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Author Topic: Space Station 13: Urist McStation  (Read 2158009 times)

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #9900 on: September 06, 2013, 10:43:46 pm »

Alright, some people said I should change the SciRig sprite, so here we go,


Purple rig


or cyancerig.

(I'm so so sorry, I couldn't resist)

Spoiler (click to show/hide)

Of jeaze, those both scare me.

And hans, contrary to popular belief I do not hate you. Deathly scared of you, yes. A bit apprehensive, yes. a tiny bit stunned yes. A bit disturbed yes.
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #9901 on: September 06, 2013, 11:07:53 pm »

That fuckery only happened because we were stupid and voted for it. Though it ended up making for some interesting RP, at least.

Also, OOC time. Guess the context!

Quote
Nikolas Baker says, "I want tits"
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #9902 on: September 06, 2013, 11:23:19 pm »

That halloss damage, man. Nikolas was blacking out CONSTANTLY from it and wouldn't stop building more. It was set to zero at least ten times. After that didn't work, I fed him 180u synaptizine. That seems to have stopped the halloss, but now he was dying of toxins. I then fed him 180u anti-toxin to counteract it. Clearly, this is the apex of medical science.

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #9903 on: September 06, 2013, 11:31:51 pm »

That whole round sort of seemed like we never actually stopped hallucinating, it was sort of strange. It was nice how the traitorcaptain fed into that paranoia cycle I had started, though.
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TripJack

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Re: Space Station 13: Urist McStation
« Reply #9904 on: September 06, 2013, 11:50:01 pm »

Welp, Hans decided to give everyone mass hallucinations, incapacitating me in the middle of setting up the engine. I was just stuck laying on the floor hallucinating, and I said over OOC i was going to go do something else.  Hans teleported me to his character, then told me IC that he turned off the hallucinations and healed me twice... I lost connection heading back to engineering, and when I tried to reconnect, downloaded resources happened. So the Singu's going to get loose. Sorry guys, there was nothing I could do.
that's quite alright bro you did your part: i dragged you to the gibber, feasted on your flesh, and used your stuff + a voice changer to get my objective
« Last Edit: September 06, 2013, 11:51:53 pm by TripJack »
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #9905 on: September 07, 2013, 12:18:24 am »

I NEED FEEDBACK. COME ON.

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #9906 on: September 07, 2013, 01:33:03 am »

What you doin', Glloyd? Playtesting Glloydstation? Soz, it's 1:30AM where I am, I'll be on tomorrow.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #9907 on: September 07, 2013, 01:40:35 am »

Alright, some people said I should change the SciRig sprite, so here we go,


Purple rig


or cyancerig.

(I'm so so sorry, I couldn't resist)



Nah, I'm just making bad puns and asking for feedback on the scirig.

miauw62

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Re: Space Station 13: Urist McStation
« Reply #9908 on: September 07, 2013, 02:46:58 am »

 Got any on-character sprites?
Also, is this just a recolor or what?
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Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #9909 on: September 07, 2013, 03:20:08 am »

Heh, captain took my gun away because I shot someone..
Hallucinating Detective with captains jumper and a cigar is awesome.
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #9910 on: September 07, 2013, 09:25:48 am »

I guess we can say those rigs look... [science pun]

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #9911 on: September 07, 2013, 09:27:04 am »

Got any on-character sprites?
Also, is this just a recolor or what?

No, it's got different attributes than the medrig. I tried to balance it to suit science.

As for on-character, I haven't done those yet because I wanted to get people's opinions.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #9912 on: September 07, 2013, 10:12:56 am »

Got any on-character sprites?
Also, is this just a recolor or what?

No, it's got different attributes than the medrig. I tried to balance it to suit science.

As for on-character, I haven't done those yet because I wanted to get people's opinions.

Needs more H.E.V. look. The idea itself is great, since right now, those little areas in Bomb Testing are useless usually.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

deoloth

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Re: Space Station 13: Urist McStation
« Reply #9913 on: September 07, 2013, 10:29:20 am »

I really wish you could stick a PDA cartridge into a PAI.

That would be neat.

-Edit-

Think I found all the PAI coding going through the github files, easy enough to understand, think I might pop up my own test server in a bit and try seeing if I could do something with that.
« Last Edit: September 07, 2013, 11:13:42 am by deoloth »
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #9914 on: September 07, 2013, 11:01:48 am »

I agree with Scredest, maybe have it look more like the H.E.V. would be better/changing the bomb squad suits to that and keeping the Rig looking purple or cyan
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