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Author Topic: Space Station 13: Urist McStation  (Read 2145241 times)

Gamerboy4life

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Re: Space Station 13: Urist McStation
« Reply #12915 on: January 07, 2014, 02:18:35 pm »

Sorry for the stupid question, but what are Fallout rounds?
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #12916 on: January 07, 2014, 02:23:41 pm »

Sorry for the stupid question, but what are Fallout rounds?

Fallout setting. SS13 players. GO!
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #12917 on: January 07, 2014, 02:33:13 pm »

Sorry for the stupid question, but what are Fallout rounds?

Fallout setting. SS13 players. GO!

To be more specific, we blow the hell out of the station, provide players with certain equipment, then let them loose upon the wasteland. A story usually comes into play at some point as well.

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #12918 on: January 07, 2014, 03:04:23 pm »

J/L, I could think of a way of fixing that.

If you ever can, stick a LOAD of chloral hydrate into your master's drink. They go out, remove everything from them, tie them to a chair, and begin seeking assistance with removing the bomb.

Then find your old master and stick the bomb inside them. And don't use them as a slave.
If your master leaves a handy drink out to spike like that and you can acquire chloral, the slave-master relationship is either a lot more trusting than it should be or the master is seriously careless. I tried filling a bottle of vodka with chloral and giving it to Vladmir once. Chloral acts very quickly, usually quick enough that the person drinking it will notice after one or two sips. That little chloral will only knock someone out for a few seconds, if it all. You'd probably have a better chance breaking the bottle over their head when they take their helmet off. :P

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #12919 on: January 07, 2014, 04:12:23 pm »

I actually planned to sneak into Trader Joe's hut.

Reason I found the legion display of corpses hehe.

rabidgam3r

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Re: Space Station 13: Urist McStation
« Reply #12920 on: January 07, 2014, 05:40:12 pm »

I think the Fallout round borked the server to the extent where, the next day, it's repeatedly booting us.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #12921 on: January 07, 2014, 05:43:47 pm »

I missed ANOTHER one? Really?
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Karkov

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Re: Space Station 13: Urist McStation
« Reply #12922 on: January 07, 2014, 05:49:56 pm »

I missed ANOTHER one? Really?

Stop going to sleep, then you'll stop missing the good rounds! :P

LeoLeonardoIII

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Re: Space Station 13: Urist McStation
« Reply #12923 on: January 07, 2014, 05:55:51 pm »

"Can't sleep, clown'll eat me."
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #12924 on: January 07, 2014, 06:03:17 pm »

I missed ANOTHER one? Really?

To avoid future confusion, I am usually on between 6 or 7 PM EST (GMT -5 I believe) and 2 or 3 AM EST. So if I hold a special round it'll be between those times.

jhxmt

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Re: Space Station 13: Urist McStation
« Reply #12925 on: January 07, 2014, 06:22:45 pm »

I missed ANOTHER one? Really?

To avoid future confusion, I am usually on between 6 or 7 PM EST (GMT -5 I believe) and 2 or 3 AM EST. So if I hold a special round it'll be between those times.

Between 11PM-12AM and 7AM-8AM for fellow Brits (or other GMTers) who can't be bothered to look up the timezone conversion.  ;)
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Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #12926 on: January 07, 2014, 06:51:46 pm »

I missed ANOTHER one? Really?
To avoid future confusion, I am usually on between 6 or 7 PM EST (GMT -5 I believe) and 2 or 3 AM EST. So if I hold a special round it'll be between those times.
Between 11PM-12AM and 7AM-8AM for fellow Brits (or other GMTers) who can't be bothered to look up the timezone conversion.  ;)
Should we make some sort of timecard thing or something? I remember seeing something like that, but for arranging broadcast sessions or something. It wasn't a bad system. Helped out a fair bit. Maybe we can edit the OP to have the chart up.

Octobomb

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Re: Space Station 13: Urist McStation
« Reply #12927 on: January 07, 2014, 07:28:28 pm »

I missed ANOTHER one? Really?

To avoid future confusion, I am usually on between 6 or 7 PM EST (GMT -5 I believe) and 2 or 3 AM EST. So if I hold a special round it'll be between those times.

Between 11PM-12AM and 7AM-8AM for fellow Brits (or other GMTers) who can't be bothered to look up the timezone conversion.  ;)
Thanks. I'm never up at those times :(
Also, can I add you to the list of Bay12 Brits please?
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Corai

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Re: Space Station 13: Urist McStation
« Reply #12928 on: January 07, 2014, 07:28:59 pm »

Quote
As the last of Caesar's men fell before Alejandra and Alexa, the founders of the New Nanotrasen Republic

This is funny because Hector and Alexa were the first two members of the Republic, and Alejandra was the last to join. Heh. That was fun in the permabrig, I lost my mask and I almost got blown up trying to get one off a corpse.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #12929 on: January 07, 2014, 08:16:00 pm »

To avoid future confusion, I am usually on between 6 or 7 PM EST (GMT -5 I believe) and 2 or 3 AM EST. So if I hold a special round it'll be between those times.
Great. So thats a 50% chance on saturdays. Hurray for relatives!
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