In the 3D Zelda games, wildly stabbing doesn't work at all. Most enemies can block indefinitely and require patience or quick reflexes to stab them when there's an opening. They're both games with vastly different gameplay mechanics as well, so comparing them doesn't really add to the discussion.
Super moves are just powerful moves that can be executed when the Spirit bar is full, they're not required to finish off enemies. You can see this in the videos you watched in the parts where enemies get slaughtered with regular stabbings. (The last video has the best example of this, since combat has been redesigned a few times)
I doubt you'll live long if you don't dodge attacks from more powerful enemies in Cube World, which means you'll have to be careful and conservative to optimize your stabby-time. It's like Zelda in reverse, instead of waiting for an opening, you move away when the opening closes. Same amount of reflexes and skill needed, just applied differently.
It's of course perfectly reasonable that you don't enjoy this type of combat. But your first posts implied that it lacked any kind of skill or strategy, which is simply not the case.