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Author Topic: Space Station 13: Urist McStation  (Read 2120567 times)

USEC_OFFICER

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Re: Space Station 13: Urist McStation
« Reply #1965 on: March 23, 2013, 01:55:10 am »

The problem is that Republic of Space Station 13 seems to be too much of a mouthful to me, and adding 13 onto the end of Worker's Republic just makes it seem kinda generic. Bah, we don't really have enough of a culture to come up with a good name, don't we?
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #1966 on: March 23, 2013, 01:57:30 am »

I'm so hyper from the round that I can't sleep. :x The Free People of Space?
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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USEC_OFFICER

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Re: Space Station 13: Urist McStation
« Reply #1967 on: March 23, 2013, 01:58:47 am »

I'm so hyper from the round that I can't sleep. :x The Free People of Space?

I can get behind that. Also allows room for other sister stations to join our glorious republic.
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #1968 on: March 23, 2013, 02:53:18 am »

GUYS GUYS, I Wrote the Rev story finally after a week.

Spoiler (click to show/hide)
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Gamerlord

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Re: Space Station 13: Urist McStation
« Reply #1969 on: March 23, 2013, 03:45:55 am »

Anyone actually playing at the moment?

Darvi

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Re: Space Station 13: Urist McStation
« Reply #1970 on: March 23, 2013, 07:42:10 am »

The Republic of Space Station 13 (RSS13) is fine. Republic of the Revolution is "Meh".

Worker's Republic 13, or something along the lines of that seems okay to me.
Democratic People's Republic of SS13.
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kisame12794

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Re: Space Station 13: Urist McStation
« Reply #1971 on: March 23, 2013, 07:50:03 am »

United Space Station Republic?
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Evilsx

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Re: Space Station 13: Urist McStation
« Reply #1972 on: March 23, 2013, 07:53:25 am »

United Space Station of Mad Men (USSMM)
Fixed
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Isdar

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Re: Space Station 13: Urist McStation
« Reply #1973 on: March 23, 2013, 08:01:08 am »

Could a admin come on and restart the server? The station is in a rather shoddy state right now.
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Donuts

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Re: Space Station 13: Urist McStation
« Reply #1974 on: March 23, 2013, 08:14:28 am »

Could a admin come on and restart the server? The station is in a rather shoddy state right now.
Done.
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revo

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Re: Space Station 13: Urist McStation
« Reply #1975 on: March 23, 2013, 08:27:28 am »

I bought a bunch of crates of weapons and ran to the chapel to hide. One second, it was nice and calm, the next, there were screams of "RISE UP, BROTHERS!" and shit went down. The HoP was chased through the halls by knife-wielding revs, I shot the Captain point-blank with a combat shotgun, and the AI went totally fucking nuts with fire alarms and bolts.

Shit. You had weapons? I wouldn't have minded grabbing a couple of those before we rose up and tore off our chains of oppression. Still, running around with nothing but a knife and revolutionary fervour was pretty awesome.
There were some problems.
A) I bought the weapons before the revolution and had no ID to open them
B) The Head of Security probably would've busted our asses if we HAD a way to open them
C) When the revolution did start, the AI went crazy with firelocks and I could barely get Dimitry there, let alone the line of people following him.

The command staff never did anything about me not turning up my suit sensors...
I also had that for your arrest long and that, combined with the other things, was why I was incessantly chasing you. I planned on Permabriging you with your headset to teach everyone a lesson.

Overall did I do a decent job as HoS? I know i wasn't anywhere close to robust when I got locked in the hall with you guys. (considering I flashed myself) but i thought i did a decent job.
« Last Edit: March 23, 2013, 08:49:50 am by revo »
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #1976 on: March 23, 2013, 09:19:18 am »

Just a quick question because I had to go yesterday: did I win? I had to steal a jetpack and escape alive, but for some reason the maintenance tunnels north of the arrivals hallway were completely blown up, so my plan of "thermite my way from primary tool storage into EVA" didn't really work and I ended up emagging my way in, nearly suffocating in the process. And when I came out with a jetpack in my hand, at that exact moment, a miner passed. He somehow didn't notice the chemist holding a jetpack tough. So I went to the locker room and hid it in the toilets. A bit later I saw the detective rooting trough the lockers in the locker room, and kinda panicked, but apparantly he was just searching the lockers. At that point I had to go, so I went to one of the arrivals pods with my jetpack and buckled myself in after welding and emagging the door.
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Aklyon

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Re: Space Station 13: Urist McStation
« Reply #1977 on: March 23, 2013, 10:05:43 am »

I tried to assassinate the RD by feeding him to a slime. He got up when I did, we had a little fight, but I beat him, tried to feed him to a slime, tried to kill said slime, said slime latched onto me. I then jumped into disposals to lose it. Turns out, xeno disposals goes into space.
Theres a sign on the wall that mentions space, I think.
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #1978 on: March 23, 2013, 10:28:31 am »


They get in, and reset my laws. No dice. They try several things, but finally implement Asimov again. I wish the hologram has emotes, because I would have made Janus cry. Then, they keep fiddling with my laws as I start fixing what I have done. Goodwin Wright is demanding they come fight him, and when they reset my laws to Paladin, I am unsure how to proceed. Goodwin is technically the only remaining head, and thus the 'legitimate authority' but he was urging me to kill, to cause harm, to commit evil. AI made a rough judgement call: No one is in charge. He must not be harmed. No one must be harmed.

I don't like mean to second guess your AI judgments, as I know how hard it can be to be constantly making those hard judgement calls in complex situations, but I think you would have been well within your Laws to support the acting captain.  The revolutionarys had committed regicide, and there was a clear successor who was attempting to bring justice on the killers. (also I was a horrible underdog, and needed all the help I could get)  I only wish I had had more time, so that I could have set up another set of traps in engineering.

That is one thing that is frustrating about the communication system.  When you are stuck in a hairy situation, or a stand off, you pretty much have to stay mute.  Combat is resolved so quickly that if you get caught typing its game over for you.
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #1979 on: March 23, 2013, 10:39:02 am »

Vactor read it. If it wasn't for you I would have never of wrote this.
GUYS GUYS, I Wrote the Rev story finally after a week.

Spoiler (click to show/hide)
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