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Author Topic: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06  (Read 1002788 times)

slink

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Re: Dwarf Therapist (Maintained Branch) v.36.0 | DF 42.05
« Reply #2445 on: February 13, 2016, 03:14:19 pm »

We used to be able to do this for ourselves, for small incremental updates, but it seems that the capability was removed despite still appearing in the documentation.
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Phyroks

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Re: Dwarf Therapist (Maintained Branch) v.36.0 | DF 42.05
« Reply #2446 on: February 14, 2016, 05:06:18 am »

this waiting is killing me, I need some brave soul to make it work with 06, finaly got time to try out 42.
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Urist Tilaturist

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Re: Dwarf Therapist (Maintained Branch) v.36.0 | DF 42.05
« Reply #2447 on: February 14, 2016, 06:14:18 am »

Any release date for the 42.06 version?
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Bumber

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Re: Dwarf Therapist (Maintained Branch) v.36.0 | DF 42.05
« Reply #2448 on: February 14, 2016, 01:23:39 pm »

Out of curiosity, what is memory layout? Are variables read by DT from DF unlabeled so that they have to be identified first?
They're unlabeled and they move around each update. The layout tells DT where to find them. If the layout is wrong, DT reads in the wrong data and (in the best case*) crashes.

*Worst case corrupts your game by changing values it shouldn't.
« Last Edit: February 14, 2016, 01:30:15 pm by Bumber »
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Couchmonster

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Re: Dwarf Therapist (Maintained Branch) v.36.0 | DF 42.05
« Reply #2449 on: February 14, 2016, 05:48:36 pm »

I do not understand why this still is not in the game.
It is essentially impossible to play a 200 dwarfs fortress without it.

DarthCloakedDwarf

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Re: Dwarf Therapist (Maintained Branch) v.36.0 | DF 42.05
« Reply #2450 on: February 14, 2016, 06:06:01 pm »

I do not understand why this still is not in the game.
It is essentially impossible to play a 200 dwarfs fortress without it.
What in the world computer do you have that you don't get like 0.002 FPS with 200 dwarfs
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Re: Dwarf Therapist (Maintained Branch) v.36.0 | DF 42.05
« Reply #2451 on: February 14, 2016, 06:25:11 pm »

I've made a few new 42.06 forts but can only stand playing them up to like 20 dwarves, any more and the burden of labor setting becomes too much without DT.  I'm usually a vanilla game purist, and feel that if the game needs UI mods to function it aught to just consider adding them baseline, or just reconsider the complexity of its systems altogether.  I understand our beloved toad being but one toad, and I also know that UI design ain't exactly fun.  But damn if it ain't difficult to play without that spreadsheet  :*(
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QuakeIV

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Re: Dwarf Therapist (Maintained Branch) v.36.0 | DF 42.05
« Reply #2452 on: February 14, 2016, 06:36:13 pm »

Yeah, I'm pretty much helpless right now.  Maybe the toad could do something to make it easier for mods like this to exist?  Eh I dunno.
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Re: Dwarf Therapist (Maintained Branch) v.36.0 | DF 42.05
« Reply #2453 on: February 14, 2016, 08:06:59 pm »

can only stand playing them up to like 20 dwarves

Same here... It's such a pain to set up labors for migrants (and to understand, which labors are not covered enough!). It's easier just throw them into magma

khearn

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Re: Dwarf Therapist (Maintained Branch) v.36.0 | DF 42.05
« Reply #2454 on: February 14, 2016, 08:44:10 pm »

I use both DT and dfhack. When a new version comes out, I['m willing to play without dfhack, but it's more tedious. But I don't even start a fort in a new version until DT is working for it. Just trying to figure out if I have leatherworking (for example) set on at least one of my dwarfs is A royal pain without DT.

So for now, I'm still sticking with .05 and letting .06 wait. As far as I'm concerned, .06 hasn't been released until Splinterz gives us a new memory layout. And since .06 hasn't been released yet, I'm not impatient.
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necrotic

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Re: Dwarf Therapist (Maintained Branch) v.36.0 | DF 42.05
« Reply #2455 on: February 14, 2016, 10:12:06 pm »

So for now, I'm still sticking with .05 and letting .06 wait. As far as I'm concerned, .06 hasn't been released until Splinterz gives us a new memory layout. And since .06 hasn't been released yet, I'm not impatient.

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Re: Dwarf Therapist (Maintained Branch) v.36.0 | DF 42.05
« Reply #2456 on: February 14, 2016, 11:33:19 pm »

I do not understand why this still is not in the game.
It is essentially impossible to play a 200 dwarfs fortress without it.
What in the world computer do you have that you don't get like 0.002 FPS with 200 dwarfs
Don't underestimate the power of Intel. ;-)

I have about 25-50fps with 200 dorfs. Just keep you block/gem/stone/cloth stockpiles low.
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Re: Dwarf Therapist (Maintained Branch) v.36.0 | DF 42.05
« Reply #2457 on: February 15, 2016, 05:05:15 pm »

6600K oughta do the trick.
4 GHz singlecore power is nice for this game :)
It is sad that DF was a reason for me to buy a new rig :D

KillzEmAllGod

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Re: Dwarf Therapist (Maintained Branch) v.36.0 | DF 42.05
« Reply #2458 on: February 15, 2016, 05:55:18 pm »

Pretty much bought a i7 6700K just for dwarf fortress. Can get it overclocked to 4.4 ghz with no problems.
AMD never liked to run that well.
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Bumber

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Re: Dwarf Therapist (Maintained Branch) v.36.0 | DF 42.05
« Reply #2459 on: February 16, 2016, 12:10:19 am »

Playing a smaller world and fort helps. Optimize your layout (i.e., take advantage of z-levels.) Lower your G_FPS_CAP down to about 20, as well. You don't need it at whatever the default is, and it slows everything else down.

My 140 dwarf fort was running at ~100 FPS on my somewhat outdated computer until I started messing with fluids and unforbidding items that are now stuck in trees. I really wish the cancel spam would point me to the actual item, not where the dwarf was at the time.
« Last Edit: February 16, 2016, 12:16:57 am by Bumber »
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?
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