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Author Topic: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06  (Read 999806 times)

PatrikLundell

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2220 on: December 08, 2015, 12:57:33 pm »

Don't know if it helps, but my experience so far is that dorfs now usually are not horrified by sapient death (at least their descriptions tend to say "didn't feel anything...". DT reported some dorfs as horrified, so I compared with DF, and they're horrified in DT but not DF (others have reported that at least some dorfs are still horrified in DF, though).

Thanks for the great work!
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superglucose

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2221 on: December 08, 2015, 01:16:42 pm »

9 cheers for splinterz!

(it would have been three but splinterz is quadratically awesome)
shouldnt it be 12 then
quadratic equations deal with squares, so no:

https://en.wikipedia.org/wiki/Quadratic

it's highly likely that the idea of "quadrupling" is related to the fact that a square (latin: quadratum) has four sides.
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Deboche

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2222 on: December 08, 2015, 01:24:00 pm »

Thank you so much for the hard work!
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Trouserman

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2223 on: December 08, 2015, 02:04:25 pm »

9 cheers for splinterz!

(it would have been three but splinterz is quadratically awesome)
shouldnt it be 12 then
quadratic equations deal with squares, so no

Let's not forget units, though. It's 9 square cheers.
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Descan

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2224 on: December 08, 2015, 03:26:22 pm »

I'm used to being able to sort my dwarves by migrant waves and by how many labours they have activated, it makes sorting them much easier. When was that taken out, and if it wasn't, where do I look to sort them like that? It used to just be a right-click on the name column header, IIRC.

edit: okay no i'm dumb forget me
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Brightgalrs

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2226 on: December 08, 2015, 09:19:05 pm »

Is it just dwarves for now, or will fort members of other races show up too?
I don't think it'll show other races... I haven't actually been able to play the new version at all yet, so if anyone has a save with different races, upload it for testing please.
I have a fortress with a human here: http://dffd.bay12games.com/file.php?id=11424
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Button

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2227 on: December 08, 2015, 09:19:31 pm »

Btw, pretty much all weapon preferences are being listed as "whips."

Thanks for all your hard work, Splinterz, and let us know if there's anything we can do to help that won't require us to know things about memory, etc.

ETA: Bucklers are also being listed as shields.
« Last Edit: December 09, 2015, 12:47:39 am by Button »
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dennislp3

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2228 on: December 08, 2015, 09:21:19 pm »

Btw, pretty much all weapon preferences are being listed as "whips."

Thanks for all your hard work, Splinterz, and let us know if there's anything we can do to help that won't require us to know things about memory, etc.

Dominatrix fortress?
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Boogeyman

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2229 on: December 08, 2015, 10:00:16 pm »

Can the resident only dwarves be removed from the labor list and resident other races separated from the animals?

Currently will the residents work if you assign labors to them? (cheat?)
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lethosor

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2230 on: December 08, 2015, 11:11:55 pm »

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profit

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2231 on: December 09, 2015, 12:24:11 am »

An initial version (windows/linux) has been put up where most things should probably work and not explode.

I haven't had a chance to thoroughly test everything, but the basics like labors, professions, nicknames, etc. seem to be fine. Health issues, syndromes, thoughts and preferences may be messed up and haven't been completely verified. The new job stuff works completely different, so things like 'Worship!' will show as 'No Job' for now.

If you have any issues or notice any weirdness let me know and/or upload a save.

This pleases me so greatly.
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splinterz

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2232 on: December 09, 2015, 02:23:53 am »

Is it just dwarves for now, or will fort members of other races show up too?
I don't think it'll show other races... I haven't actually been able to play the new version at all yet, so if anyone has a save with different races, upload it for testing please.
I have a fortress with a human here: http://dffd.bay12games.com/file.php?id=11424
Great, thanks!

Btw, pretty much all weapon preferences are being listed as "whips."

Thanks for all your hard work, Splinterz, and let us know if there's anything we can do to help that won't require us to know things about memory, etc.

ETA: Bucklers are also being listed as shields.
These kinds of reports are exactly what's needed for now. If it's possible to attach a save, even better.

Can the resident only dwarves be removed from the labor list and resident other races separated from the animals?

Currently will the residents work if you assign labors to them? (cheat?)
The new features from this release will take time to discover and adjust DT to. Again I haven't had time to play the game since the update, so any details about how residency works and save files are very welcome.

fricy

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2233 on: December 09, 2015, 02:47:01 am »

Here's an untested OS X layout: https://gist.github.com/lethosor/40f04de30b8800751e13

Thx. Hey everyone, let's test it together!
[OSX]Dwarf Therapist 33.0 preliminary version for 42.02

Button

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Re: Dwarf Therapist (Maintained Branch) v.33.0 | DF 42.02
« Reply #2234 on: December 09, 2015, 11:36:45 am »

These kinds of reports are exactly what's needed for now. If it's possible to attach a save, even better.

This save should demonstrate: http://dffd.bay12games.com/file.php?id=11426
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