So, alright. Let's hope I don't mess this thing up.
The ship, guided by the hand-clamps of an onboard Jackbot while you clean up yourselves and the last night's mess, arrives into the dock and auto-moors. You go down into the loading area, where you're greeted by a small committee of weathered-looking officers. The lead officer hands you a pack of papers.
"Sober now? Good. Sign here, please."
Once you're done with the documents and have received all your ship-ownership and whaling licenses, the officers bid you good day and leave. Still hazy about what exactly you managed to buy yesterday, you decide to take a look around the ship.
The "Protsvetanie" - that's the ship's class, not the name - is a fairly rugged whaling ship, even if this particular one is quite old. Somebody more refined would probably have said that it looks like a cross between a submarine, a rocket, and an oil tanker, but to you it really looks like a... hrm. You ask the computer for a quick rundown of the systems on board, and get this readout:
Ship class: "Protsvetanie" Medium Whaler
Ship name: <blank>
Hull/Structure:
Fore: 6/6
Aft: 6/6
Port: 6/6
Starboard: 6/6
Dorsal: 6/6
Ventral: 6/6
Processing System: 6/6
Propulsion System: 8/8
Sensor System: 6/6
Comms System: 7/7
Control System: 8/8
Storage Bay: 500/600 units free.
Weapon status:
Kinetic Harpoon Turret (Fore): 8/8
Storage:
Jackbot-5(10u) x2
Kinetic Harpoon-8(1u) x80
Hm, gotta come up with some name for this thing. And your stores are pretty empty. The pair of Jackbots allows the AI to perform repairs around the ship, and just run things in general, which is nice. You surely can't be bothered to keep every single bolt in this rustbucket tight. Sure are lots of harpoons...
You check your personal account. It seems that each of you has been left with about 1000 credits. Not a big sum. You consider buying more booze, but quickly realize that you likely won't be able to do much whaling with such a barebones ship. The local shops must have something to buy.
<SHOPPING - DENEB KAITOS PORT>(costs are in Creds Per Point, every point increases value (VAL))
Weapons- Harpoon(10cpp): Melee range, AGI to hit, STR+VAL damage
- Harpoon Reel Rifle(50cpp): Short range, WEAP to hit, STR+VAL damage
- Compression Laser(100cpp): Medium range, WEAP to hit, WEAP+VAL damage
Armor- Combat Suit(100cpp): Adds VAL to TOU
- Power Suit(100cpp): Adds VAL to STR
Equipment- Medkit(20cpp): Single-use, adds VAL to MEDI
- Omnitool(20cpp): Single-use, adds VAL to TECH
Ship Weapons- Harpoon Launcher Mount(100cpp): Medium Range, PILO to hit, VALx2 damage
- Harpoon Launcher Turret(200cpp): Medium Range, WEAP to hit, VALx2 damage
- Compression Laser Mount(200cpp): Long Range, PILO to hit, VALx3 damage
- Compression Laser Turret(400cpp): Long Range, WEAP to hit, VALx3 damage
- Guided Missile Rack(200cpp): Long Range, TECH to hit, VALx4 damage
- Ram Blade Mount(500cpp): Melee Range, PILO to hit, PROPxVAL damage (PROP is ship Propulsion system)
Ship Weapon Ammo- Kinetic Harpoon(1u)(10cpp): Standard Damage
- Explosive Harpoon(1u)(20cpp): VALx2 Extra Damage if stuck in target
- Guided Missile Pack(5u)(50cpp): Standard Damage
Ship Upgrades(cost is based on VAL of existing system, upgrades increase level by 1)
- Control: VALx100cpp
- Propulsion: VALx200cpp
- Comms: VALx50cpp
- Sensors: VALx100cpp
- Processing: VALx150cpp
- Storage: VALx50cpp (Storage capacity is VALx100)
- Hull: VALx200cpp
Ship Equipment- Jackbot(10u)(200cpp): Universal NPC bot under AI control. All skills equal to VAL.
- Gunbot(10u)(200cpp): Specialized NPC bot under AI control. WEAP skill equals double VAL. Other skills removed.
- Flybot(10u)(200cpp): Specialized NPC bot under AI control. PILO skill equals double VAL. Other skills removed.
- Techbot(10u)(200cpp): Specialized NPC bot under AI control. TECH skill equals double VAL. Other skills removed.
- Medbot(10u)(200cpp): Specialized NPC bot under AI control. MEDI skill equals double VAL. Other skills removed.
VAL is item value, in points.
STR, AGI, TOU, INT are player stats.
WEAP, PILO, TECH, MEDI are player skills.
CONT, PROP, COMM, SCAN, PROC, STOR, HULL are ship system values.
Purchases Explained:
Since this is the Progressive system, most things you can buy have a "value". A value determines, simultaneously, the sturdiness of the item, and its performance.
Say, you buy a Compression Laser, for 1000c. It has a Value of 10. If you fire it at something, and hit, the damage roll will be your Weapons skill added to this value, 10. So if your Weapons skill is 10, the result will be between 1 and 20.
Feel free to pool money to buy things. You have 6000 total, or 1000 per player.Ship weapons may seem cheap for their power, but they have a big drawback, since you need to collect whale meat, not blow it into bite-sized charred chunks spread throughout the known space. Hand weapons do negligible collateral damage in comparison.
In the meantime, your scanner lights up with assorted space whale signatures, most rated 1 and 2, but there's one 4 lurking in a nebula on the edge of the scanner's range.
Once you're all done buying your stuff, you can vote on which signature to go after.But first of all, you have to vote on a name for your ship. The default name stored in the ship's databanks is "SUS Inhibitable", to start the ball rolling.I'll try to compile your charsheets together soon-ish.