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Author Topic: Space Station 13: Urist McStation  (Read 2116254 times)

miauw62

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Re: Space Station 13: Urist McStation
« Reply #10170 on: September 15, 2013, 12:43:00 pm »

Well, you can't exactly order more stuff. It's the same stuff in more crates. And crates are nearly indestructible.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #10171 on: September 15, 2013, 12:46:04 pm »

Materials crates. Did those not get added?

miauw62

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Re: Space Station 13: Urist McStation
« Reply #10172 on: September 15, 2013, 12:56:38 pm »

Nope, they didn't make it in. Maybe plasteel and cardboard, but no to the others.

Also, if you have 10 people, of which one person is jobbanned from traitor, but the jobbanned person is the only one with traitor on, that jobbanned person will get picked as traitor.
The more you know. Apparently gamemode code is total rubbish in certain places.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #10173 on: September 15, 2013, 12:56:50 pm »

Materials crates. Did those not get added?
Yep. Cardboard (Cardborgia!), plasteel, and sandstone can now be ordered. Metal and glass can still be ordered, of course. Being able to order minerals would make mining useless, so they left that out.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #10174 on: September 15, 2013, 01:03:34 pm »

Materials crates. Did those not get added?
Yep. Cardboard (Cardborgia!), plasteel, and sandstone can now be ordered. Metal and glass can still be ordered, of course. Being able to order minerals would make mining useless, so they left that out.

Yeah, those were what I meant by material crates. I know the rest didn't get pulled for very good reasons.

Simmura McCrea

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Re: Space Station 13: Urist McStation
« Reply #10175 on: September 15, 2013, 01:10:39 pm »

I haven't played SS13 for ages. Figure I'll hop on at some point.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #10176 on: September 15, 2013, 01:39:49 pm »

Nope, they didn't make it in. Maybe plasteel and cardboard, but no to the others.

Also, if you have 10 people, of which one person is jobbanned from traitor, but the jobbanned person is the only one with traitor on, that jobbanned person will get picked as traitor.
The more you know. Apparently gamemode code is total rubbish in certain places.

I can agree. I've been tator'ed more than once even with the preference off.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #10177 on: September 15, 2013, 01:45:11 pm »

The preference off is expected behavior, really. It's just that it rather takes people that are banned from traitor but have it on than people that aren't jobbanned but have it off.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #10178 on: September 15, 2013, 02:02:18 pm »

Also, if there's enough people on later, I may be up for holding a Fallout round.

If we do that, I'd suggest tomorrow as weekends(Or this one at least) Tend to be pretty dead in terms of players... might be totally wrong when I log in, in a moment soooo don't mind me if a bunch of people /are/ on

Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #10179 on: September 15, 2013, 02:03:39 pm »

Again, I could help with some spriting, and some less-than-useful flavor items. I'm more likely to stick to something that's a community effort anyway.

In the very least, I could try to make four base necromorph sprites, three of which I'll make mostly humanoid methinks.

If they're a mob, what will they be able to equip, if anything? I do like the "ingrained items" bit, but they might not be visible depending on what I do with the base sprites.

Well, here's a good place to start. The one that we have in there currently is the Slasher, and the little one is the Lurker. I think a Spitters would be good, albiet in smaller quantities, because it could be ranged, with the health of the Slasher. Pregnants would be pretty cool too, because I could make them spawn swarmers upon death if I made a landmark for it. Of course, that's just if you want to stick to the source material.
I have some free time, Want to do some?
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #10180 on: September 15, 2013, 02:03:57 pm »

Mondays are even deader than the current weekend. Weekends, fridays and wendsedays are high-pop, but school has started again so...
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #10181 on: September 15, 2013, 02:05:29 pm »

Wednesdays are part of this group of not dead days?

Interesting...

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #10182 on: September 15, 2013, 02:18:54 pm »

Again, I could help with some spriting, and some less-than-useful flavor items. I'm more likely to stick to something that's a community effort anyway.

In the very least, I could try to make four base necromorph sprites, three of which I'll make mostly humanoid methinks.

If they're a mob, what will they be able to equip, if anything? I do like the "ingrained items" bit, but they might not be visible depending on what I do with the base sprites.

Well, here's a good place to start. The one that we have in there currently is the Slasher, and the little one is the Lurker. I think a Spitters would be good, albiet in smaller quantities, because it could be ranged, with the health of the Slasher. Pregnants would be pretty cool too, because I could make them spawn swarmers upon death if I made a landmark for it. Of course, that's just if you want to stick to the source material.
I have some free time, Want to do some?

Sure? If you send me the icons as a zip, I'll add them in as simple_animals

Fniff

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Re: Space Station 13: Urist McStation
« Reply #10183 on: September 15, 2013, 06:04:24 pm »

Anyone on currently?

Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #10184 on: September 15, 2013, 08:52:41 pm »

Forget I'm obese, get crippled, eat mint to try and regain health.

Failure of epic proportions.
What was in that mint?
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