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Author Topic: Space Station 13: Urist McStation  (Read 2121293 times)

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #12135 on: November 28, 2013, 04:07:00 pm »

There's also a zombie sprite for humans, a metroid/human hybrid sprite, and an AI core which seems to be based on SHODAN. Tons of unused sprites in the files.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #12136 on: November 28, 2013, 04:10:56 pm »

There's also a zombie sprite for humans, a metroid/human hybrid sprite, and an AI core which seems to be based on SHODAN. Tons of unused sprites in the files.

Don't forget the old outdated goon sprites, and the dozens of unused clothing sprites.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #12137 on: November 28, 2013, 04:28:24 pm »

I cant find those clothing ones.

I have found that you may be able to put fire extinguishesr on Ian.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #12138 on: November 28, 2013, 04:47:58 pm »

The clear blue transit tubes (if that's what you mean) are used to connect the AI satellite and main station on Metastation. They're also used to connect engineering and telecomms on Ministation. They work, if a little funny to use. Could be interesting to use on Glloydstation.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #12139 on: November 28, 2013, 04:48:52 pm »

Those work, what I am talking about is smaller, and more like a cross between pipes, wires and disposals.

Hmm... there are floorlights and "fire lights", with red bubs...
« Last Edit: November 28, 2013, 05:08:11 pm by Aseaheru »
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #12140 on: November 28, 2013, 06:22:25 pm »

Unless it changed transport tubes act as walls. You cannot walk over/past/through them from one side of the tile to the other.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #12141 on: November 28, 2013, 08:14:45 pm »

There ARE sections you can walk over, or atleast there are icons for them.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #12142 on: November 29, 2013, 01:34:07 am »

So let's say that, hypothetically, we wanted the AI core moved off-station but on the z-level, accessible with transit tubes. Where would it be? Research would seem the obvious choice, but the toxins range is kind of in the way. Where else?

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #12143 on: November 29, 2013, 09:49:44 am »

Hmm...

Engineering?

It'd make sense in my opinion, however it might make no sense at all, so if it doesn't make sense be sure to insult my intelligence and compare me to a fly :P

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #12144 on: November 29, 2013, 10:00:59 am »

if we do get a tube system up we could always design a new mining level with the AI on that. (Please dont kill me...)


Also, some idiot moron aggravating person changed the wire code, you cant have those nubs now.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #12145 on: November 29, 2013, 10:46:06 am »

All unused sprites are unused and will always be unused, sorry. Nobody ever codes them. It just doesn't happen.

One guy got his hands on goon mining code, tough. I'll ask him to send me a copy.

Also you can't have trans-Z transit tubes. It's not possible.
I've already explained, if you put the AI on a different z-level it is going to be FAR too protected. There is such a thing as a "steal a functioning ai" objective. There is such a thing as that the AI should be at risk from the singulo. Do as metastation, put the AI somewhere on the same Z-level.
« Last Edit: November 29, 2013, 10:49:38 am by miauw62 »
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #12146 on: November 29, 2013, 11:03:08 am »

It would be easier if the station was in an asteroid...
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #12147 on: November 29, 2013, 11:04:02 am »

But it's not. Play Asteroidstation/box 3.0.0 or whatever it's being called now if you want an asteroid-based statin.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #12148 on: November 29, 2013, 11:07:27 am »

Cant find a server with it. Anyways, I was just thinking.

So, any idea what tubing was going to be?
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #12149 on: November 29, 2013, 11:21:12 am »

We're not moving the AI off the Z-level, that's that. There is potential to move it somewhere else though, a la Metastation.
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