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Author Topic: Six-Person Chess: Red (Loud Whispers)'s Turn  (Read 17545 times)

GreatWyrmGold

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Six-Person Chess: Red (Loud Whispers)'s Turn
« on: February 09, 2013, 11:45:08 am »


The starting position for each board of Six-Person Chess



This is a variant of chess, played by six people in two teams on three boards.
Capturing pieces goes beyond weakening your enemies, and also strengthens your friends.
There are several new pieces added--the Dragon, the Fool, the Guard, the Scout, the Sorceror, the Summoner, the Teleporter, and the Wizard. These have special abilities which should complicate things. In a good way.

Thanks to Dr. Sheldon Cooper for inspiring me, and to Nerjin for sharing the not-secret of his spreadsheet display.



Most of the rules are like normal chess. However, the multiple boards adds some fun complications, and of course the new pieces need rules.
Changes:
1. The colors are not white and black. The three primary colors are pitted against the three secondary colors, as suggested by the neat six-colored dividing lines of kings.
2. Turn order goes Green, Red, Purple, Yellow, Orange, Blue.
3. The board is expanded to 10 squares by ten squares by three boards. The starting position on each board is shown at the top, with the following symbolclature:
Spoiler: What the Symbols Mean: (click to show/hide)
4. Captured pieces do not disappear; they instead go to a different board. Pieces from the GR board go to the PY board; pieves from the PY board go to the OB board; and pieces from the OB board go to the GR board. The exception is pieces captured by the Fool or the Sorcerer. Captured pieces are under the control of the capturer's ally and appear as close to the starting position for that piece as can be managed; e.g. a Yellow bishop would become a Blue bishop at BA4 or BA7.
5. Eight new pieces have been added:
Spoiler: New Pieces (click to show/hide)
6. Scouts and Pawns may not be promoted to Kings, Pawns, Scouts, Sorcerers, Summoners, Teleporters, or Wizards.
7. The game is not won on a given board until the king is captured. Play goes on in that board after it has been won.
8. A team wins the game if it wins two of the three boards.



Signing up:
Six people may join. Select the color you'd most like to be.

Turns:
Post the piece you're moving and the space it's moving to. If needed, you must specify which of a given piece you mean. For example, from the starting position, Green could post "Dragon to GD2," or "GA2 Dragon to GD2."


For my convenience and eventually yours: The Board
« Last Edit: March 13, 2013, 06:53:19 pm by GreatWyrmGold »
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javierpwn

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Re: Six-Person Chess, Anyone?
« Reply #1 on: February 09, 2013, 11:47:12 am »

Seems good 'nuff

I'll be Green
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miauw62

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Re: Six-Person Chess, Anyone?
« Reply #2 on: February 09, 2013, 11:53:50 am »

PTW because I'm terrible at chess.
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scapheap

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Re: Six-Person Chess, Anyone?
« Reply #3 on: February 09, 2013, 12:27:27 pm »

purple please.

Didn't notice the purple first time.
« Last Edit: February 09, 2013, 12:32:13 pm by scapheap »
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Nerjin

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Re: Six-Person Chess, Anyone?
« Reply #4 on: February 09, 2013, 12:44:50 pm »

I'll go as Red.
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Dariush

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Re: Six-Person Chess, Anyone?
« Reply #5 on: February 09, 2013, 12:47:02 pm »

Yellow, I guess.

Edit: I nearly broke my mind trying to understand why the two sides have a different number of pieces and then realized that the image is cut-off.

Also, do pieces ordinarily captured remain under the control of the one who captured them?

Also also, it's spelled 'sorcerer'.

Also x3, can we please have a more... sane tile numbering, specifically in the format 'board number-column-row' (swapped order to conform to standard chess marking) instead of 'colour (so we don't have to remember which colour correponds to which board) -row counting from the first row of this colour-column'? I.e. instead of 'GA2' it would be '1A9'.

Also x4, does the Wizard transform pieces into the same colour as the wizard or the same colour as it was initially?
« Last Edit: February 09, 2013, 01:03:49 pm by Dariush »
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Doomblade187

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Re: Six-Person Chess, Anyone?
« Reply #6 on: February 09, 2013, 12:52:40 pm »

Orange, please.
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GreatWyrmGold

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Re: Six-Person Chess, Anyone?
« Reply #7 on: February 09, 2013, 01:31:36 pm »

Edit: I nearly broke my mind trying to understand why the two sides have a different number of pieces and then realized that the image is cut-off.
What are you...Oh, for the love of--it took me like 15 minutes of cropping to get that, and now it's ruined!

Quote
Also, do pieces ordinarily captured remain under the control of the one who captured them?
No, they're under the control of the ally of that player. I'll go add that. That was already there. Huh.

Quote
Also also, it's spelled 'sorcerer'.
Often, I spelled it like that. Where's the tyop?

Quote
Also x3, can we please have a more... sane tile numbering, specifically in the format 'board number-column-row' (swapped order to conform to standard chess marking) instead of 'colour (so we don't have to remember which colour correponds to which board) -row counting from the first row of this colour-column'? I.e. instead of 'GA2' it would be '1A9'.
I based that on a chess board numbering I saw once, but yeah I guess that makes more sense.

Quote
Also x4, does the Wizard transform pieces into the same colour as the wizard or the same colour as it was initially?
Initially. That is vague, isn't it?

