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Author Topic: Space Station 13: Urist McStation  (Read 2159969 times)

scrdest

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Re: Space Station 13: Urist McStation
« Reply #13035 on: January 13, 2014, 05:56:30 pm »

EXALT operatives do their thing in goddamn businesswear. :P

We could probably make an implant that shoots them up with healing chems when activated, to provide the superhuman resistance they have in-game, and give the medics healing chem smoke grenades in place of their regen pheromones ability. Unfortunately, I don't think we can get that creepy, ill look they have from the extreme gene modding they've undergone.
Spoiler (click to show/hide)

We could also do the Cult of Sirius if we need people that can blend in better than the guys walking around with giant guns, suits, and body armor. EXALT was supposedly designed to be a predecessor of the Cult of Sirius.

Three words: Torso augmentation surgery. Also adrenaline implant and custom superdiseases (Toxic Converter and Filter for absurd regenerative power, Self-Respiration and Weight Even added would mean they require overwhelming deadly force to kill them because with the recent fixes anything less would just make them regenerate).
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Imperial Guardsman

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Re: Space Station 13: Urist McStation
« Reply #13036 on: January 13, 2014, 05:57:15 pm »

Unfortunately, I don't think we can get that creepy, ill look they have from the extreme gene modding they've undergone.
Its called skin tone at 1.
Look at the grenade the EXALT in the front has on his waist. Thieving bastards.
« Last Edit: January 13, 2014, 05:59:44 pm by Imperial Guardsman »
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #13037 on: January 13, 2014, 07:04:40 pm »

EXALT operatives do their thing in goddamn businesswear. :P

We could probably make an implant that shoots them up with healing chems when activated, to provide the superhuman resistance they have in-game, and give the medics healing chem smoke grenades in place of their regen pheromones ability. Unfortunately, I don't think we can get that creepy, ill look they have from the extreme gene modding they've undergone.
Spoiler (click to show/hide)

We could also do the Cult of Sirius if we need people that can blend in better than the guys walking around with giant guns, suits, and body armor. EXALT was supposedly designed to be a predecessor of the Cult of Sirius.

Chem Implants can have any chemical put in. DD gogogo?
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Corai

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Re: Space Station 13: Urist McStation
« Reply #13038 on: January 13, 2014, 07:20:44 pm »

Or we can just varedit their clothes to be stunproof and varedit health way up.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #13039 on: January 13, 2014, 07:25:45 pm »

But EXALT is supposed to be anti Xcom with a paramilitary look and cool weapons.

Ninjas have cool weapons...


And they look sort of paramilitary.
>Ninja
>Paramilitary
what

Sort of makes sense, actually. They're members of a non-state entity that employs violence to achieve goals.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #13040 on: January 13, 2014, 07:50:52 pm »

Or we can just varedit their clothes to be stunproof and varedit health way up.
Now that's just silly. :P

Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #13041 on: January 13, 2014, 09:14:44 pm »

Server crash?
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #13042 on: January 13, 2014, 09:15:05 pm »

I blame Corai for casting a staff of animation on my mech.
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Karlito

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Re: Space Station 13: Urist McStation
« Reply #13043 on: January 13, 2014, 09:15:43 pm »

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This sentence contains exactly threee erors.

Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #13044 on: January 13, 2014, 09:15:53 pm »

I blame Corai for casting a staff of animation on my mech.
As do I.
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Corai

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Re: Space Station 13: Urist McStation
« Reply #13045 on: January 13, 2014, 09:16:36 pm »

I blame Corai for casting a staff of animation on my mech.
As do I.

What are you talking about? I didn't do anything to your mech.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #13046 on: January 13, 2014, 09:16:50 pm »

I think I -may- have caused it by accidentally casting a fireball instead of blind. Note I was completely alone at this time and honestly didn't know a single fireball would blow up the server. Sorry everyone.
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #13047 on: January 13, 2014, 09:17:59 pm »

I blame Corai for casting a staff of animation on my mech.
As do I.

What are you talking about? I didn't do anything to your mech.
Hmm. Well, I have no idea then! :P
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #13048 on: January 13, 2014, 09:18:21 pm »

It's back.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #13049 on: January 13, 2014, 09:20:42 pm »

I'll guess it was because of killing the air. The simple fact that it's a debug verb gives reason enough to assume it will crash the server eventually. Regardless, the server is still up and the world reset.
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