Doing this blindly is both incredibly helpful and making everything painfully slow.
It means I have to dig around for everything I want to do, but it also means I'm learning what makes what do what it does. Meaning it took me three days to make one fruit (should speed up a bit now) but it should also be stable.
Unfortunately, I cannot seem to make test games boot reliably or quickly. Not only do I need to explicitly tell the game that it can access every file in the folder it's in individually, there's also a pretty good chance that something fucks up during compiling or something and makes the game completely break (in an area I have not and will not change- the only large change I've made is deleting Urist McStation completely to get it to run) and need to be recompiled. I'm 90% sure it's not human error, as the problem went away by simply recompiling even though I didn't change anything.
At least Dragonfruit should now be done. One of the growth phases is extremely close to another one and if I'm missing more than one, expect clones. To you, all this means is that the plant looks like it's growing much slower near harvest-time.
Also, admins. What's the command to give yourself all-access? I found it one time and can't into admin commands.
The MegaSeed Servitor beeps, "THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!"
The MegaSeed Servitor beeps, "Almost as useful as a snack machine!"
The first special drink is about ready, entitled the Russian Space Dragon. "Named not only after what it's made of, but also what you'll see after drinking it."
In a fit of madness, I've made the Russian Space Dragon an animated sprite. It shifts color slightly in diagonal bars, as well as fizzes like an old cartoon drink, like mini fireworks.