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Remuthra

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Re: Six-Person Chess, Anyone?
« Reply #8 on: February 09, 2013, 01:40:51 pm »

Blue
« Last Edit: February 09, 2013, 01:50:19 pm by Remuthra »
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GreatWyrmGold

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Re: Six-Person Chess, Anyone?
« Reply #9 on: February 09, 2013, 01:46:56 pm »

javier, scapheap, Nerjin, Dariush, Doomblade, Remuthra...we have six.

-----

Primary Team:
Nerjin (red)
Dariush (yellow)
Remuthra (blue)

Secondary Team:
javierpwn (green)
scapheap (purple)
Doomblade (orange)

Once I get an image with the three boards, it'll be time to start and javier's turn.
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miauw62

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Re: Six-Person Chess, Anyone?
« Reply #10 on: February 09, 2013, 02:03:22 pm »

Often, I spelled it like that. Where's the tyop?
It's right there, GWG :P
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Dariush

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Re: Six-Person Chess, Anyone?
« Reply #11 on: February 09, 2013, 02:17:26 pm »

Edit: I nearly broke my mind trying to understand why the two sides have a different number of pieces and then realized that the image is cut-off.
What are you...Oh, for the love of--it took me like 15 minutes of cropping to get that, and now it's ruined!
Google and install Lightshot. This will save you a LOT of trouble, I promise.
Quote
Also, do pieces ordinarily captured remain under the control of the one who captured them?
No, they're under the control of the ally of that player. I'll go add that. That was already there. Huh.
Er, the Fool and the Sorcerer were listed in such a way that I thought they were exceptions to the general rule. In this case, does this mean that only two people can have pieces on the same board?
Quote
Also also, it's spelled 'sorcerer'.
Often, I spelled it like that. Where's the tyop?
Quote
There are several new pieces added--the Dragon, the Fool, the Guard, the Scout, the Sorceror, the Summoner, the Teleporter, and the Wizard. These have special abilities which should complicate things. In a good way.
Ctrl+F is a useful combination to know.
Quote
Also x4, does the Wizard transform pieces into the same colour as the wizard or the same colour as it was initially?
Initially. That is vague, isn't it?
I... don't understand whether this is sarcasm or not. The aliens are probably at fault.

And while I'm here,
1. Can Dragon jump over multiple pieces at once?
2. Does Fool's ability have any effect on anybody except pawns and scouts?
3. Can Sorcerer capture the piece if it moved the full three spaces? (I'll term this capture-after-movement special-capture for brevity)
4. Can Sorcerer special-capture pieces in all eight directions?
5. Does Sorcerer move to the captured piece's tile after special-capturing?
6. Can Summoner summon pawns in all eight directions?
7. Same question regarding the Wizard's action: can he affect any space that's reachable by three or less king-moves, any space reachable by a single Wizard's move, any space reachable by a single Queen's move, any space that's reachable by exactly three king-moves, any space exactly three spaces distant diagonally or any space exactly three spaces distant in one of the eight directions?
8. Is there any limit on the transforming into pawns (time limit, numbers limit or something else)?
9. Do the summoned pawns last forever (until capturing, that is)?
10. Is there any limit on the number of summoned pawns simultaneously in play?
« Last Edit: February 09, 2013, 02:29:56 pm by Dariush »
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GreatWyrmGold

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Re: Six-Person Chess, Anyone?
« Reply #12 on: February 09, 2013, 02:23:39 pm »

Often, I spelled it like that. Where's the tyop?
It's right there, GWG :P
That was the joke.  ::)

Edit: I nearly broke my mind trying to understand why the two sides have a different number of pieces and then realized that the image is cut-off.
What are you...Oh, for the love of--it took me like 15 minutes of cropping to get that, and now it's ruined!
Google and install Lightshot. This will save you a LOT of trouble, I promise.
I'll look it up.

Quote
Quote
Also, do pieces ordinarily captured remain under the control of the one who captured them?
No, they're under the control of the ally of that player. I'll go add that. That was already there. Huh.
Er, the Fool and the Sorcerer were listed in such a way that I thought they were exceptions to the general rule. In this case, does this mean that only two people can have pieces on the same board?
Yup. It's simpler that way.
(The Fool and Sorcerer have their exceptions noted in their rules.)

Quote
Quote
Also also, it's spelled 'sorcerer'.
Often, I spelled it like that. Where's the tyop?
Quote
There are several new pieces added--the Dragon, the Fool, the Guard, the Scout, the Sorceror, the Summoner, the Teleporter, and the Wizard. These have special abilities which should complicate things. In a good way.
Thankyou.

Quote
Quote
Also x4, does the Wizard transform pieces into the same colour as the wizard or the same colour as it was initially?
Initially. That is vague, isn't it?
I... don't understand whether this is sarcasm or not. The aliens are probably at fault.
Not intentionally, no.

-----

Anyways. Nerjin's display idea sounds neat, but it's a pain. I'm considering a table or something.

1234567890
Screw it. This was started before Dariush's reply, and I'll give that Lightshot thing a try.
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lemon10

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Re: Six-Person Chess, Anyone?
« Reply #13 on: February 09, 2013, 02:29:53 pm »

I might as well try to get on the waitlist, since I figure that someone will probably drop out of this sooner or later due to its apparent complexity.
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Remuthra

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Re: Six-Person Chess, Anyone?
« Reply #14 on: February 09, 2013, 02:31:08 pm »

I might as well try to get on the waitlist, since I figure that someone will probably drop out of this sooner or later due to its apparent complexity.
It's chess3, you'd think people would assume it's complicated.
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