Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 678 679 [680] 681 682 ... 1654

Author Topic: Space Station 13: Urist McStation  (Read 2116271 times)

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10185 on: September 15, 2013, 09:34:52 pm »

Well that was a crazy round....

I was playing three different people at once.

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10186 on: September 15, 2013, 09:40:14 pm »

It was my first AI round. I did not manage to save anyone from all the death and murder and killing.
I did manage to open a lot of doors. And I wished Hector to be safe in space.

Hanslanda

  • Bay Watcher
  • Baal's More Evil American Twin
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10187 on: September 15, 2013, 10:12:46 pm »

Forget I'm obese, get crippled, eat mint to try and regain health.

Failure of epic proportions.
What was in that mint?


Mint makes fat people explode.
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

b_knight286

  • Bay Watcher
  • ....huh?
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10188 on: September 15, 2013, 11:13:15 pm »

Forget I'm obese, get crippled, eat mint to try and regain health.

Failure of epic proportions.
What was in that mint?


Mint makes fat people explode.

Monty Python, heheheh.
Logged

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Space Station 13: Urist McStation
« Reply #10189 on: September 15, 2013, 11:29:32 pm »

Forget I'm obese, get crippled, eat mint to try and regain health.

Failure of epic proportions.
What was in that mint?


Mint makes fat people explode.

Monty Python, heheheh.
I can see how that can be weaponized. Just water it down first.

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10190 on: September 15, 2013, 11:39:28 pm »

That was a weird round.

Some standard escalation between Shika Maru and Vladmir. Some scientists suspecting me of being antag because I claimed the Tyrant AI was not hostile, Commander Wright appears for mysterious reasons, requests supplies, aids in the apprehension of a criminal, does something to the AI, and disappears, I was acting captain ... The AI self destructs ... I almost died, and got robusted by both non-antag opponents, but had help apprehending them. Sorry Mya, about killing you. By that point things were enough out of hand, that it seemed necessary. I'm glad I lived. I am sad I couldn't protect Stormbreaker.

b_knight286

  • Bay Watcher
  • ....huh?
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10191 on: September 15, 2013, 11:41:25 pm »

That round was AWESOME.  I warn you, I am QUITE long-winded when describing things.
Spoiler (click to show/hide)
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10192 on: September 15, 2013, 11:43:59 pm »

and got robusted by both non-antag opponents, but had help apprehending them. Sorry Mya, about killing you. By that point things were enough out of hand, that it seemed necessary. I'm glad I lived. I am sad I couldn't protect Stormbreaker.
My only regret is that I didn't have two grenades!

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10193 on: September 15, 2013, 11:55:21 pm »

Stormbreaker self-destructing was because I had to leave. Nobody did anything, it was just me spouting some report of a hostile AI forcing a suicide.

Yeah, the station was going mad. Shika killing Vlad and dueling the captain and Jay, the suspicious fucking scientists... I gave myself TYRANT to join the fun and maybe stop the station from going to hell. No dice. :P

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10194 on: September 16, 2013, 09:19:06 am »

All in the name of Evuls

Also, I had to sleep so I went SSD. Did I die or something?

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10195 on: September 16, 2013, 10:06:28 am »

You lived, foiling the traitor's ... plot?

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Space Station 13: Urist McStation
« Reply #10196 on: September 16, 2013, 01:56:03 pm »

You lived, foiling the traitor's ... plot?
I was too busy learning how to make bombs to be concerned about achieving my goal of killing the resident butt-monkey.

EDIT:
Took a bit more time learning through the wiki how to more properly make them. Through some trial and error, I have upgraded my arsenal from cherry bombs to nukes. Additionally, be on the lookout for any stray canisters and lighters/matches.

Similarly, I am now no longer scared of being hired for the science division, including Xenobiology. Still need some more experience in robotics, however; as well as knowing what's safe for deconstruction, but not going to hurt the station too bad in R&D. Next stage is taking on Engineering and Atmosia (knowing more about how to make bombs got me more familiar with how Atmosia theoretically works). I already know some basics of running engineering, especially getting the engine up and online (especially solo), as well as setting up solars. But just about anything else Engineering-wise, I'm still not all-there about. Cargo, outside of mining, I'm not too much for (gets kinda dull from time to time), although I know more about how disposals can work as a package-delivery service.

Once I get just about everything down, I might upgrade myself for Cyborg/AI duties. I just need to learn to follow rules more closely, and just about be the doorman for the station.
« Last Edit: September 16, 2013, 02:08:40 pm by Itnetlolor »
Logged

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10197 on: September 16, 2013, 03:21:34 pm »

Forget I'm obese, get crippled, eat mint to try and regain health.

Failure of epic proportions.
What was in that mint?


Mint makes fat people explode.

Monty Python, heheheh.
I can see how that can be weaponized. Just water it down first.

You know what's great? It's absurdly easy to make the condimaster give you decimal units of stuff if you know what you're doing! Which in this case would be hacking in a button that sets the output to 0.1 or whatever, since there's no check for the amount inside a mob before it's gib() time. Think of the possibilities, o griffchef...
Logged

M3hillus

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10198 on: September 17, 2013, 12:40:12 am »

How to run atmosia (in my experience):

1: Be atmos monkey.
2: Goof off.

Countless times I've tried xanatos gambit with atmosia, attempting to kill the station in a convoluted manner, to NO AVAIL.

I honestly think at least with Mcstation's atmos coding, or at least how I have observed how it behaves, is IMPOSSIBRU almost to mess up, Unless AI.
Logged
'He can't even drive a car!'
'Perfect!'

Kydrasz

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10199 on: September 17, 2013, 06:40:32 am »

Atmos Techs are WAY better at station destruction than an AI. Simply because of the fact they can shuffle the pipes. Heh heh heh...
Logged
Fall seven times, stand up eight.
Spoiler: Inspirational words (click to show/hide)
Pages: 1 ... 678 679 [680] 681 682 ... 1654