I wouldn't mind a sniper rifle- requires two hands to fire, a single bullet and no way to reload unless you have an ammunition type that's really hard to get, syndie item, and once in firing mode you see a screen ahead of yourself (allows for distance kills.) Takes time to switch from firing to moving, is easily seen, but is a guaranteed kill shot (instant critical, death comes very quickly).
Or, possibly, another similar syndie item that's similar to the
pistol sniper from GR:FS. You get one shot, it's silenced, but it's a sniper- this would be like the double-barrel shotgun that you can't saw down. It would put the target in critical, but you only get a single shot and it's very identifiable if someone examines the body.
It would be possible this one also allows for Marauder-esque "firing mode" zoom.
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Another syndie item I have in mind is Hijack, which is like the Detomatix cart, except instead of exploding someone's PDA it monitors all messages coming to and from, and allows you to send messages as someone you've hijacked.
In fact, let me just LIST the items I have in mind here, I'll note if they're syndie, nonsyndie, or otherwise special.
Syndie: Transition Lens Glasses
These glasses prevent the effects of welders, flashes, flashbangs, and any other vision-harmful effects. They look like regular glasses, but when EMPed they blind the user and when examined, they give a unique message. Possibly allow this to be made by researchers.
Any: Faraday Shirt
This is a shirt that prevents stun rounds from taking effect. Stunrods still work, but stun rounds will hit you, produce a spark, and not stun you. It's unique in appearance and generally a captain and security only item.
Syndie: NewSkin Gloves
These gloves allow you to configure a fingerprint (for instance, you can put in someone else's fingerprint code) that will be left behind on things you touch instead of your own. EMPs will scramble the fingerprint code.
Syndie: Smoke Ball
This item looks like a regular d20, but if rolled, it shortly bursts into a smoke cloud after giving a result.
All: Combination Parts
I'd like a way to wire a bomb to a proximity sensor, but rather than go off immediately i'd like there to be a timer activated by the prox. This system would hypothetically allow you to build a proximity timer by building a proximity+timer and then using a welder. The new item would have a timer menu and start timing as soon as the prox is triggered. This works for things such as radio+timer, and would allow for things such as an overwatch mine by taking a remote signaller and proximity or IR device and wiring them together, so that when the proximity is triggered, the radio would send out a signal. This could be placed on a camera invisibly, or visibly on some sort of electronic (possibly have it able to be screwdrivered to the floor.)
All: More Craftable Weapons
In general, more ways to make weapons out of a wired-rod base. Damage anywhere from what it is now to as much as 40 depending on what it's made of and how rare it is- a kitchen knife making a much better spear, an igniter and lethal shotgun shell making a "boomstick"- it's a reloadable melee weapon that does a large amount of damage the first hit and changes back to a wired rod after the blast.
Syndie- Escape Wristband
This item is an item attached to the under-clothing like a security wristband, clicking it once will "arm" it and make it visible, most of the time it can't be seen or noticed by other players. When activated, it will instantly break any handcuffs or ties on you, once.