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Author Topic: My "2D Roguelike OpenRPG" Project  (Read 1766 times)

Valid_Dark

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My "2D Roguelike OpenRPG" Project
« on: February 16, 2013, 04:24:58 am »



I want to delete the thread, but I don't think I can, so instead I'm editing the posts.
« Last Edit: March 03, 2015, 06:18:07 am by Valid_Dark »
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My milkshake brings all the criminals to justice.

GalenEvil

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Re: My "2D Roguelike OpenRPG" Project
« Reply #1 on: February 16, 2013, 09:52:27 pm »

PTW!

Your overall goal (watching the rise and fall of nations + open world RPG) is similar in concept to one I have been working on :D
WRT your linky: I haven't messed enough to break it exactly, but there seems to be some minor issues still with your diamond square algorithm still. I can't really help with that part, though, since I have moved from using D-S to coherent noise for my terrain generations. The usage of the [X] in the map window to generate a new map is novel :D also:
* GalenEvil highfives Valid_Dark for using Code::Blocks!
I just started using CB and it's pretty nifty so far
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Digging's a lot like surgery, see -- you grab the sharp thing and then drive the sharp end of the sharp thing in as hard as you can and then stuff goes flying and then stuff falls out and then there's a big hole and you're done. I kinda wish there was more screaming, but rocks don't hurt so I guess it can't be helped.

Valid_Dark

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...
« Reply #2 on: February 17, 2013, 12:41:40 am »

-snip-
« Last Edit: March 03, 2015, 06:18:48 am by Valid_Dark »
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My milkshake brings all the criminals to justice.

GalenEvil

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Re: My "2D Roguelike OpenRPG" Project
« Reply #3 on: February 17, 2013, 12:55:35 am »

Quote
How could you tell I was using CB?
in the mapgen instructions picture you can see CB's build output, and the path in the console window that is used to close the program just cemented it with the /CODEBLOCK/ portion of the file path :D

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Fun is Fun......Done is Done... or is that Done is !!FUN!!?
Quote from: Mr Frog
Digging's a lot like surgery, see -- you grab the sharp thing and then drive the sharp end of the sharp thing in as hard as you can and then stuff goes flying and then stuff falls out and then there's a big hole and you're done. I kinda wish there was more screaming, but rocks don't hurt so I guess it can't be helped.

GreatWyrmGold

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Re: My "2D Roguelike OpenRPG" Project
« Reply #4 on: February 18, 2013, 03:47:00 pm »

I agree, the darker green should be forests.

As to the other stuff: Beach size may be fine, depending on scale, and lakes are okay to have in small numbers.

And something not asked: Maybe something to show where the mountain peaks are would be good?
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lemmily

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Re: My "2D Roguelike OpenRPG" Project
« Reply #5 on: February 18, 2013, 04:38:56 pm »

Nice island shapes!

 I agree with GreatWyrmGold that the dark green suggests dense forest or jungle to me.
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TomatoWalrus

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Re: My "2D Roguelike OpenRPG" Project
« Reply #6 on: February 18, 2013, 09:30:26 pm »

Wow, that's pretty cool.
Glad to see I'm not the only one using CodeBlocks either.
So what language are you writing this in? (You may have already said that in the OP or it might have been in a filepath somewhere but I probably missed it.)
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Valid_Dark

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Re: My "2D Roguelike OpenRPG" Project
« Reply #7 on: February 18, 2013, 10:28:17 pm »

-snip-
« Last Edit: March 03, 2015, 06:19:03 am by Valid_Dark »
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TomatoWalrus

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Re: My "2D Roguelike OpenRPG" Project
« Reply #8 on: February 18, 2013, 10:57:03 pm »

Ah, now I feel lazy.
I still haven't learned how to do anything graphical in C++.
I'm gonna have to get cracking.
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Glloyd

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Re: My "2D Roguelike OpenRPG" Project
« Reply #9 on: February 22, 2013, 02:52:10 pm »

Cool! PTW.

Skyrunner

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Re: My "2D Roguelike OpenRPG" Project
« Reply #10 on: February 23, 2013, 12:53:52 pm »

Ah, now I feel lazy.
I still haven't learned how to do anything graphical in C++.
I'm gonna have to get cracking.
It isn't too hard :P
Of course, WinAPI and such are a bit more. But pixel displays aren't.
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Valid_Dark

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Re: My "2D Roguelike OpenRPG" Project
« Reply #11 on: February 25, 2013, 04:55:20 am »

-snip-
« Last Edit: March 03, 2015, 06:19:21 am by Valid_Dark »
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My milkshake brings all the criminals to justice.

Glloyd

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Re: My "2D Roguelike OpenRPG" Project
« Reply #12 on: February 25, 2013, 02:51:47 pm »

...Not very interesting? I beg to differ.

TomatoWalrus

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Re: My "2D Roguelike OpenRPG" Project
« Reply #13 on: February 25, 2013, 04:42:52 pm »

...Not very interesting? I beg to differ.

^Agreed.

You've inspired me to work harder to learn C++ just by showing what can be done with it.
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Valid_Dark

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Re: My "2D Roguelike OpenRPG" Project
« Reply #14 on: February 25, 2013, 10:08:57 pm »

Just about anything can be done with C++, your only limit is your imagination, well that and your knowledgebase.

But I am 100% self taught,  I'm going to be going to school for programming starting this fall.  So want to see how much of this I can get done before school starts. 
I'm not going to be able to test out of the C++ classes, so I'm going to be bored in the first 2 years or so of C++ classes.  Looking forward to school though.
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My milkshake brings all the criminals to justice.
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