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Author Topic: Six-Person Chess: Red (Loud Whispers)'s Turn  (Read 17579 times)

scapheap

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Re: Six-Person Chess: Purple (scapheap)'s Turn
« Reply #270 on: March 11, 2013, 03:17:34 am »

C0 to B8

Evolution people, mean we secondary colors, because we are your children, are better as we have all your good points with none of the bad(Because that how evolution works, in movies)
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Dariush

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Re: Six-Person Chess: Purple (scapheap)'s Turn
« Reply #271 on: March 11, 2013, 07:46:59 am »

I don't have anything original to say. :(

E3-E5.

Is the Guard's ability automatic or does the owner choose whether to activate it or not?

GreatWyrmGold

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Six-Person Chess
« Reply #272 on: March 11, 2013, 04:08:37 pm »

Evolution people, mean we secondary colors, because we are your children, are better as we have all your good points with none of the bad(Because that how evolution works, in movies)
If you hadn't added "in movies," you would be in for such a rant...

Is the Guard's ability automatic or does the owner choose whether to activate it or not?
It's automatic.

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Doomblade?
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Doomblade187

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Re: Six-Person Chess: Orange (Doomblade)'s Turn
« Reply #273 on: March 11, 2013, 06:27:18 pm »

E6 to G5.
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Remuthra

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Re: Six-Person Chess: Orange (Doomblade)'s Turn
« Reply #274 on: March 11, 2013, 06:34:07 pm »

F6 to F7

GreatWyrmGold

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Six-Person Chess
« Reply #275 on: March 11, 2013, 07:27:53 pm »



javierpwn gets a pawn, Loud Whispers gets a scout.

javierpawn?
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javierpwn

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Re: Six-Person Chess: Green (javierpawn)'s Turn
« Reply #276 on: March 11, 2013, 07:33:39 pm »

E7 Pawn Spawn
Scout F8 to F7
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GreatWyrmGold

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Re: Six-Person Chess: Green (javierpawn)'s Turn
« Reply #277 on: March 11, 2013, 08:11:16 pm »

You need to place the pawn as close to an empty starting position as possible--currently, that's either C8 or H8.
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javierpwn

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Re: Six-Person Chess: Green (javierpawn)'s Turn
« Reply #278 on: March 11, 2013, 08:14:55 pm »

C8
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GreatWyrmGold

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Six-Person Chess
« Reply #279 on: March 11, 2013, 08:33:45 pm »



Turns out, there's only one place for the Whispery Scout to go.

Loud Whispers?
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scapheap

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Re: Six-Person Chess: Red (Loud Whispers)'s Turn
« Reply #280 on: March 12, 2013, 02:33:17 am »

ahead of time, F6 to E5 capture.(I feel like Sakura, go windy)
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Loud Whispers

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Re: Six-Person Chess: Red (Loud Whispers)'s Turn
« Reply #281 on: March 12, 2013, 02:37:05 am »

PAWN C-5

ADVANCE THE THIN RED LINE!

Dariush

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Re: Six-Person Chess: Red (Loud Whispers)'s Turn
« Reply #282 on: March 12, 2013, 05:02:40 am »

May the earth turn yellow with the blood of our enemies.

Teleporter D2-G5.

(I feel like Sakura, go windy)
wat

BTW, can teleporter teleport enemy's pieces? And if yes, which side will they belong to on another board?

Also, yay for the first mage move.
« Last Edit: March 12, 2013, 05:11:01 am by Dariush »
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GreatWyrmGold

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Six-Person Chess
« Reply #283 on: March 12, 2013, 04:19:13 pm »

(I feel like Sakura, go windy)
The Cardcaptor?

BTW, can teleporter teleport enemy's pieces? And if yes, which side will they belong to on another board?
Yes and the same team as it started.

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Doomblade got a scout. It's his turn.
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scapheap

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Re: Six-Person Chess
« Reply #284 on: March 12, 2013, 04:32:18 pm »

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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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