStation
« Reply #13708 on: January 30, 2014, 12:16:03 pm »

*loads up BYOND for the first time in months*

*patches BYOND*

*loads server*

...30mb map update, wow.  Time to go make myself that coffee!  :)

Is there a picture of the current map anywhere?  I'd rather not spend my first seventeen rounds trying to work out where the hell Escape is.  Again.  :P
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #13709 on: January 30, 2014, 12:18:44 pm »

Slightly outdated, but still relevant: http://puu.sh/5Q6UL.png

EDIT: Notable differences between that and the current map, psychologist office, some maint expansions, cargonia has been changed, lounges in Science and Medbay, changed toxins test range, arrivals is tweaked a bit, hydroponics was reworked... And some other random stuff I'm forgetting.
« Last Edit: January 30, 2014, 12:24:26 pm by Glloyd »
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