Overall name: Timothy
Gender: Hermaphrodite (or Male, if that's not allowed again)
Appearance: A large, snakelike being. It has a thick body and many long, thin necks upon which perch many heads. While each neck and head is a solid color or a few, the body is covered in scales of all colors imagineable.
History: Timothy is a fairly young hydra, just over half a century. He's finally settled down in his lair.
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Lair: Unnamed Cave (names are given by terrified two-legs who need to tell people what to stay away from, not hydras who only have one anyways. Especially since the heads can't agree on what to name it.)
Lair location: The cave is in a large, rocky hill. Only the outer chambers are used by the hydra; the inner ones are still inhabited by the small band of kobolds who lived there before the hydra came. The hill is surrounded by swamps and is within a mile of a large lake and two of a major river; while only kobolds and
anurans live particularly close, the river and lake mean the area is bustling with humans. The mouth of the river has one of the largest cities in the kingdom, named Grensvale after one of the deities worshiped by a tribe to settle here. The town is mostly humans, but a small conclave of elves set up a grove nearby, and another rocky hill on the far side of the river holds a dwarven outpost which mainly facilitates trade between dwarves and humans. Of course, the settlements all include goblins, anurans, and kobolds in the alleys, gutters, and sewers, some criminals and some merely homeless.
Lair history: The cave was formed with the world, and periodically inhabited mostly by a series of drakes and swamp wolf packs. A few decades ago, a small band of kobolds found it abandoned and set up camp within. A bit over a month ago, the hydra came along and took over the front several chambers. The kobolds rebuilt or retrieved their items, and have a new "village" deeper in the cave. They sneak out for food and such when the hydra is gone or sleeping.
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Permanent Special Traits: Head Regeneration (2 new heads for each old cut off [reapplication is allowed]. Maximum total supported is 11 heads at one time, past this point, if a head is cut off, only one regenerates), fire and ice prevent the head stump from growing a new head.
Special Traits:
Cutaneous Respiration: This hydra can breathe even when it is underwater or its mouths and nostrils are plugged up, as long as its skin is damp. However, due to the scales, this isn't as effective as using the hydra's lungs.
Chameleonic Hide: This hydra can change the color of its scales slightly. Mostly this is unconscious, to fit the temperature or the hydra's mood, but with concentration it can make the patterns and colors generally resemble the background or some other image.
Magical Charge: Magic used near or especially on the hydra can have interesting effects.