Which is why I suggested you might want to try to work around the problem by trying 32 bit DF + 32 bit DT. The alternatives are:
- Locate the problem yourself, and fix it yourself or provide enough info for someone else to do so.
- Wait for someone else to run into the same problem and either fix it or find enough info for someone else to fix it.
- Run without DT, possibly using the Manipulator instead. DT isn't "essential", but it makes things a lot easier. The Manipulator makes a few things easier as well, and some may even be done better with the Manipulator. However, neither is essential, as many vanilla players can testify to.
- Try the 32 bit route. If it fails you're back to the alternatives above and have lost some time. If it works you may try future versions to see if they agree better with your hardware/software and switch when it does (The DF saves are compatible [obviously a 64 bit one using too much memory won't work with 32 bits]: world generation isn't as compatible as it should be, but that's a completely different issue).
- Wait for new versions to see if the issues have gone away.
Comments on lethosor's comments:
As far as I understand it, a 32 bit DT that would access 64 bit DF correctly would have to be made specifically for that purpose, since it would have to somehow "understand" and navigate via the 64 bit pointers in the DF data structures. It's probably possible to do (as long as the resulting addresses are reachable by the 32 bit application), but I wouldn't consider it worth the trouble (the easier task, of a 64 bit DT interpreting a 32 bit DF is probably better done by having separate versions). These guesses do not take any API issues into account.