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Author Topic: Space Station 13: Urist McStation  (Read 2144972 times)

Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #7410 on: July 06, 2013, 12:21:32 pm »

Where even IS the illicit this time? I have no idea.

There's stuff I'd like to see added, but it's things I'd like to try and code in myself. Mostly just additions to what exists, like new chef recipes and plants for hydro and things like that.

I was considering bringing it up at some point officially once I actually look at the code and get an understanding of it, sort of like "What would you like to see added?". For instance, plant-wise I could add new flowers, the chef could grind the flowers and give the result to the bartender, the bartender can make different teas. If people like this, then i could try and code it, if people don't want tea on their menu, I focus on something else.


There are a bunch of little mini-illicits hidden in maintenance all around.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #7411 on: July 06, 2013, 12:25:00 pm »

Where even IS the illicit this time? I have no idea.

There's stuff I'd like to see added, but it's things I'd like to try and code in myself. Mostly just additions to what exists, like new chef recipes and plants for hydro and things like that.

I was considering bringing it up at some point officially once I actually look at the code and get an understanding of it, sort of like "What would you like to see added?". For instance, plant-wise I could add new flowers, the chef could grind the flowers and give the result to the bartender, the bartender can make different teas. If people like this, then i could try and code it, if people don't want tea on their menu, I focus on something else.

Illicit is something I created for our server. So the whole "wing" isn't there, but Metacide added some little grow op type things hidden in the maint tunnels.

Mrnocamera

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Re: Space Station 13: Urist McStation
« Reply #7412 on: July 06, 2013, 12:25:56 pm »

Once again, lack of people blah blah blah something complain about not having enough regulars.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7413 on: July 06, 2013, 12:42:56 pm »

It still the sandbox?
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Mrnocamera

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Re: Space Station 13: Urist McStation
« Reply #7414 on: July 06, 2013, 12:47:29 pm »

Yes, but everyone is dead, so we restarted.
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Tsuchigumo550

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Re: Space Station 13: Urist McStation
« Reply #7415 on: July 06, 2013, 01:01:13 pm »

Where even IS the illicit this time? I have no idea.

There's stuff I'd like to see added, but it's things I'd like to try and code in myself. Mostly just additions to what exists, like new chef recipes and plants for hydro and things like that.

I was considering bringing it up at some point officially once I actually look at the code and get an understanding of it, sort of like "What would you like to see added?". For instance, plant-wise I could add new flowers, the chef could grind the flowers and give the result to the bartender, the bartender can make different teas. If people like this, then i could try and code it, if people don't want tea on their menu, I focus on something else.

Illicit is something I created for our server. So the whole "wing" isn't there, but Metacide added some little grow op type things hidden in the maint tunnels.

Ah. I've found it multiple times then. Gas masks, among things I've long forgotten already
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7416 on: July 06, 2013, 01:03:03 pm »

Growing plots.
Posters. THats about it.

I actually think our version of the map is outdated.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #7417 on: July 06, 2013, 02:25:01 pm »

Welp. theres goes my free time.
Time for Alfred Richardson to get a transfer to a new home...
EHEHEHEH.
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Sigtextastic
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Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #7418 on: July 06, 2013, 02:32:29 pm »

Would it be possible for sandbox mode and such to have silly stuff included like the "Portable Hole" from Who Framed Roger Rabbit? It would permit access through impassible objects and walls without overwriting or damaging the environment.

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #7419 on: July 06, 2013, 02:36:29 pm »

By the way, for future reference, does this server ever have xeno rounds?
Just for the sake of knowledge.
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Sigtextastic
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #7420 on: July 06, 2013, 02:36:35 pm »

Its called teleporting... And phaseons
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #7421 on: July 06, 2013, 02:38:36 pm »

By the way, for future reference, does this server ever have xeno rounds?
Just for the sake of knowledge.

Yes, but not as a gamemode. Either admins do their badmin majicks to get xenos or someone in Mining finds a cute little critter on the asteroid and forgets to put his helmet on.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #7422 on: July 06, 2013, 02:43:21 pm »

First off, thanks.
Second...
I got a problem.
The byond launcher? Its not showing space station 13. I searched, even...Its gone.
DA FAUQ?
Oh yeah, and is the SS13 remake playable? if so, how and link please?

EDIT: Nevermind about the launcher thing.
« Last Edit: July 06, 2013, 02:47:17 pm by KingofstarrySkies »
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #7423 on: July 06, 2013, 02:45:04 pm »

Oh yeah, and is the SS13 remake playable? if so, how and link please?
It's not even close to done yet really.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #7424 on: July 06, 2013, 02:52:37 pm »

I have one last question before I begin playing:
How do I put in the IP?
#derp



...I feel bad for using hashtag. I feel all...dirty.
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Sigtextastic
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